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State Rewind For Lasers - Australian Experience


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#41 ShadowDarter

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Posted 06 March 2013 - 01:37 AM

thankyou!!
thankyou!!
thankyou!!
thankyou!!
thankyou!!
thankyou!!
thankyou!!
thankyou!!
thankyou!!


and did i say thankyou!!

for the state rewind....

#42 xengk

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Posted 06 March 2013 - 02:02 AM

Connecting from Malaysia at 270~300ping.
I finally get to have fun legging raven and jenner.

Also earning a few savour kill bonus.

Great job and keep it up!
Hopefully ballistic will get the same treatment soon, Jagermech dakka dakka time!

#43 Corvus Antaka

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Posted 06 March 2013 - 02:03 AM

View PostTeralitha, on 05 March 2013 - 09:55 PM, said:

Looks like PGI found themselves a good network engineer.


5 dead raven 3L's to a hunchbacks AC20/3 Mlaser combo in 2 matches says your right :)

Edited by Colonel Pada Vinson, 06 March 2013 - 02:03 AM.


#44 ForceUser

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Posted 06 March 2013 - 02:45 AM

View PostDr Killinger, on 06 March 2013 - 12:53 AM, said:

I'm distinctly in the high end of the lag range- 280ms at best from Johannesburg, South Africa.

I average aorund 310ms out on the plots in Pretoria but I was having to much fun with my 4ppc stalker last night to test out any laser builds.

Does sound though like i should go dust off that 6LL build I use to run around in back when the stalker came out.

Maybe I should look at a 5LPL stalker hmmmm...

#45 Scratx

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Posted 06 March 2013 - 02:56 AM

I haven't tried it yet ... but it does sound like lag-shield is gone for lasers, at least?

Awesome news. Maybe we'll finally start getting some unadultered feedback on how good fast mechs really are. :)

And I love the idea of no longer having to lead my shots. ... and the laser beam lights are also going to be a lot better at hunting down those annoying streakers. Happy day.

#46 MadPanda

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Posted 06 March 2013 - 03:05 AM

Well I hate it. I'm already used to leading targets and now I'm supposed to shoot at the model? Thanks a lot PGI...

#47 Jay Kerensky

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Posted 06 March 2013 - 03:06 AM

View PostGalaxyBluestar, on 06 March 2013 - 12:37 AM, said:

at last us overseas p;ayers are not having the system set us up as noobs because it looks like we can't hit the broad side of a barn.

the stigma's GONE! we are at last FREE! to wield our skills like they were meant to be!


THE ANZACS ARE COMING!! THE ANZACS ARE COMING!!!

:)

Beware Aussie Marksmanship now the playing field is becoming even. Nice one PGI.

#48 G0SSY

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Posted 06 March 2013 - 03:07 AM

View PostElizander, on 06 March 2013 - 12:39 AM, said:


They still have to fix my PPC fire delay and accuracy then all will be well. :)


Funnily enough I run my K2 Pult with dual ER PPCS and only have a little trouble getting the right amount of lead to hit targets, Especially if they are far away, up close its a different story
.
The laser fix is so overdue its not funny, but I'm a super happy camper now it is here :)

#49 SquawkHawk

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Posted 06 March 2013 - 03:38 AM

View PostJay Kerensky, on 06 March 2013 - 03:06 AM, said:


THE ANZACS ARE COMING!! THE ANZACS ARE COMING!!!

:)



Yep, 250+ Ping from New Zealand and Lasers were hitting dead on. Good work PGI. Looking forward to ballistics getting the same work.

#50 Chrithu

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Posted 06 March 2013 - 03:43 AM

View PostMadPanda, on 06 March 2013 - 03:05 AM, said:

Well I hate it. I'm already used to leading targets and now I'm supposed to shoot at the model? Thanks a lot PGI...


So true. For the time being I keep missing ravens in circle jerks because I am used to leading them. I need to train this away again.

#51 Y2kHippy

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Posted 06 March 2013 - 03:46 AM

As another Australian player who is regularly around that 250 ping I have not noticed to much a differance. I have played maybe 30+ games today in my Raven and my damage hasnt gone up at all in game since the patch compared to previous. That said i am a new player of under a month and still have a lot to learn.

As for Ravens getting blasted more, I have been killed just as easily as always and usually from my own inexperiance or stupid mistakes.

#52 jakucha

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Posted 06 March 2013 - 04:29 AM

Just curious, but are there any stated downsides to state rewind?

#53 MustrumRidcully

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Posted 06 March 2013 - 04:42 AM

View Postjakucha, on 06 March 2013 - 04:29 AM, said:

Just curious, but are there any stated downsides to state rewind?

Probably requires more server computing power. Not to forget all the brainpower that was used up.

#54 Eboli

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Posted 06 March 2013 - 04:46 AM

View PostJay Kerensky, on 06 March 2013 - 03:06 AM, said:


THE ANZACS ARE COMING!! THE ANZACS ARE COMING!!!

:)

Beware Aussie Marksmanship now the playing field is becoming even. Nice one PGI.


You got me earlier this evening in your Treb and LRMs Jay Kerensky! :)

#55 Zaptruder

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Posted 06 March 2013 - 05:06 AM

It feels like lasers are OP now. I love it! Fear the anzacs; we who have cut our teeth with a 250ms handicap have now been unleashed.

And it'll be even sweeter once ballistic and SRM state rewind is in too. I tried out testing grounds and gasped at how good it felt to not have lag when using ballistics. If we can get that into the game, that'll be perfect.

#56 pencilboom

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Posted 06 March 2013 - 05:26 AM

View PostZaptruder, on 06 March 2013 - 05:06 AM, said:

It feels like lasers are OP now. I love it! Fear the anzacs; we who have cut our teeth with a 250ms handicap have now been unleashed.

And it'll be even sweeter once ballistic and SRM state rewind is in too. I tried out testing grounds and gasped at how good it felt to not have lag when using ballistics. If we can get that into the game, that'll be perfect.


waaaaaaaazzzzzzzzzzzzzzzzzaaaaaaaaaaaaaaaaappppppppppp!!!!!!!!

but yeah..it's awesome now I no longer need to lag shoot again with lasers ( don't have a clue though is the state rewind also affecting the ballistics? )

the only downside of it....as someone here already mentioned...getting rid of the lag shoot instinct...... :)

#57 Sifright

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Posted 06 March 2013 - 05:42 AM

View PostMustrumRidcully, on 06 March 2013 - 04:42 AM, said:

Probably requires more server computing power. Not to forget all the brainpower that was used up.


Well an obvious downside is that a person on the receiving end of being shot can't torso twist to spread damage against a person with 300ms ping. as the enemy shooting you has already finished firing his weapons before you have time to react. presuming a beam duration of 500ms 300ms latency + 90ms latency for reaction + latency of actual torso twist.

thats about the only downside.

Things shift in favour of the attacker with host state rewind which im okay with.

#58 Valore

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Posted 06 March 2013 - 07:10 AM

Loving it. Now I know why people used to play laserboats.

#59 Demonic

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Posted 06 March 2013 - 07:50 AM

"For that reason, if your ping bounces all over the place, you might notice that it is just as hard to hit targets with the lag compensation as it is without it, because the blue box will be constantly bouncing back and forth with your ping."

My ping is 160 with spikes of 200-210 (in certain maps, dont know why), what will happen in this case?

Edited by Demonic, 06 March 2013 - 07:50 AM.


#60 Zaptruder

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Posted 06 March 2013 - 07:51 AM

View PostDemonic, on 06 March 2013 - 07:50 AM, said:

"For that reason, if your ping bounces all over the place, you might notice that it is just as hard to hit targets with the lag compensation as it is without it, because the blue box will be constantly bouncing back and forth with your ping."

My ping is 160 with spikes of 200-210 (in certain maps, dont know why), what will happen in this case?


It'll be bad. Get on a better ISP.





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