Lrms And Artemis Lrm [Now] Are Too Effective
#41
Posted 07 March 2013 - 02:14 AM
ECM renders LRMs very close to pointless, yet without ECM, boated LRMs completely dominate a match. If you leave ECM cover you're also pretty much done for. If there are multiple enemy ECM mechs running around, you can't even find your team's ECM source to hide under.
#42
Posted 07 March 2013 - 02:23 AM
DocBach, on 05 March 2013 - 10:42 PM, said:
...My confidence in the devs is at an all-time low. An AMS that weighs nothing and shoots MC as ammunition would not surprise me either.
John Johnson, on 07 March 2013 - 02:14 AM, said:
ECM renders LRMs very close to pointless, yet without ECM, boated LRMs completely dominate a match. If you leave ECM cover you're also pretty much done for. If there are multiple enemy ECM mechs running around, you can't even find your team's ECM source to hide under.
You hit the nail on the head.
LRM usefulness when in the presence of enemy ECM should not approach zero.
LRM usefulness when not in the presence of enemy ECM should not approach infinity.
Edited by Xandralkus, 07 March 2013 - 02:27 AM.
#43
Posted 07 March 2013 - 04:13 AM
semi guided, artemis and narc capable at the same time
You have to choose wisely before the battle.
You want to use them indirect - semi guided (TAG) or NARC
you want to use them with LOS - Artemis
#44
Posted 19 March 2013 - 05:42 PM
They don't test for fairness, quality, or general over-all fun. That's a fail on PGI's management if you ask me.
If they'd have a separate beta test server for people to try out their new changes and submit feedback, maybe things would be better. But they do what they think is right and you can see how far we've gotten with that.
#45
Posted 19 March 2013 - 06:20 PM
Karl Streiger, on 07 March 2013 - 04:13 AM, said:
That's fine and all, but having to equip something where one may or may not encounter an enemy to use it as a 'counter' is bad balance. Also, NARC is useless until they add its missing features.
Trial Mechs certainly don't have the option to customize, no TAG, no ECM, nothing. Target practice for all the "Big Fish." From my experience with other F2P games, using the 'trial' option is far more forgiving where you don't feel like you 'need' something else to win.
Edited by General Taskeen, 19 March 2013 - 06:22 PM.
#46
Posted 19 March 2013 - 06:38 PM
LaserAngel, on 05 March 2013 - 10:05 PM, said:
Thats because of...
LegoPirate, on 05 March 2013 - 09:56 PM, said:
#47
Posted 19 March 2013 - 07:51 PM
#48
Posted 19 March 2013 - 08:08 PM
#49
Posted 19 March 2013 - 08:17 PM
1. LRMs doing ridiculous amounts of damage. [Read: players previously posting 500-1k LRM damage now hitting 2k in the same mech).
2. LRMs doing a lot of damage to legs. Particularly Jaegermechs and Atlai being frequently stripped of all leg armor by LRMs.
3. LRMs coring and possibly headshotting Cataphracts, in particular, with a small number of missiles (like 30).
This doesn't sound like a game-balance issue. It sounds like un-intended bug issue. So be careful to consider that LRMs working *as intended* might in fact be a lot weaker than what LRMs are *right now*.
#50
Posted 19 March 2013 - 08:48 PM
I transformed my Stk 3F into a LRM Boat, and I will exploit until fix.
Its not a bug ... Devs are just stupid and too lazy to test their patches ...
Edited by Shadowpunisher, 19 March 2013 - 08:50 PM.
#51
Posted 19 March 2013 - 09:37 PM
Overall, I am fine where they are at. The slow travel time + high damage seems pretty reasonable. Plenty of counters to missiles not to mention ammo can cook off on ya. Heat gen is pretty high too.
#52
Posted 19 March 2013 - 09:42 PM
On that AWS, I have 2 LRM15s and an LRM20 and Tag. I was able to do a lot more damage than I expected. I remember one instance where, being the only one firing on a Commando, I took it from 60% down to 20%.
Edited by Michael Costanza, 19 March 2013 - 09:45 PM.
#53
Posted 19 March 2013 - 09:59 PM
#54
Posted 19 March 2013 - 10:29 PM
That's not niche, that's mainstream.
LRMs may have restrictions, but those restrictions are quite easily satisfied, and encourage skill. So, given enough skill, LRMs become effective again.
I've not tested LRMs in this patch, but they already needed toning down beforehand, and now more bugs are fixed their true potential is shown.
The damage gradient of the ECM/Artemis/LRM/TAG ecosystem is far too steep, and LRMs potential peak damage is far too high. If you have ECM and are not TAG'd, you take no damage. You get unlucky or they have TAG, you get obliterated in one to three-max volleys.
Too much for a guided weapon that can be boated by multiple mechs. Example: one map of Frozen City, one Stalker ventured too far and got rained on by five mechs, most of which could not see the Stalker, and it went down instantly.
Sure this is "fair". Everything is fairly available to everyone. But we're not fighting the Gulf War here, we're playing a fantastic shooter game about giant robots. It's meant to be fun and balanced.
I'm waiting for the trolls to come out and tell us that we're dying because we don't use ECM or cover properly.
#55
Posted 19 March 2013 - 10:30 PM
#56
Posted 19 March 2013 - 10:53 PM
#57
Posted 19 March 2013 - 11:02 PM
Shadowpunisher, on 05 March 2013 - 06:00 PM, said:
With the new patch now, the flight path of LRMs has been change for something more realistic, but "I" think that LRMs should be low damages high reliability weapons and SRMS should be High Damage/High reliability/Very Low DPS because of a relock system but that's not the topic.
So in my opinion it would be better if LRMs had a higher speed, better tracking [now its possible to do so with the netcode improvements] but low damages.
Because, if you are unlucky/TAGed or aimed by a mech with Artemis especially since the last update ... your are wrecked, because of the huge amount of damages you will receive in the torso.
It would be a good solution for all the problem we have currently with these weapons. And most
of us will stop complaining.
http://mwomercs.com/...-and-heres-how/
You will like this thread.
#58
Posted 19 March 2013 - 11:20 PM
#59
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