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Frequencies of Coolant Flush


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#101 Stoicblitzer

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Posted 06 March 2013 - 07:33 AM

View PostYokaiko, on 06 March 2013 - 07:30 AM, said:



Read first, then try to prove someone wrong

[/font]
http://mwomercs.com/...10-consumables/

Oh and 68,000 according to Bryan.

Still don't see anything about more heatsinks = more cooling. 68k is a drop in the bucket.

Edited by Stoicblitzer, 06 March 2013 - 07:34 AM.


#102 Noobzorz

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Posted 06 March 2013 - 07:35 AM

View PostDarkBazerker, on 06 March 2013 - 06:52 AM, said:


Doesn't matter how many alphas they do if they miss.


How does that have to do withANYTHING?

And if they hit?

#103 Budor

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Posted 06 March 2013 - 07:37 AM

View PostNoobzorz, on 06 March 2013 - 07:35 AM, said:


How does that have to do withANYTHING?

And if they hit?


But, what if they dont? :)

#104 Yokaiko

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Posted 06 March 2013 - 07:38 AM

View PostStoicblitzer, on 06 March 2013 - 07:33 AM, said:

Still don't see anything about more heatsinks = more cooling. 68k is a drop in the bucket.



Didn't read to the bottom, did you?

Quote


Eeesh. Saw some numbers people were throwing around and this needs clarification now....[


CB Coolant Flush Tier 1 = 15% cooling of TOTAL heat on your Mech.
CB Coolant Flush Tier 2 = 20% cooling of TOTAL heat on your Mech.
TOTAL cooling of your Mech is 35%.

MC Coolant Flush = 35% cooling of TOTAL heat on your Mech.Look at it this way, you get the SAME TOTAL heat dissipation on BOTH purchase methods. The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot.


View PostStoicblitzer, on 06 March 2013 - 07:33 AM, said:

Still don't see anything about more heatsinks = more cooling. 68k is a drop in the bucket.



yes, but we aren't getting that option now, are we?

#105 Ghostrider0067

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Posted 06 March 2013 - 07:39 AM

View PostGrimlockONE, on 06 March 2013 - 06:22 AM, said:

That is your perogitive, but the only person you will be hurting is yourself. Also, you do not have to PAY TO REMAIN COMPETITIVE.


For the timeframe of NOW, you would be correct. However, there's no telling how the game will change with the addition of more exclusive MC only purchases or ones that make the similar credit based purchases rather irrelevant by comparison. As has been found in a number of other play for free titles, once a cash only exclusive is included it is usually followed by others. That escalation leads to imbalance and changes the whole scheme of the game from one of fun and somewhat even leveled play where skill is the true difference maker to one of where your limits are only dependent on the size of your wallet. I'm sincerely hoping PGI doesn't go that route.

Sure, you can play for free... but for how long before you're either forced to break open the wallet or before abandoning the game entirely due to frustration with those who pay for everything instead of earning it?

Edited by Ghostrider0067, 06 March 2013 - 07:43 AM.


#106 Sifright

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Posted 06 March 2013 - 07:40 AM

Coolant flush is worded to be directly proportional to your total heat capacity.

How are people not able to understand that?

#107 Stoicblitzer

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Posted 06 March 2013 - 07:43 AM

View PostYokaiko, on 06 March 2013 - 07:38 AM, said:



Didn't read to the bottom, did you?






yes, but we aren't getting that option now, are we?

Quote

C-Bill Purchased Coolant Flush:
  • The amount of cooling provided by a coolant flush is determined by the number of Heat Sinks in your BattleMech. The following assumes a Mech with 10 Heat Sinks:
    • Small Coolant Flush will instantly reduce a BattleMech's current heat by 15%.
    • Medium Coolant Flush will instantly reduce a BattleMech's current heat by 20%.
MC Purchased Coolant Flush:
  • The amount of cooling provided by a coolant flush is determined by the number of Heat Sinks in your BattleMech. The following assumes a Mech with 10 Heat Sinks:
    • Large Coolant Flush will instantly reduce a BattleMech's current heat by 35%.

Are we arguing about the same thing? I know you heff to be right so I'll let you figure it out.

#108 The Dutchmun

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Posted 06 March 2013 - 07:44 AM

IMO this is nothing that can't be overtaken by skill.

#109 Sifright

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Posted 06 March 2013 - 07:46 AM

View PostThe Dutchmun, on 06 March 2013 - 07:44 AM, said:

IMO this is nothing that can't be overtaken by skill.


Thats flatly not true. I can't compensate for an enemy being able to shoot more than i can in the same time frame if they are even remotely comparable in skill.

All i know is at least two of my mech designs which are built around instant kill burst damage will benefit hugely from this.

it's a game changer for those mech designs.

#110 Oy of MidWorld

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Posted 06 March 2013 - 07:48 AM

Thanks OP for calling the bs off... :D

Ok everyone, let's best do what this guy sais. He seems to be a leader type. :)

#111 FrDrake

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Posted 06 March 2013 - 07:48 AM

View PostThe Dutchmun, on 06 March 2013 - 07:44 AM, said:

IMO this is nothing that can't be overtaken by skill.


Being able to outplay your opponent has zero relevance to a game aspect being pay2win vs. free2play.

#112 General Taskeen

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Posted 06 March 2013 - 07:49 AM

Riddle Me This Op

Why defend a non-canon Coolant Flush, and not actively defend adding the actual Coolant Pod (with real disadvantages)?

I don't care whether a Coolant Flush Consumable is advantageous or not, because it cheapens what MWO is trying to do by adding BT Tech and the customization of the Mech Lab. Its a lost opportunity to really add Coolant Pods with how they worked from BT, as no other Mech Warrior game has done before.

Coolant Pod, or not at all.

And judging by my post I made here, many people agree.

#113 Budor

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Posted 06 March 2013 - 07:51 AM

The prizes are:

tier1 - 5000cb
tier2 - 7500cb
tier3 - 25mc

Which is nothing in cb and quite some cash for a 1 use item. Well at least you get the best with money...

Edited by Budor, 06 March 2013 - 07:52 AM.


#114 Ghostrider0067

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Posted 06 March 2013 - 07:54 AM

View PostGeneral Taskeen, on 06 March 2013 - 07:49 AM, said:

Coolant Pod, or not at all.

And judging by my post I made here, many people agree.


The problem is, canon is only going to go so far. PGI is going to ultimately twist and turn the game as they see fit and that most definitely includes money generating non-canon items such as the "coolant flush". PGI is a business... and businesses are out to make money any way they can. That's the bottom line and isn't going to change no matter how much bitching we, the fans and players, make about it.

#115 BlackSquirrel

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Posted 06 March 2013 - 07:56 AM

View PostSifright, on 06 March 2013 - 06:31 AM, said:


depending on map 35% gives me any where from 1 to 3 extra Alphas with my A1 Catapult.

Given that I can smash an enemy mech apart in 2-3 Salvos guaranteed assuming netcode doesn't spank me, the ability to fire off that many extra salvos will grant me a huge benefit in the middle of a heavy brawl.

You are barmy if you think this wont make a big difference.

Especially as my A1 is already built to achieve 3-5 alphas continuous fire before the next shot takes me into shutdown Dependant on map.


This.

You can make the argument that 4-6 PPC stalkers or lrm 20 boats are terribad until they get lucky or are smart enough to hang back and start clipping people. Boom one shot a light, or a medium. So even if they miss a volley. (Their downfall) flush coolant and repeat.
The middle of a brawl it's pretty ******* hard to miss anything moving slower than 70, or another assault. In which case the alpha build will win majority of the time.

This is the original reason they said no coolant in the first place... It negates a huge part of the game. (Heat management or meta heat management) It's pandering to the lowest common denominator. " I HATE THIS GAMEZ I OVER HEATZ!! I CAN'T FIRE MY LAZORZ FULL TIME!!"

#116 Heeden

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Posted 06 March 2013 - 07:58 AM

View PostBudor, on 06 March 2013 - 06:19 AM, said:


You cannot equip 2 tier3 coolants. The p2w comes with 35% + module of your desire vs. 15% + 20% (this is on mechs with 2 module slots).



Its either 15% more or +1 free module slot and its only available with real money. If this is not p2w i dont know what is.



Except the 35% has to be blown in one shot, and if you only need 20% heat to finish your foe you just wasted 15%.

Now if an identical mech had been in an identical situation but took the C-bill options they'd have an additional 15% heat to flush later in the match.

#117 MonkeyCheese

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Posted 06 March 2013 - 08:00 AM

View PostGhostrider0067, on 06 March 2013 - 07:54 AM, said:


The problem is, canon is only going to go so far. PGI is going to ultimately twist and turn the game as they see fit and that most definitely includes money generating non-canon items such as the "coolant flush". PGI is a business... and businesses are out to make money any way they can. That's the bottom line and isn't going to change no matter how much bitching we, the fans and players, make about it.


The easy way would have been to have all 3 tiers available for MC and Cbills, just up the Cbill price so that people can take the Mc way if they choose to. Then there would be none of this forum imploding.

#118 Budor

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Posted 06 March 2013 - 08:00 AM

View PostHeeden, on 06 March 2013 - 07:58 AM, said:


Except the 35% has to be blown in one shot, and if you only need 20% heat to finish your foe you just wasted 15%.

Now if an identical mech had been in an identical situation but took the C-bill options they'd have an additional 15% heat to flush later in the match.


But no room for an air strike, or arty or cap or decay or anything they might add... How about me just unloading at another mech? Gone heat is gone. How about him being the lastone and i just stomped him with my 35% flush in 1 cd/keystroke

#119 Ghostrider0067

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Posted 06 March 2013 - 08:03 AM

View PostBlackSquirrel, on 06 March 2013 - 07:56 AM, said:

This is the original reason they said no coolant in the first place... It negates a huge part of the game. (Heat management or meta heat management) It's pandering to the lowest common denominator.


Precisely. In order to remain alive, heat management should be a part of your strategy, and that means breaking off from an engagement and/or evading until you've shed enough heat to go back into it full on. The coolant flush isn't truly game breaking, but it could be the spark that burns the whole house down. It remains to be seen where things go from here.


View PostMonkeyCheese, on 06 March 2013 - 08:00 AM, said:

The easy way would have been to have all 3 tiers available for MC and Cbills, just up the Cbill price so that people can take the Mc way if they choose to. Then there would be none of this forum imploding.


Agreed. Tiered pricing would have made much more sense. You shouldn't have to pay to play but as with every F2P title, that's always going to be an option. It's all in how PGI balances it out.

Edited by Ghostrider0067, 06 March 2013 - 08:05 AM.


#120 vrok

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Posted 06 March 2013 - 08:07 AM

View PostLivewyr, on 06 March 2013 - 06:31 AM, said:


I have a little more faith in PGI than that.. think about it.. they could've just released an MC cooling pod and MC airstrike without Cbill alternatives.. nobody's putting a gun to their head. Clearly they thought ahead

"while we want to give MC purchase an incentive, there should be a Cbill alternative within the concept."

I don't think they're stupid, or trying to kill their game with P2W...

You're arguing against facts with faith. LOL. How are we supposed to take you seriously? The facts dictate that it's P2W. There have been 1000+ posts explaining this and exactly how it's P2W, and even why consumables and coolant flush is bad for the game regardless. Maybe you should read the entire feedback thread instead of just skipping it to proceed directly to posting nonsense.

They could've also released them all as buyable for both CB and MC you know. Time to take off the gold glasses.

Edited by vrok, 06 March 2013 - 08:10 AM.






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