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Pay For Convenience - Yay Or Nay Discussion?


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#1 Terror Teddy

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Posted 06 March 2013 - 09:48 AM

If PGI made it so EVERYTHING in the way of equipment can be bought with MC who would be for it?

With an average MC to Cbill exchange rate of 2500 CB to 1MC then for example an ER-PPC would be: 240 MC's.

Since it would be PAY for convenience then we can up the price to a clear 250MC's.

ERPPC: 250 MC's
MG : 4 MC's
ML: 32 MC's
COM-1B: 680 MC's
DHS Upgrade: 200 MC's

For me with a full-time job I find it hard to find the grind time to get enought C-bills most of the time, especially for more expensive mechs.

They could even have package prices for equipment and reflect that with similar package deals in C-bills.

For those that say it's pay to win I say NAY.
I get there a little faster, my gear will be no different from yours.

Let's keep the discussion level headed and present the pros and cons.

#2 AnnoyingCat

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Posted 06 March 2013 - 09:49 AM

SPEND ALL THE MONEY!

#3 ownka

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Posted 06 March 2013 - 09:52 AM

As someone who is more than a little angry about the proposed consumables, I would be all for this. Paying MC for something purchasable with any amount of cbills is fair. I really wish they'd done this from the start.

#4 3rdworld

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Posted 06 March 2013 - 09:53 AM

I never understood why you could not loadout a mech for MC.

Seems like a new player would buy a mech with MC then be likely to load it out using MC.

Specifically XL engines and upgrades. I bet many people would pay the MC verses grinding that cash.

#5 Terror Teddy

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Posted 06 March 2013 - 09:55 AM

View PostAnnoyingCat, on 06 March 2013 - 09:49 AM, said:

SPEND ALL THE MONEY!


Yes that's definitely a con as I tend to impulse buy stuff.

#6 zhajin

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Posted 06 March 2013 - 09:55 AM

I wouldnt mind going the other way. I think i have a few hundred mc worth of medium lasers and lrm launchers taking up space...

but in general i have a hard time spending mc on hero mechs, never mind a ppc. i think the implementation of mc (and gxp) as it is, just complicates the mech lab interface, having everything with mc options would make it worse.

i would consider droping mc completely and allowing direct purchases of cbills but i doubt the finance dept will go for that.

Edited by zhajin, 06 March 2013 - 09:57 AM.


#7 Budor

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Posted 06 March 2013 - 09:57 AM

If everything that can be bought with MC can be bought with (tons) of cbills its ok with me. Time vs. money, both are investments.

p2w coolant is a fkn joke though...

#8 armyof1

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Posted 06 March 2013 - 09:57 AM

I don't think there is a single equipment I would mind being sold for MC as long as you can also buy it with a reasonable amount of CBills. XL Engines, weapons, DHS, whatever. It's when certain things that increase your chances to win matches are only sold for MC that I'm against, which will happen on the 19th.

#9 FrDrake

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Posted 06 March 2013 - 10:00 AM

I am 100% for having any equipment sold for cbills also available for MC. Right now you can buy a mech with MC and sell for cbills which I am also pefectly fine with. Buying things with MC that are also sold for cbills is not pay2win, that's pay for convinience which is how it should be.

#10 Terror Teddy

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Posted 06 March 2013 - 10:01 AM

View Postzhajin, on 06 March 2013 - 09:55 AM, said:


but in general i have a hard time spending mc on hero mechs, never mind a ppc. i think the implementation of mc (and gxp) as it is, just complicates the mech lab interface, having everything with mc options would make it worse.


Well, one could argue that MC purchases could be made MORE expensive than it's c-bill equivalent counterpart - a sort of paying for the priviligue.

Would I buy an ERPPC for 300 MC - Perhaps - depends on how much I need it. A 20% more expensive MG would be 5MC so it's really only noticeable on the high end equipment.

#11 Martini Henrie

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Posted 06 March 2013 - 10:06 AM

View PostTerror Teddy, on 06 March 2013 - 10:01 AM, said:


Well, one could argue that MC purchases could be made MORE expensive than it's c-bill equivalent counterpart - a sort of paying for the priviligue.

Would I buy an ERPPC for 300 MC - Perhaps - depends on how much I need it. A 20% more expensive MG would be 5MC so it's really only noticeable on the high end equipment.


I would prefer this system, and while people would moan about the price it needs to be made higher to promote game play. I'm not convinced either way at the moment, as I can see advantages for both methods. Either in game earnings or pay for the shortcut privilege.

I'm officially on the fence.

Edited by Martini Henrie, 06 March 2013 - 10:06 AM.


#12 Terror Teddy

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Posted 06 March 2013 - 10:09 AM

View PostMartini Henrie, on 06 March 2013 - 10:06 AM, said:


I'm officially on the fence.


I'd say mech experience would most likely be the advantage for those who grind the money. They will spend far more time on the field than what my casual *** will manage.

And then we have the rare cases of having money AND time but they are in a different boat altogether.

#13 Levi Porphyrogenitus

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Posted 06 March 2013 - 10:20 AM

Pay for convenience is the best way to monetize a f2p game. Premium time already helps with this, as it accelerates resource gain at the cost of MC. Mechs are already set up this way, since they're available for both currencies (with the exception of Hero mechs, which in my opinion should be available via c-bills as well).

When consumables do come out, I'd love to see everything available for c-bills (including the large coolant flush), and MC being an option both as an alternative currency choice and as a permanent unlock (like camo patterns, with a large mark-up over single-use versions).

TLDR: Convenience and Vanity are the two areas of monetization for f2p games. MWO needs to systematize this idea in its business model. Everything with a battlefield impact available for cbills, with alternative MC prices to go along with it.

#14 Jetfire

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Posted 06 March 2013 - 10:29 AM

Actually yes, my time is at a premium. I would rather drop some MC to pickup my XL engines than have to grind. I already convert EXP to GXP to skip my less favorite builds when getting elite and master.

#15 Terror Teddy

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Posted 06 March 2013 - 10:30 AM

View PostLevi Porphyrogenitus, on 06 March 2013 - 10:20 AM, said:


When consumables do come out, I'd love to see everything available for c-bills (including the large coolant flush),


Coolant flush has no place in this game - especially since there are in-game gear like the Coolant Pod that is released in 3056.

It's gonna be silly if you can have both and perhaps cool down instantly 3 or perhaps 4 times in a match.

#16 Yokaiko

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Posted 06 March 2013 - 10:31 AM

View PostTerror Teddy, on 06 March 2013 - 09:48 AM, said:

If PGI made it so EVERYTHING in the way of equipment can be bought with MC who would be for it?

With an average MC to Cbill exchange rate of 2500 CB to 1MC then for example an ER-PPC would be: 240 MC's.

Since it would be PAY for convenience then we can up the price to a clear 250MC's.

ERPPC: 250 MC's
MG : 4 MC's
ML: 32 MC's
COM-1B: 680 MC's
DHS Upgrade: 200 MC's

For me with a full-time job I find it hard to find the grind time to get enought C-bills most of the time, especially for more expensive mechs.

They could even have package prices for equipment and reflect that with similar package deals in C-bills.

For those that say it's pay to win I say NAY.
I get there a little faster, my gear will be no different from yours.

Let's keep the discussion level headed and present the pros and cons.



Turn your premium on.

I have a full time (better than full time actually) job and go to school 4 days a week an average of 3 hours a day. I never have money issues.

#17 Terror Teddy

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Posted 06 March 2013 - 10:34 AM

View PostYokaiko, on 06 March 2013 - 10:31 AM, said:



Turn your premium on.

I have a full time (better than full time actually) job and go to school 4 days a week an average of 3 hours a day. I never have money issues.


And how often do you have time to play in the evenings? Do you have time for anything else?

EDIT:

Hmm, how could paying with MC impact the amount of players going premium?

Edited by Terror Teddy, 06 March 2013 - 10:37 AM.


#18 Krazy Kat

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Posted 06 March 2013 - 10:39 AM

Some people do this already. Just pay MC for a mech that has the stuff you want, strip it, and sell the body back. Same thing.

#19 Yokaiko

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Posted 06 March 2013 - 10:45 AM

View PostTerror Teddy, on 06 March 2013 - 10:34 AM, said:


And how often do you have time to play in the evenings? Do you have time for anything else?

EDIT:

Hmm, how could paying with MC impact the amount of players going premium?



I have very little time during the week generally I went to overnight to be able to carry my course load.

Monday, I generally don't play at all
Tuesday and Thrusday I get maybe 2 hours, IF I don't have an errands to run
Maybe 4 hours on Wed....maybe.

Every other weekend I have to cover the lab on Sunday, but because I work overnight, 7-8 hour grind-a-thons are about a bi-weekly.

I was commenting primarily on your statement that you were having C-bill issues. Premium time alleviates that largely I bought, upgraded and elited three Awesomes in a weekened that way. No MC involved. (and no one wasn't the PB)

Edited by Yokaiko, 06 March 2013 - 10:47 AM.


#20 Kurshuk

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Posted 06 March 2013 - 10:48 AM

Yeah, I'm pretty angry about the proposed consumables. But I don't have a problem with cbill and MC prices for everything like you propose. I'm just opposed to having MC only items that change gameplay.

Kurshuk





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