Lyrik, on 06 March 2013 - 06:20 AM, said:
But I don't know if introducing big/small hardpoints would be better. It would reduce diversity for the non powergamer :-)
You're completely wrong. PGI's problem is that they did not stick to canon variants. If the A1 was built to canon standards, it would have 1 Missile hardpoint in each arm . . . and that's all. That is canon.
In point of fact, the only canon Catapult that could claim more than two missile hardpoints is the 'Butterbee', a custom variant in Lore that PGI probably should have made as a Hero mech. However, in doing that, PGI would have been dragged over the coals as catering to "Pay to win".
PGI has talked on and off since early in closed beta about some sort of "penalty" for multiple instances of the same weapon in a given configuration, but have never taken any action on it. I'm not saying they should or shouldn't, but it has been talked about.