M4rtyr, on 16 March 2013 - 02:21 AM, said:
The game already uses most of the TT mechanics, and funny enough the ones that are missing are causing problems.
I still have yet to be convinced these problems are anything other than people who don't know how to play.
Namely - they don't know how to utilize the legs their mech has in any kind of dynamic situation (they want to stand still and shoot, or something - I don't get it).
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But a targeting computer allows you to target a location yes? If you don't have it and you hit its a random location. So if convergence was slightly off then it more acurately depicts this randomness without missing.
That's not convergence. That's a random offset to your indicated position. Convergence is the fact that the two weapons are not being fired from the same location.
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Now if convergence isn't thrown off then there isn't anything for the Targeting Computer to actually do in MWO since we control the aim. But if it's slightly off then the TC can lock it in as it is now.
Or it could do what it did in MW3.
The only way for the mechanic to actually function in a reasonable way is if we reduce this to every other MMO out there. Select your target mech, hit a button, and watch the results of the invisible dice rolls of the computer. Oh - and you have to learn the optimal pattern in which to push your buttons (also known as 'learning your rotation.')
Gauss rifles and PPCs become virtually useless if they fly in any "nerfing" pattern. You have to be very careful with how you insert RNG into weapons the player personally aims. It's one thing to use it for the LB-X ACs. It's another to use it for lasers, gauss rifles (with very heavy ammunition), PPCs, etc.
Compound that on top of lag issues - and you'll find that making weapons hit anything other than where they are aiming is a horrible idea. Particularly if you require the use of equipment to 'fix' what players will consider an arbitrary gimp.
Introducing convergence time based on mass would be more reasonable - or a sort of "time-appreciated accuracy" - where it takes time for your mech to adjust. This would make lights a little more dangerous in close range against assaults (though it could be argued the raven needs no help in this regard), and make "pop" tactics a little less effective in a sniping role.
But outright making it so that you sit there, take careful aim, only to get screwed by RNG will just **** people off - especially if it requires a special piece of hardware to 'fix' that must be paid for via the grind (and then it's really going to be a PITA when it takes up a ******** amount of space when used with any meaningful hardware... if we go by TT rules).
No matter how much they nerf missiles - LRMs with Artemis will be the only thing you should ever use.
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Who said that everything had to be about skill, I simply said it would be slightly more skillful if convergence wasn't perfect, Not to mention it would balance the game out better if a single alpha from a PPC boat didn't core a location
So... let me get this straight...
If you put your mouse cursor over a location... you push the button... and the projectile flies off, randomly.... using it now requires -more- skill?
All it really means is that you have to be closer to use it effectively, as any skilled player is not going to waste their time shooting at something they know they are exceptionally unlikely to hit.
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Oh, like to go on about skill when you use LRM's... oookkkkaaayyyy.
The amount of skill necessary to effectively use LRMs is directly proportional to the piloting skill of the target.
Considering I regularly face down mechs with twice as many LRMs as me with a good 40% armor advantage over me... it must mean I'm doing something other than simply mashing the launch missile button.
Like I said. Mechs have legs. Most players seem to forget about that. When I do very well, it's because I've been piloting very well. When I do very poorly, it's because I've been piloting very poorly. There's a direct correlation.
I don't play your typical LRM player's game. But, considering you're in the circuit that seems to have trouble with simple PPC boats... I don't expect you to understand simple maneuver warfare.
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But then most of what you're saying is meaningless. It's a game and some of the aspects like being able to aim and convergence are breaking part of what made the TT (what this game is based off of) balanced. I don't care if the targeting computer doesn't make sense to you in the lore it made sense as a game mechanic.
There's nothing fundamentally broken about this game. There are a few things that could use some tweaking, sure. But the fact that people are getting routinely destroyed by such poor builds as a 6PPC stalker does not legitimize the claim that there is a problem with the mechanics of the game (other than, perhaps, the way heat plays out in such a build).
Do you know why I do not see these boats all that often?
They are not half as effective as you think they are. "All of their weapons go to the same spot!" If that spot is you - then you need to evaluate your piloting skills (or lack thereof).
The role of the targeting computer in the TT game is to aid the pilot. The point of having the pilot roll skill checks on direct fire weapons was to account for things like target movement, own-mech movement, range (lead time and aim stability) etc. The roll of the dice was to account for things that exist in any real-time environment (though the dice roll is considerably more random than a skilled player's typical results). The targetting computer was a modifier meant to reduce the burden on the pilot's individual skill.
If you are constantly getting hit by pinpoint alphas (and what kind of player uses alpha strike regularly?) - it's because you're not being a hard enough target, or because that player is just uber 1337.
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But for the record your trolling about 40's tech is ****... they converged MG's on fighters during WWII with manual calibration. Shoot the guns at a target at the given range and adjust them until they were right.
Automated radar convergence systems were prototyped during the war. The radar gunsight was first used on the P-51.
Avionics tech, buddy. You're not going to be given an inch on this one.
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The computers that tanks use now to keep their guns tracking on target even while traveling at speed is more what we are talking about with the TC.
And it's 1970s ~ 80s technology.
I can, literally, build one out of what radioshack has in stock down the road. Missile guidance systems are more demanding.