State Rewind For Lasers - Australian Experience
#61
Posted 06 March 2013 - 07:53 AM
#63
Posted 06 March 2013 - 08:04 AM
EvilCow, on 06 March 2013 - 08:00 AM, said:
Targets ping does not affect you, never did.
I seem to recall 400ms spiders rubberbanding all over the place and me not being able to hit them. Now they can hit me and I can't hit them? I'm not being sarcastic. I'm just trying to understand how this helps low ping players.
Edited by Stoicblitzer, 06 March 2013 - 08:05 AM.
#64
Posted 06 March 2013 - 08:08 AM
My ping is 160 with spikes of 200-210 (in certain maps, dont know why), what will happen in this case?
Zaptruder, on 06 March 2013 - 07:51 AM, said:
It'll be bad. Get on a better ISP.
I have seen this on recen patch notes:
- Fixed some issues with CryEngine networking that would adversely affect connections with loss or variable latency.
Maybe a solution?
**. I started with higher ping and spikes since mid February patches, I think my ISP is ok.
Edited by Demonic, 06 March 2013 - 08:17 AM.
#65
Posted 06 March 2013 - 02:02 PM
jakucha, on 06 March 2013 - 04:29 AM, said:
The hit indicator (red crosshair) can take it's sweet time appearing, but I can live with that now I that can actually hit what I aim at. 5LL in a Stalker is bloody awesome. 6 in an Awesome is, dare I say it, Awesome!
Hats off to you Mr or Mrs faceless PGI network engineer, whoever you are. If I had a picture of you, I would pay to have it on my mech as a decal.
#66
Posted 06 March 2013 - 02:04 PM
I don't like to get instant-legged in my Spider without being able to dodge it.
#67
Posted 06 March 2013 - 02:58 PM
#69
Posted 06 March 2013 - 06:38 PM
Can't wait for the next phase i,e ballistics
Keep it up
#70
Posted 06 March 2013 - 06:46 PM
I'm not sure whether I'm just having a bad day or something, I don't think so because just yesterday, my mech was stuck in a rubberbanding hell when trying to navigate my way around in my A1.
#71
Posted 06 March 2013 - 06:51 PM
CANT WAIT FOR BALLISTIC AND PPC UPDATE!
#72
Posted 06 March 2013 - 06:52 PM
#73
Posted 06 March 2013 - 06:54 PM
Thank you state rewind
#74
Posted 06 March 2013 - 06:54 PM
#75
Posted 06 March 2013 - 06:56 PM
Primetimex, on 06 March 2013 - 06:52 PM, said:
For now, yes. Ballistics and missiles are being worked on differently because they operate differently at a base level to lasers, mg's and flamers.
#76
Posted 06 March 2013 - 07:13 PM
With this kind of ping I've pretty much given up on trying to hit with Ballistics (maybe just the LBX) and aiming with SRMs are not that easy either.
#78
Posted 06 March 2013 - 07:44 PM
#79
Posted 06 March 2013 - 07:46 PM
#80
Posted 06 March 2013 - 07:48 PM
Stoicblitzer, on 06 March 2013 - 08:04 AM, said:
It's not so much a high ping that causes the rubber banding, but high packet loss and/or jitter. I think we've all seen low ping players bounce around like pinballs at one time or another, just like high ping players.
This change was never going to help low ping players much, as they never had to lead by much, if at all. If you're sub 60ms ping, you probably haven't noticed anything. All it does is level the playing field for everyone. Now, we can all shoot at what we want to hit rather than guess at where the server thinks it is.
Primetimex, on 06 March 2013 - 07:46 PM, said:
Basically, yeah. Not just light mechs either, and not just slightly in front. For me, it was pretty much anything moving faster than 60 Km/h, and I'd often have to lead by 3 or 4 mech lengths.
Edited by The Cheese, 06 March 2013 - 07:50 PM.
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