Banditman, on 06 March 2013 - 07:22 AM, said:
You're completely wrong. PGI's problem is that they did not stick to canon variants. If the A1 was built to canon standards, it would have 1 Missile hardpoint in each arm . . . and that's all. That is canon.
In point of fact, the only canon Catapult that could claim more than two missile hardpoints is the 'Butterbee', a custom variant in Lore that PGI probably should have made as a Hero mech. However, in doing that, PGI would have been dragged over the coals as catering to "Pay to win".
PGI has talked on and off since early in closed beta about some sort of "penalty" for multiple instances of the same weapon in a given configuration, but have never taken any action on it. I'm not saying they should or shouldn't, but it has been talked about.
I asked about this (boating heat penalties) specifically in one of the Q&A threads, because I agree with the premise of this thread - that boating, not the boated weapons, are the problem. Two SRMs as part of a balanced loadout are not an issue, and they aren't overpowered. The damage that SRM's do per missile is balanced around the average, "normal" number of SRM pods you would see in a stock mech, 1-3. You could even make a case for 4 SRMs on a build not being completely over the top. Finally, it isn't even the fact that 5 and 6 SRM6 boats can one and two-shot most mechs that makes them OP - it is the fact that there is no other weapon configuration that can do this without shutting down immediately, or that even comes close to the level of damage output that they are putting out in a volley. Most good splatcat builds aren't even "hot", they can fire off several alphas in a row. That is, in a word, ridiculous.
I'm ok with people theoretically being able to put 6xSRM6's on their mech, just like I'm cool with 6xPPC builds, but what im not ok with is these builds not only being just as viable in terms of heat, ammunition, armor and speed as other, balanced builds, but being in fact the optimal build for their role. Extreme builds (yes, the splatcat is extreme) should fall on the outside of the viability bell curve. There are a few ways to make this happen, the simplest of which is to balance boating with heat penalties specific to weapon name, type, and mech. Some mechs would need the penalties, some wouldn't. Some weapons would need them, some wouldn't. For some weapons, it would make sense for a heat penalty to kick in after 2 or 3 of the same weapon (Im thinking SRMs, maybe PPCs). For others, 4 or 5(medium lasers, maybe). Some canon variants should be exempt from boating restrictions, but the only example in game that comes to mind is the HBK-4P.
Tiered hardpoints (large, medium, small) would also help in many cases, but unlike heat penalties for boating the devs have never shown interest in this.
Edited by Postumus, 07 March 2013 - 01:24 PM.