True Double Heatsinks
#1
Posted 04 March 2013 - 06:51 PM
So far we've got True Doubles for mechs that only use 10 (Jenners, Cicada etc). With all the rest at 1.4 most mechs that need (read, bigger mechs that actually fit the larger weapons) missing out until they get to Elite Status for that specific mech.
This is a problem, since the oft quoted 3sec Jenner also benefits from this. With the recent announcement, we need to revisit the numbers. As I did not actually work them out, I'm not going to claim them, so please feel free to share your findings in light of the new numbers.
Note: This is not a Consumable thread, but the discussion needs to be reopened due to the announcement of the Consumables. If they get mentioned in this context to provide contrast, it still does not make it a Consumable thread. Please do not discuss the consumables past that specific context, so that the thread will retain some semblance of coherency.
#2
Posted 04 March 2013 - 06:52 PM
#3
Posted 04 March 2013 - 06:54 PM
#4
Posted 04 March 2013 - 06:54 PM
#5
Posted 04 March 2013 - 06:56 PM
#6
Posted 04 March 2013 - 06:56 PM
Do you want me running around heat-stable on any map with 3xERPPCs and no compromises in my build? I'm just sayin'.
#8
Posted 04 March 2013 - 07:00 PM
Well, unless you have more than 18 DHS, which I doubt. If you have the 15% cooling, your DHS are actually better than 2.0 sinks until you get the the 18 DHS threshold.
10 x(2.0x1.15) = 23 base heat per 10 just from the engine. Then add 1.61 hpt with every additional heat sink out side the engine.
10dhs = 23 hpt
11 dhs = 24.61 (11 x 2 = 22, just incase you're as dumb as I think you are)
12 dhs = 26.22 hpt (still 2 1/5 better hpt than 2.0 heat sinks...)
up until you get 18 dhs where...
18dhs = 35.88 (where oh noes, you are 0.12 heat per ten worse than 2.0 sinks. who cares)
#9
Posted 04 March 2013 - 07:03 PM
mwhighlander, on 04 March 2013 - 07:00 PM, said:
Well, unless you have more than 18 DHS, which I doubt. If you have the 15% cooling, your DHS are actually better than 2.0 sinks until you get the the 18 DHS threshold.
10 x(2.0x1.15) = 23 base heat per 10 just from the engine. Then add 1.61 hpt with every additional heat sink out side the engine.
10dhs = 23 hpt
11 dhs = 24.61 (11 x 2 = 22, just incase you're as dumb as I think you are)
12 dhs = 26.22 hpt (still 2 1/5 better hpt than 2.0 heat sinks...)
up until you get 18 dhs where...
18dhs = 35.88 (where oh noes, you are 0.12 heat per ten worse than 2.0 sinks. who cares)
I run 20-22 in energy-focused Awesomes. So I was right up above, it would just be me that got imba if we had "true" DHS
I wasn't in favor of the OP's idea before, but I am now. Warrax the Chaos Warrior is UP and needs a buff.
Edited by Warrax the Chaos Warrior, 04 March 2013 - 07:05 PM.
#10
Posted 04 March 2013 - 07:05 PM
Warrax the Chaos Warrior, on 04 March 2013 - 07:03 PM, said:
Even then, you're losing .9 - 1.5 heat per ten. which is absolutely negligible when you're in the near 40 heat per 10 zone.
#11
Posted 04 March 2013 - 07:06 PM
Edited by Grease Monkey, 04 March 2013 - 07:08 PM.
#13
Posted 04 March 2013 - 07:07 PM
EmCeeMendez, on 04 March 2013 - 06:54 PM, said:
There's nothing "resolved" about it. It is still an unbalanced (light favoring) and intransparent (many players don't know how it really works) mechanic.
Warrax the Chaos Warrior, on 04 March 2013 - 06:56 PM, said:
Do you want me running around heat-stable on any map with 3xERPPCs and no compromises in my build? I'm just sayin'.
I do not know what you define as "heat-stable", but 3 ERPPCs generate 11 HPS (heat per second). 20 true DHS would dissipate a mere 4 HPS - as opposed to the 10 * 2.0 + 10 * 1.4 = 3.4 HPS now.
Heat efficiency would just increase from 31% to 36%.
#14
Posted 04 March 2013 - 07:07 PM
#16
Posted 04 March 2013 - 07:12 PM
Viper69, on 04 March 2013 - 07:10 PM, said:
Everything you wrote after this remark is nullified by your own ignorant jab.
Edited by mwhighlander, 04 March 2013 - 07:12 PM.
#17
Posted 04 March 2013 - 07:16 PM
mwhighlander, on 04 March 2013 - 07:12 PM, said:
My point was your well intended post and good math points were nullified by you insulting him from the outset. that was my point.
If we had accurate armor values, weapon damage was dropped to tabletop values/number of shots per 10 seconds then double heat sinks armor and weapon damage would be in line with tabletop at real time speeds. Its not rocket science.
#18
Posted 04 March 2013 - 07:16 PM
Stoicblitzer, on 04 March 2013 - 07:07 PM, said:
Yeah, god forbid we have a discussion based on facts. Otherwise we wouldn't be able to utter baseless statements like this:
mwhighlander, on 04 March 2013 - 07:12 PM, said:
#19
Posted 04 March 2013 - 07:22 PM
#20
Posted 04 March 2013 - 07:23 PM
It can't be done.
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