State Rewind For Lasers - Australian Experience
#81
Posted 06 March 2013 - 08:04 PM
#82
Posted 06 March 2013 - 08:29 PM
I think I might not have experienced much in the way of lag in that I need to lead my targets, but yeah targeting lights that are teleporting everywhere is 100% impossible, best is use SSRMs or just splat with SRM and hope for the best.
#83
Posted 06 March 2013 - 10:10 PM
Eboli, on 06 March 2013 - 04:46 AM, said:
You got me earlier this evening in your Treb and LRMs Jay Kerensky!
In my defence you were trying to kill me
Primetimex, on 06 March 2013 - 06:46 PM, said:
I'm not sure whether I'm just having a bad day or something, I don't think so because just yesterday, my mech was stuck in a rubberbanding hell when trying to navigate my way around in my A1.
That's cos you're 3 hours behind us other mechs
#84
Posted 06 March 2013 - 10:13 PM
#85
Posted 06 March 2013 - 10:38 PM
It's so crazy going into testing grounds and using a SRM/Ballistic 'cause when you click, the weapon fires instead of waiting then firing. I'm so jealous of all the yanks
#86
Posted 06 March 2013 - 10:41 PM
Eboli, on 05 March 2013 - 09:38 PM, said:
Just letting you know that the State Rewind for lasers is working very well here in Australia (for myself anyway). After 5 games running a Jenner at full speed I am over 93% accuracy and my damage count for the game is much better than previously.
THANK YOU VERY MUCH!!!!!
Now I feel that I can now aim for the damaged areas on mechs and really add my value to the team.
On another note I have seen a bunch of ravens getting totally owned in game as well.
I am not quite sure what of the 2 above statements brings a bigger smile on my face!
Cheers!!!!!!
Eboli
Edit: typo
Glad to hear the game is playing better for you. We have a few Aussies in our Clan, so I was wondering if this would help the problems they were experiencing. Good to know it is working.
#87
Posted 06 March 2013 - 10:53 PM
#88
Posted 07 March 2013 - 12:11 AM
#89
Posted 07 March 2013 - 02:12 AM
Steinar Bergstol, on 07 March 2013 - 12:11 AM, said:
I'd kill for a ping of 150.....just stand in front of these large lasers for a sec will ya?
#90
Posted 07 March 2013 - 04:20 AM
#91
Posted 07 March 2013 - 04:23 AM
I usually have 290-310 here, I guess it's time to check that it isn't fluctuating too much.
I did seem to have some issues with gauss shots going straight through powered-up mechs, which I haven't seen before. It wasn't the same as the older problem of powered down/fallen over mechs where explosions would show client-side, but no damage done server-side due to teleporting. But in theory this patch shouldn't have changed that.
#93
Posted 07 March 2013 - 04:53 AM
State Rewind has improved things for me as well. Shooting directly at the target generally results in me hitting what I expect to hit, and so far it's been pretty consistent. Well done on the state rewind code, it's working better than all previous networking code so far.
#94
Posted 07 March 2013 - 05:02 AM
Sephlock, on 06 March 2013 - 10:13 PM, said:
Right... now we just need to move the servers to EU where most of the customers are. Then we don't need other servers.
I am sure we can all agree on this?
#95
Posted 07 March 2013 - 05:08 AM
Good hunting mates of the lost island!
#96
Posted 07 March 2013 - 05:15 AM
#97
Posted 07 March 2013 - 06:10 AM
#98
Posted 07 March 2013 - 06:40 AM
#99
Posted 07 March 2013 - 09:11 AM
ShadowFighter88, on 05 March 2013 - 10:02 PM, said:
I have been having that same problem! Especially since I still have to account for tons of lag when firing my PPCs. Was playing with a ping of 400 last night and it felt so weird not having to compensate with lasers but having to wait almost half a second for my PPC's to fire.
I await the equivalent solution for ballistics with bated breath.
#100
Posted 07 March 2013 - 01:14 PM
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