I too am getting annoyed with the UAC5 Jam rate. Supposedly, they shold not jam if given the proper cooldown. The cooldown is 1.1 sec, I set my mouse to 1.25 sec, and the things jam on the first shot! They are even jamming while chain firing. It needs to be fixed.


Uac Excessive Jamming After Patch
Started by Jaxass, Mar 05 2013 04:20 PM
41 replies to this topic
#41
Posted 19 March 2013 - 08:38 AM
#42
Posted 19 March 2013 - 09:31 AM
UbersAlterEgo, on 11 March 2013 - 09:05 AM, said:
I am not noticing a difference when it comes to jamming.
I HAVE noticed the random shot after unjam.
I stopped using UAC/5s in closed beta because they would jam on the first shot and then you would have to select/unselect the numbers to unjam it. So be happy you don't have to do that.
As far as excessive jamming, good! I run my founders4g with 2UAC/5 and I can drop stuff FAST provided they don't jam. I think if they jammed less, they would be way too overpowered.
I HAVE noticed the random shot after unjam.
I stopped using UAC/5s in closed beta because they would jam on the first shot and then you would have to select/unselect the numbers to unjam it. So be happy you don't have to do that.
As far as excessive jamming, good! I run my founders4g with 2UAC/5 and I can drop stuff FAST provided they don't jam. I think if they jammed less, they would be way too overpowered.
They jam at a rate of 25% which is completely and totally unacceptable. Find me one repeating weapon we can make now that has that high of a jam rate. ....I'll wait. You'll be a while.
The CORRECT JAM RATE from table top is 3% over a 10 second period. That equates to almost never. Which is what it should be.
CURRENTLY it's OH look they jammed again, next weapon group. ALL THE TIME. Leading to Screw UAC5s I'll take the 5 or the 10 instead.
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