Jump to content

Lrms And Artemis Lrm [Now] Are Too Effective


58 replies to this topic

#41 John Johnson

    Member

  • Pip
  • Bridesmaid
  • 13 posts

Posted 07 March 2013 - 02:14 AM

I really don't like the LRM ECM dynamic.

ECM renders LRMs very close to pointless, yet without ECM, boated LRMs completely dominate a match. If you leave ECM cover you're also pretty much done for. If there are multiple enemy ECM mechs running around, you can't even find your team's ECM source to hide under.

#42 Xandralkus

    Member

  • PipPipPipPipPipPip
  • 344 posts
  • LocationEarth, for the moment...

Posted 07 March 2013 - 02:23 AM

View PostDocBach, on 05 March 2013 - 10:42 PM, said:

I'm thinking they really need to readjust LRM's, unless they've got an MC only AMS system that shoots down all missiles planned, which wouldn't surprise me now.


...My confidence in the devs is at an all-time low. An AMS that weighs nothing and shoots MC as ammunition would not surprise me either.


View PostJohn Johnson, on 07 March 2013 - 02:14 AM, said:

I really don't like the LRM ECM dynamic.

ECM renders LRMs very close to pointless, yet without ECM, boated LRMs completely dominate a match. If you leave ECM cover you're also pretty much done for. If there are multiple enemy ECM mechs running around, you can't even find your team's ECM source to hide under.


You hit the nail on the head.

LRM usefulness when in the presence of enemy ECM should not approach zero.

LRM usefulness when not in the presence of enemy ECM should not approach infinity.

Edited by Xandralkus, 07 March 2013 - 02:27 AM.


#43 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 07 March 2013 - 04:13 AM

Well at least at would help a little when LRM ammunition is not:
semi guided, artemis and narc capable at the same time

You have to choose wisely before the battle.

You want to use them indirect - semi guided (TAG) or NARC

you want to use them with LOS - Artemis

#44 riverslq

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 443 posts

Posted 19 March 2013 - 05:42 PM

The problem is PGI's QA seems to test only for correctness based on the developers spec.
They don't test for fairness, quality, or general over-all fun. That's a fail on PGI's management if you ask me.

If they'd have a separate beta test server for people to try out their new changes and submit feedback, maybe things would be better. But they do what they think is right and you can see how far we've gotten with that.

#45 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 19 March 2013 - 06:20 PM

View PostKarl Streiger, on 07 March 2013 - 04:13 AM, said:

You want to use them indirect - semi guided (TAG) or NARC


That's fine and all, but having to equip something where one may or may not encounter an enemy to use it as a 'counter' is bad balance. Also, NARC is useless until they add its missing features.

Trial Mechs certainly don't have the option to customize, no TAG, no ECM, nothing. Target practice for all the "Big Fish." From my experience with other F2P games, using the 'trial' option is far more forgiving where you don't feel like you 'need' something else to win.

Edited by General Taskeen, 19 March 2013 - 06:22 PM.


#46 M4rtyr

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 691 posts

Posted 19 March 2013 - 06:38 PM

View PostLaserAngel, on 05 March 2013 - 10:05 PM, said:

The Cataphract has always had a bad hitbox against LRMs. Even before this patch my Artemis LRMs would always strip the torso and only it.


Thats because of...

View PostLegoPirate, on 05 March 2013 - 09:56 PM, said:

pretty silly that a weapon that doesnt even require LoS can cause more damage then an ac20.


#47 Ethidium

    Member

  • PipPip
  • 42 posts

Posted 19 March 2013 - 07:51 PM

Played a stalker LRM boat tonight, every game was over 800 damage, many were over 1200. OP for many of the reasons discussed above.

#48 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 19 March 2013 - 08:08 PM

One of my buddies just broke 2k damage in a 2xLRM20+Artemis catapult + TAG. Insane.

#49 Dan Nashe

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 606 posts

Posted 19 March 2013 - 08:17 PM

Currently there are many reports of:
1. LRMs doing ridiculous amounts of damage. [Read: players previously posting 500-1k LRM damage now hitting 2k in the same mech).

2. LRMs doing a lot of damage to legs. Particularly Jaegermechs and Atlai being frequently stripped of all leg armor by LRMs.

3. LRMs coring and possibly headshotting Cataphracts, in particular, with a small number of missiles (like 30).

This doesn't sound like a game-balance issue. It sounds like un-intended bug issue. So be careful to consider that LRMs working *as intended* might in fact be a lot weaker than what LRMs are *right now*.

#50 Cpt Jason McCarthy

    Member

  • PipPipPipPipPipPip
  • 228 posts
  • LocationSomewhere ...

Posted 19 March 2013 - 08:48 PM

Did 5 kills and more than 1800 dmgs tonight, didn't captured but its just insane ...

I transformed my Stk 3F into a LRM Boat, and I will exploit until fix.

Its not a bug ... Devs are just stupid and too lazy to test their patches ...

Edited by Shadowpunisher, 19 March 2013 - 08:50 PM.


#51 Alilua

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 362 posts

Posted 19 March 2013 - 09:37 PM

I actually had my trebuchet get legged by lrms today. Not really complaining, but usually they tend to hit higher.

Overall, I am fine where they are at. The slow travel time + high damage seems pretty reasonable. Plenty of counters to missiles not to mention ammo can cook off on ya. Heat gen is pretty high too.

#52 Michael Costanza

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 258 posts

Posted 19 March 2013 - 09:42 PM

LRMs are immensely painful after the last patch. In a CTF, the first volley took out my arm when it was mint. The next one killed me.. and I put full armor on my arms. They also do a good job at coring the CT of my AWS.

On that AWS, I have 2 LRM15s and an LRM20 and Tag. I was able to do a lot more damage than I expected. I remember one instance where, being the only one firing on a Commando, I took it from 60% down to 20%.

Edited by Michael Costanza, 19 March 2013 - 09:45 PM.


#53 Gman1211

    Member

  • Pip
  • 13 posts

Posted 19 March 2013 - 09:59 PM

Holy smokes, gave it a few games to see what everyone was talking about. No joke lrm boats are hitting 2k damage and leveling half of the enemy team. This needs to be fixed.

#54 Haitchpeasauce

    Member

  • PipPipPipPipPipPip
  • 221 posts

Posted 19 March 2013 - 10:29 PM

LRMs look like a niche weapon on paper, yet it looks like for every match at least three mechs boat them, often closer to five.

That's not niche, that's mainstream.

LRMs may have restrictions, but those restrictions are quite easily satisfied, and encourage skill. So, given enough skill, LRMs become effective again.

I've not tested LRMs in this patch, but they already needed toning down beforehand, and now more bugs are fixed their true potential is shown.

The damage gradient of the ECM/Artemis/LRM/TAG ecosystem is far too steep, and LRMs potential peak damage is far too high. If you have ECM and are not TAG'd, you take no damage. You get unlucky or they have TAG, you get obliterated in one to three-max volleys.

Too much for a guided weapon that can be boated by multiple mechs. Example: one map of Frozen City, one Stalker ventured too far and got rained on by five mechs, most of which could not see the Stalker, and it went down instantly.

Sure this is "fair". Everything is fairly available to everyone. But we're not fighting the Gulf War here, we're playing a fantastic shooter game about giant robots. It's meant to be fun and balanced.

I'm waiting for the trolls to come out and tell us that we're dying because we don't use ECM or cover properly.

#55 Alymbic

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 600 posts
  • LocationSpace Australia

Posted 19 March 2013 - 10:30 PM

LRM's are brokenly overpowered, the following screenshot was me, unsupported, tagging my own targets, in order to get a screenshot to prove it:Posted Image Almost 2700 damage

#56 Haitchpeasauce

    Member

  • PipPipPipPipPipPip
  • 221 posts

Posted 19 March 2013 - 10:53 PM

Holy crap. Imagine trying to pull that kind of damage with any other weapon.

#57 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,000 posts
  • LocationThe Island

Posted 19 March 2013 - 11:02 PM

View PostShadowpunisher, on 05 March 2013 - 06:00 PM, said:

LRMs need to return to 1 damage per missiles.

With the new patch now, the flight path of LRMs has been change for something more realistic, but "I" think that LRMs should be low damages high reliability weapons and SRMS should be High Damage/High reliability/Very Low DPS because of a relock system but that's not the topic.

So in my opinion it would be better if LRMs had a higher speed, better tracking [now its possible to do so with the netcode improvements] but low damages.

Because, if you are unlucky/TAGed or aimed by a mech with Artemis especially since the last update ... your are wrecked, because of the huge amount of damages you will receive in the torso.

It would be a good solution for all the problem we have currently with these weapons. And most
of us will stop complaining.


http://mwomercs.com/...-and-heres-how/

You will like this thread.

#58 RiceyFighter

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 608 posts

Posted 19 March 2013 - 11:20 PM

My fully armored centurion melted in a single volley of LRMS.

#59 Cpt Jason McCarthy

    Member

  • PipPipPipPipPipPip
  • 228 posts
  • LocationSomewhere ...

Posted 19 March 2013 - 11:55 PM

View Postmwhighlander, on 19 March 2013 - 11:02 PM, said:


http://mwomercs.com/...-and-heres-how/

You will like this thread.

Already seen it already like it !





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users