



That was bad. Tried a Cicada at range, was even hitting back armor by shooting the missing leg from the front, but again not for full damage:


So I thought, let's get a little closer and aim even lower at the theoretically no longer existing foot. That made it even worse, my shots hitting even the arms now:


Ok, so destroyed legs are still there, but destroyed arms fall off. Does it make a difference? No! When you shoot the empty air where the arm was you hit the side torso instead:

The only upside to shooting the Atlas was that it did seem to take more damage from my shots than the light and medium mechs.
No wonder this game feels a little random...

edit:
And if all of this is actually working as intended (see discussion below) then make this post a [POV]. It is a terrible terrible mechanic. This is not table top. We can actually aim. We should hit what we aim for, not some dice rolled location elsewhere. It is not logical. It takes no skill.
Being able to shoot a mech's arm off by shooting a destroyed foot is just wrong. Being able to kill a mech by shooting the empty air where its arm used to be is equally wrong. I do not want to play a game like that.
Edited by Snib, 06 March 2013 - 07:07 AM.