Jump to content

State Rewind For Lasers - Australian Experience


105 replies to this topic

#61 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 06 March 2013 - 07:53 AM

Can I with 50ms ping hit 400ms Aussies? Or does state rewind only work for laggers?

#62 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 06 March 2013 - 08:00 AM

View PostStoicblitzer, on 06 March 2013 - 07:53 AM, said:

Can I with 50ms ping hit 400ms Aussies? Or does state rewind only work for laggers?


Targets ping does not affect you, never did.

#63 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 06 March 2013 - 08:04 AM

View PostEvilCow, on 06 March 2013 - 08:00 AM, said:


Targets ping does not affect you, never did.

I seem to recall 400ms spiders rubberbanding all over the place and me not being able to hit them. Now they can hit me and I can't hit them? I'm not being sarcastic. I'm just trying to understand how this helps low ping players.

Edited by Stoicblitzer, 06 March 2013 - 08:05 AM.


#64 Demonic

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 89 posts
  • LocationSpain

Posted 06 March 2013 - 08:08 AM

"For that reason, if your ping bounces all over the place, you might notice that it is just as hard to hit targets with the lag compensation as it is without it, because the blue box will be constantly bouncing back and forth with your ping."

My ping is 160 with spikes of 200-210 (in certain maps, dont know why), what will happen in this case?


View PostZaptruder, on 06 March 2013 - 07:51 AM, said:


It'll be bad. Get on a better ISP.


I have seen this on recen patch notes:
- Fixed some issues with CryEngine networking that would adversely affect connections with loss or variable latency.

Maybe a solution?

**. I started with higher ping and spikes since mid February patches, I think my ISP is ok.

Edited by Demonic, 06 March 2013 - 08:17 AM.


#65 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 06 March 2013 - 02:02 PM

View Postjakucha, on 06 March 2013 - 04:29 AM, said:

Just curious, but are there any stated downsides to state rewind?


The hit indicator (red crosshair) can take it's sweet time appearing, but I can live with that now I that can actually hit what I aim at. 5LL in a Stalker is bloody awesome. 6 in an Awesome is, dare I say it, Awesome!

Hats off to you Mr or Mrs faceless PGI network engineer, whoever you are. If I had a picture of you, I would pay to have it on my mech as a decal.

#66 T Hawk

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 339 posts
  • LocationGermany

Posted 06 March 2013 - 02:04 PM

Yes, State rewind works fine. Now nerf lasers, please.

I don't like to get instant-legged in my Spider without being able to dodge it.

#67 von Pilsner

    Member

  • PipPipPipPipPipPipPipPip
  • 1,043 posts
  • LocationColorado

Posted 06 March 2013 - 02:58 PM

Bump for non-Aussies to see how great state rewind it...

#68 Belisarius1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,415 posts
  • LocationBrisbane, Australia

Posted 06 March 2013 - 03:53 PM

View PostT Hawk, on 06 March 2013 - 02:04 PM, said:

Yes, State rewind works fine. Now nerf lasers, please.

I don't like to get instant-legged in my Spider without being able to dodge it.


Someone sure was used to their free immortality, huh?

#69 Varancar

    Member

  • PipPip
  • Survivor
  • 31 posts
  • LocationAustralia

Posted 06 March 2013 - 06:38 PM

Clocked in about 30 games from Melbourne last night and am loving it. Now I can't be called noob coz i can't aim for **** ^^

Can't wait for the next phase i,e ballistics

Keep it up

#70 Primetimex

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 353 posts

Posted 06 March 2013 - 06:46 PM

I'm from Perth, and I don't think my experience has changed that much, I find that I still have to compensate for lag - my ping's usually around high 280s- 300, 310s-320s. Seems to be missing a lot more now for some reason, and still have to aim in front of lights to hit them.

I'm not sure whether I'm just having a bad day or something, I don't think so because just yesterday, my mech was stuck in a rubberbanding hell when trying to navigate my way around in my A1.

#71 Dran

    Member

  • PipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 200 posts
  • LocationSydney Australia.

Posted 06 March 2013 - 06:51 PM

Loving the lasers again now, thanks PGI... just have to relearn how to shoot lol.

CANT WAIT FOR BALLISTIC AND PPC UPDATE!

#72 Primetimex

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 353 posts

Posted 06 March 2013 - 06:52 PM

So, this SR update affects only lasers? Not ballistics, missiles or PPCs?

#73 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 06 March 2013 - 06:54 PM

90% accuracy rating with medium lasers ;) and the damage to show for it..
Thank you state rewind B)

#74 Dran

    Member

  • PipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 200 posts
  • LocationSydney Australia.

Posted 06 March 2013 - 06:54 PM

Correct Prime, also flamers Machine guns as well as they are instant damage weapons (aka no travel time to target)

#75 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 06 March 2013 - 06:56 PM

View PostPrimetimex, on 06 March 2013 - 06:52 PM, said:

So, this SR update affects only lasers? Not ballistics, missiles or PPCs?

For now, yes. Ballistics and missiles are being worked on differently because they operate differently at a base level to lasers, mg's and flamers.

#76 Primetimex

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 353 posts

Posted 06 March 2013 - 07:13 PM

OK thanks Dran and The Cheese. I think it's time I shelve my missiles and ballistics for now and re-concentrate on mostly energy based builds.

With this kind of ping I've pretty much given up on trying to hit with Ballistics (maybe just the LBX) and aiming with SRMs are not that easy either.

#77 Badgerpants

    Member

  • PipPipPipPipPipPip
  • 203 posts

Posted 06 March 2013 - 07:27 PM

View PostJay Kerensky, on 06 March 2013 - 03:06 AM, said:


THE ANZACS ARE COMING!! THE ANZACS ARE COMING!!!




Yes. We. ARE!

#78 CheeseThief

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 580 posts
  • LocationBeyond the Black Stump

Posted 06 March 2013 - 07:44 PM

Loving the new lasers, still not able to effectively kill lights with them because I have to unlearn the whole leading thing, but taking arms off splatcats and being able to hit things in a brawl has vastly improved my gameplay experience.

#79 Primetimex

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 353 posts

Posted 06 March 2013 - 07:46 PM

This whole "unlearning leading thing" so what you mean is just aim directly at the light mechs? Instead of trying to aim slightly in front of them to compensate for lag?

#80 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 06 March 2013 - 07:48 PM

View PostStoicblitzer, on 06 March 2013 - 08:04 AM, said:

I seem to recall 400ms spiders rubberbanding all over the place and me not being able to hit them. Now they can hit me and I can't hit them? I'm not being sarcastic. I'm just trying to understand how this helps low ping players.


It's not so much a high ping that causes the rubber banding, but high packet loss and/or jitter. I think we've all seen low ping players bounce around like pinballs at one time or another, just like high ping players.

This change was never going to help low ping players much, as they never had to lead by much, if at all. If you're sub 60ms ping, you probably haven't noticed anything. All it does is level the playing field for everyone. Now, we can all shoot at what we want to hit rather than guess at where the server thinks it is.


View PostPrimetimex, on 06 March 2013 - 07:46 PM, said:

This whole "unlearning leading thing" so what you mean is just aim directly at the light mechs? Instead of trying to aim slightly in front of them to compensate for lag?

Basically, yeah. Not just light mechs either, and not just slightly in front. For me, it was pretty much anything moving faster than 60 Km/h, and I'd often have to lead by 3 or 4 mech lengths.

Edited by The Cheese, 06 March 2013 - 07:50 PM.






8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users