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X-5 Hero Mech

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#1 Kyle Polulak

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Posted 05 March 2013 - 11:45 AM

All feedback regarding the New X-5 should go in here! Tell us what you think

#2 megoblocks

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Posted 05 March 2013 - 11:57 AM

Bought it so it looks shiny in the mech lab :)

#3 sycocys

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Posted 05 March 2013 - 12:11 PM

Just looking at the hard points it's seems like you've created the a hero mech that could be compared as actually better than it's counterparts. Time will tell I guess.

#4 Belphagor

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Posted 05 March 2013 - 12:12 PM

It's nice that it comes with all of the upgrades (except for artemis), but I'm finding it difficult to spend $15 on it still.. maybe if it had 2x4 tubes instead of 2x2 ... fairly nice though- sure I could put streaks in there but w/o ECM I may as well launch w/o ammo.

#5 Ryvucz

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Posted 05 March 2013 - 12:29 PM

I like it, replaced the SRMs with LRMs. I was a bit worried that it's the only mech in the game that does not have AMS though.

#6 FrostCollar

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Posted 05 March 2013 - 12:43 PM

View PostRyvucz, on 05 March 2013 - 12:29 PM, said:

I like it, replaced the SRMs with LRMs. I was a bit worried that it's the only mech in the game that does not have AMS though.

Yeah, is this supposed to be a feature? The lack of AMS is somewhat perplexing.

#7 Warge

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Posted 05 March 2013 - 12:44 PM

As people say: X-5 closer to P2W mech than any other Hero mechs. 2 missile hardpoints should be changed to ballistic ones...

#8 River Walker

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Posted 05 March 2013 - 12:51 PM

View PostWarge, on 05 March 2013 - 12:44 PM, said:

As people say: X-5 closer to P2W mech than any other Hero mechs. 2 missile hardpoints should be changed to ballistic ones...

changing it to ballistic hardpoints would make it P2W. Player would put in 2 UAC5 and Dump 2 ML.

Edited by River Walker, 05 March 2013 - 12:51 PM.


#9 FrostCollar

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Posted 05 March 2013 - 12:51 PM

View PostWarge, on 05 March 2013 - 12:44 PM, said:

As people say: X-5 closer to P2W mech than any other Hero mechs. 2 missile hardpoints should be changed to ballistic ones...

Who said this? Missiles on a medium (without ECM) are hardly P2W.

#10 Warge

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Posted 05 March 2013 - 12:57 PM

View PostRiver Walker, on 05 March 2013 - 12:51 PM, said:

changing it to ballistic hardpoints would make it P2W. Player would put in 2 UAC5 and Dump 2 ML.

CDA-3C also can do this. :)
X-5 can mount 2 SSRMs - that's the point.

#11 Serapth

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Posted 05 March 2013 - 01:05 PM

View PostWarge, on 05 March 2013 - 12:57 PM, said:

CDA-3C also can do this. :D
X-5 can mount 2 SSRMs - that's the point.


2 SSRMs without ECM... useless, or nearly so.

#12 Warge

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Posted 05 March 2013 - 01:16 PM

View PostSerapth, on 05 March 2013 - 01:05 PM, said:


2 SSRMs without ECM... useless, or nearly so.

Not all light mechs and mediums have ECM. Any exept COM 2D, RVN 3L, SDR 5D - deadmeat against X-5. Pretty P2W for me...

#13 Xenok

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Posted 05 March 2013 - 01:40 PM

View PostWarge, on 05 March 2013 - 12:44 PM, said:

As people say: X-5 closer to P2W mech than any other Hero mechs. 2 missile hardpoints should be changed to ballistic ones...


Its not P3W any more than the any other mech. This is just a 5 ton havier Jenner-D with half the missile ports, but sholder mounts, both better and worse. No jump jets and less speed. Its a great addition to the cassis line up and helps flush it out, but by no means OP compaired to mechs that can be purchased with cbills. If you like the missiles better than the balistics its a cool addition, if not it is a good mech to build up rather than a couple of the not so good chassis you have now.

Good job on this one PGI.

View PostWarge, on 05 March 2013 - 01:16 PM, said:

Not all light mechs and mediums have ECM. Any exept COM 2D, RVN 3L, SDR 5D - deadmeat against X-5. Pretty P2W for me...


Less so than against a Jenner-D. Less speed, less manuverable and basically identical weapons. how is the P2W by comparison? Oh and it has half the ports on its missile launches so infererier weapon mounts, unless you run SRM6 and can score all hits with the missile machine guns, which would be pritty skilled to pull off consistantly, not pay to win, skill to win, or not as good as an existing Mech.

#14 Training Instructor

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Posted 05 March 2013 - 01:42 PM

A Jenner D has 4 missile ports, same as the X5. Difference is that the X5 can mount 2 SRM6, or two LRM15 if you're feeling squirrely.

Yes, I know putting 2xLRM15 on a 40 ton mech isn't efficient, but it's cool that you can do it if you want to.

Also, Cicadas are piloted by ballers.

Edited by Training Instructor, 05 March 2013 - 01:56 PM.


#15 megoblocks

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Posted 05 March 2013 - 02:29 PM

Played several rounds with him. I totally dig this little guy. I tweaked him a little by swapping out the engine for a 320XL so I could upgrade the srms to 2xSRM4s (lost a double heatsink too) and he packs a great punch. The loss of 4 kph is negligible IMHO. The lack of lag shields for fast lights make the 4 mls very handy for whacking pesky fast movers too, but most of the time I'm either scouting or waiting a second for the fatties to engage so I can whip around whoever is being targeted, pound them, and run as needed.

#16 Void Angel

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Posted 05 March 2013 - 03:10 PM

Yet... another... DAMN streak *****. Can I have my cbills and pilot exp from my Spider transferred to a Raven? I'm tired of being the whipping boy of the MechWarrior universe.

PS: The Cicada variant does look neat. Now if they'd only give me a Spider with missiles so that I can at least try to defend myself...

View PostFrostCollar, on 05 March 2013 - 12:43 PM, said:

Yeah, is this supposed to be a feature? The lack of AMS is somewhat perplexing.


I never use AMS on my lights, since you can simply run faster than LRMS can track. I suppose it might help with Streakers, but they're usually too close for the AMS to engage, I think.

#17 FrostCollar

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Posted 05 March 2013 - 03:32 PM

View PostVoid Angel, on 05 March 2013 - 03:10 PM, said:

Yet... another... DAMN streak *****. Can I have my cbills and pilot exp from my Spider transferred to a Raven? I'm tired of being the whipping boy of the MechWarrior universe.

PS: The Cicada variant does look neat. Now if they'd only give me a Spider with missiles so that I can at least try to defend myself...



I never use AMS on my lights, since you can simply run faster than LRMS can track. I suppose it might help with Streakers, but they're usually too close for the AMS to engage, I think.

Correct on the last part. If streaks are fired out at maximum range they might knock down one missile, but generally they're completely useless against them. I'm just surprised since all other mechs have the AMS option even if, as you said, it's not a good choice for lights.

#18 Void Angel

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Posted 05 March 2013 - 03:41 PM

I agree that it's odd. Probably a balance thing, though - it's unlikely, though possible, that they just left it off,.

#19 and zero

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Posted 05 March 2013 - 05:07 PM

I am not saying that I think AMS is particuarly useful in its current state. I am not saying I would put it on the x-5. But it should have it. I bought it without knowing that it did not have AMS (I mean come on, every single other mech has it). There is no good reason it should not have AMS. I hope PGI fixes this.

#20 ohtochooseaname

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Posted 05 March 2013 - 05:18 PM

I am probably not going to get one of these because it doesn't have ECM, so it doesn't really have anything that another Mech does better (Jenner D does the SSRM + Speed loadout better, 50 tonners do mid speed SRM loadouts better), except for the following build:

X-5 SRM6

It's got both speed and SRM6 at the cost of the very high end, and having small lasers. This build takes a crap ton of skill to use because you are basically firing non-stop with the short duration and cd of the SL's and the extended duration of the SRM6's. I am not sure if artemis is necessary for only a 2 tube launch, so that's debatable. Art could be dropped for the sake of upgrading to medium lasers, which has thermal problems, or a 300 engine, 1 heatsink, and the original armor.





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