

#61
Posted 08 March 2013 - 06:49 AM
#62
Posted 08 March 2013 - 08:34 AM
No
Where in the game or menus did the crash occur?
Just as I killed an enemy with LRM's
What steps had been taken prior to the crash occurring?
Nothing special
Does the crash re-occur for you if repeating those same steps?
It has a couple times now
What are your video settings, did you change them since last patch?
High, no I did not change them since last patch
What are your System specs?
nVidia 560 Ti, i5 3570, 8GB ram, Vertex 4 SSD
Edited by Jubal, 08 March 2013 - 08:36 AM.
#63
Posted 08 March 2013 - 08:57 AM
#64
Posted 08 March 2013 - 12:34 PM
Specs:
DXDIAG
#65
Posted 08 March 2013 - 12:52 PM
You keep adding content and the game already can't handle, the content that is in it.
Once it reaches over 1 gb memory useage, it starts choking it's self and will not stop until you crash.
The engine likely needs to be revised, the code needs to be optimized, dx 11 needs to be implemented....Something needs to happen.
Crashing and freezing in games, once every hour or so, is getting old.
Also I am having texture loading problems.
textures just don't load sometimes.
There are no errors or messages.
The game just freezes and I have to kill the process.
Thank you.
Edited by B15hop, 08 March 2013 - 12:54 PM.
#66
Posted 08 March 2013 - 01:07 PM
core2duo E8400
video: Asus 8800gt
4Gb ram
#67
Posted 08 March 2013 - 02:57 PM
No error message received. My system just reboots. I have went into the system tab and unchecked the box that tells the system to automatically reboot on BSOD yet it still reboots. It is not an overheating issue. I can run FurMark at super high resolutions and never get a crash. At the bottom of this post you will see FurMark results for 5760x1080 resolution.
This crash can occur anytime the game is open, whether at the windowed mechbay screen or in game fullscreen. There is no specific action I have found that causes it.
This crash only occurs when Nvidia Surround is turned on. If I change nothing in game but change the SLI configuration to "Activate all displays" instead of "Surround", the game will be stable and I have no issues
I have tested on 5 other games including Crysis 2. All games work fine except for Crysis 2 which crashes to desktop with an application error of:
Faulting application name: Crysis2.exe, version: 1.9.0.0, time stamp: 0x00000000
Faulting module name: nvd3dum.dll, version: 9.18.13.1407, time stamp: 0x5116d83e
Exception code: 0xc0000005
Fault offset: 0x006f3747
Faulting process id: 0x9b4
Faulting application start time: 0x01ce1c46331dbbb8
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Crysis 2\bin32\Crysis2.exe
Faulting module path: C:\Windows\system32\nvd3dum.dll
Report Id: 6ec1c7a6-883b-11e2-80ba-60a44c60a499
Other games I tried in 5760x1080 which all had no issues:
Battlefield 3
Civilization V
Planetside2
Call of Duty Black Ops 2
In MWO I have been running at all low settings and averaging about 50 fps. In Crysis 2 I could run at Ultra setting and average about 35 FPS. In BF3 I can run Ultra settings and get about 70 fps. MWO is pretty much un-playable at Ultra settings with Surround on, frame rate is around 10-12.
FurMark
SCORE:3637 points (60 FPS, 60000 ms)
Max GPU Temp: 96°C
Resolution: 5760x1080 (FS) - AA:0 samples
GeForce GTX 480/PCIe/SSE2 (10DE-06C0)
9.18.13.1407 (2-9-2013) - GL:nvoglv64
GPU core: 752 MHz, memory: 1890 MHz
Intel® Core i5-3570K CPU @ 3.40GHz
Windows 7 64-bit build 7601 [Service Pack 1]
24 GB of memory
Addtl System Specs
Dual GeForce GTX 480
Intel i5-3570
24 GB of RAM
Windows 7 64 bit build 7601 [Service Pack 1]
#68
Posted 08 March 2013 - 02:57 PM
Log Started at 03/08/13 17:35:09
Running 32 bit version
Executable: C:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe
FileVersion: 3.4.1.4418
ProductVersion: 3.4.1.4418
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe" flowthru
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel® Core i7 CPU 950 @ 3.07GHz
Family: 6, Model: 10, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 3.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core i7 CPU 950 @ 3.07GHz
Family: 6, Model: 10, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 3.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel® Core i7 CPU 950 @ 3.07GHz
Family: 6, Model: 10, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 3.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel® Core i7 CPU 950 @ 3.07GHz
Family: 6, Model: 10, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 3.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 17:35:10 03/08/13, system running for 7007 minutes
12280MB physical memory installed, 9487MB available, 4095MB virtual memory installed, 22 percent of memory in use
PageFile usage: 28MB, Working Set: 19MB, Peak PageFile usage: 28MB,
Current display mode is 1920x1200x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: MechWarrior Online
BuildTime: Mar 4 2013 21:15:12
Windows Error Reporting is enabled setting exception handler
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 2
<Sound> Available drivers:
1. Headphones (Vengeance 2000)
2. Digital Audio (S/PDIF) (High Definition Audio Device)
<Sound> FmodEx-AudioDevice: Now running on driver: Headphones (Vengeance 2000)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Microphone (Vengeance 2000) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00044004 and internal 00044004!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 8
Localized language content(english) not available or modified from the original installation.
Localized language content(english) not available or modified from the original installation.
Network initialization
[net] using iocp socket io management
network hostname: Highlander
ip:192.168.1.104
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Initializing default materials...
Script System Initialization
Entity system initialization
Initializing AI System
sys_MaxFPS = 45 []
[Warning] Unknown command: cl_fov
[PlayerProfiles] Login of user 'Shawn' successful.
[PlayerProfiles] Found 2 profiles.
Profile 0 : 'Lugh'
Profile 1 : 'default'
[GameProfiles]: Successfully activated profile 'Lugh' for user 'Shawn'
Patch Complete Received
Patch Complete Received
Patch Complete Received
Patch Complete Received
Patch Complete Received
============================ Loading level mechlab ============================
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
======== mechlab is loaded in 3.5 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.3 sec
Game rules class: Assault
============================ PrepareLevel causticvalley ============================
Initializing default materials...
[Error] Runaway thread
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds]
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== causticvalley is loaded in 17.4 sec ========
CHAT ALL- Lugh to No Pilot:
mmm pie
CHAT ALL- Lugh to No Pilot:
randome crashing is alive and well
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
CHAT TEAM- Lugh to TEAM:
very nice scarborn
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
======== mechlab is loaded in 4.3 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
Game rules class: Assault
============================ PrepareLevel rivercity_night ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_planet_dif.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_planet_dif.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds]
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== rivercity_night is loaded in 14.8 sec ========
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
[Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.6 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
======== mechlab is loaded in 4.1 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
Game rules class: Assault
============================ PrepareLevel forestcolony_snow ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds]
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== forestcolony_snow is loaded in 9.8 sec ========
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.5 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
======== mechlab is loaded in 4.0 sec ========
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.1 sec
Ammo Pool Statistics:
javelin: 15
waypointrocket: 0
bullet: 0
homingrocket: 0
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: game\animations.pak
Closing PAK file: game\bumpers.pak
Closing PAK file: game\gamedata.pak
Closing PAK file: game\objects.pak
Closing PAK file: game\scripts.pak
Closing PAK file: game\shadercache.pak
Closing PAK file: game\shadercachestartup.pak
Closing PAK file: game\shadersbin.pak
Closing PAK file: game\sounds.pak
Closing PAK file: game\textures.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: game\localized\english.pak
Closing PAK file: game\causticvalley_ig.pak
Closing PAK file: game\desert_ig.pak
Closing PAK file: game\forestcolony_ig.pak
Closing PAK file: game\frozencity_ig.pak
Closing PAK file: game\industrial_ig.pak
Closing PAK file: game\rivercity_ig.pak
Closing PAK file: game\skyboxes_ig.pak
Lookit all the errors! They be special. Game exits at the Error Runaway thread 100% of the time. Perhaps you could fix that hm?
#69
Posted 08 March 2013 - 03:00 PM
#70
Posted 08 March 2013 - 03:52 PM
This is the main bugg i have had since i started playing 3 month ago.
After each patch i replaced the "objects.pak" file that some folks in this forum recommended and that worked, sort of. After this latest patch the curse of the Fread is stalking me.
#71
Posted 08 March 2013 - 10:44 PM
Where in the game or menus did the crash occur? When starting a match the game locks up, then I have to use task manager to shut down the program. Game appears to lockup when the Free Physical Memory reaches 0.
What steps had been taken prior to the crash occurring? Close all other applications. Start the game. Start a match.
Does the crash re-occur for you if repeating those same steps? Yes. I'm toning the settings down to find a level where the game doesn't lock up. The game will also lockup and crash during a match if the system memory reaches 0.
What are your video settings, did you change them since last patch? 1360x768 Medium Specs. Yes, I changed the video card on my system since I thought the problem was my original card. Old card was a EVGA Geforce 8800 GT 512MB. New card is a MSI Radeon HD 7770 1GB.
What are your System specs?
Edited by Devillin, 08 March 2013 - 10:46 PM.
#72
Posted 09 March 2013 - 02:26 AM
MourningZero, on 06 March 2013 - 11:58 AM, said:
Anyone else experiencing the crash just online?
I had this exact issue and solved it tonight. I was crashing every match at random times to mechlab tonight, which is what usually causes me to stop playing for the night. However, I changed the settings from full window to fullscreen mode. I've been playing for at least 3 hours straight in 4 different mechs without crashing to mechlab.
#73
Posted 09 March 2013 - 03:57 AM
Tretika, on 09 March 2013 - 02:26 AM, said:
I had this exact issue and solved it tonight. I was crashing every match at random times to mechlab tonight, which is what usually causes me to stop playing for the night. However, I changed the settings from full window to fullscreen mode. I've been playing for at least 3 hours straight in 4 different mechs without crashing to mechlab.
I've always played fullscreen and am having this problem. Strange.
#74
Posted 09 March 2013 - 12:43 PM

First: Screen freezes
Second: Game crashed
Ruined me many good matches.
#75
Posted 09 March 2013 - 01:50 PM
One thing I noticed is that usually this CTD happens as I'm looking around very rapidly (panning left to right and back). I've noticed what appears to be a bit of a video lag/stutter as I'm panning, and this happens right before the whole thing bails out. This same stutter occurs when I first enter a match and look around. I figure it's trying to load additional textures or objects or whatever. It doesn't always result in a crash, but IIRC, each CTD so far has exhibited this behavior before shutting down.
I'm not sure if the log has anything useful. Here is the bottom portion of the map load log (River City Night) of my most recent CTD:
============================ PrepareLevel rivercity_night ============================
Initializing default materials...
[Error] Runaway thread
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== rivercity_night is loaded in 26.6 sec ========
The UIElement error seems to come up a lot (I looked in some other logs of games that didn't crash), but the Runaway thread seems different, for the games that I did crash in.
#76
Posted 09 March 2013 - 02:40 PM
*update* never mind just froze again. This time a different kind, the game quit after 7 seconds. Usually it remains frozen a while.
Edited by DeKamme, 09 March 2013 - 02:45 PM.
#77
Posted 09 March 2013 - 04:26 PM
#78
Posted 09 March 2013 - 05:11 PM
I've CTD'd at least five times today.
Lol, make that at least 6 times. Jesus Christ.
Edited by Norris J Packard, 09 March 2013 - 05:14 PM.
#79
Posted 09 March 2013 - 06:16 PM
Randomly freezing during gameplay. Can do 10+ matches in a row without problems, sometimes first match after client is launched.
"Where in the game or menus did the crash occur?"
Hangup happens during gameplay
"What steps had been taken prior to the crash occurring?"
Visited Mechbay to swap layout a bit, launched match, hang-up during the first 10 seconds.
"Does the crash re-occur for you if repeating those same steps?"
Happens randomly.
"What are your video settings, did you change them since last patch?"
1920x1680, motion blur off, advanced settins on high, AA set on PostAA.
"What are your System specs?"
Edited by Frozenrose, 09 March 2013 - 06:19 PM.
#80
Posted 09 March 2013 - 09:28 PM
issue happens 1 out of about 20 matches ( happened twice yesterday, but thats it )
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