Trauglodyte, on 06 March 2013 - 12:53 PM, said:
- Get rid of the integrated C3 system; back fill that functionality into TAG and NARC (now they're powerful)
- Reduce the damage done of missiles to TT values but increase the velocity; all missiles should be 300m/s if not more
- Fix the chance to miss as right now, all missiles hit turning LRM 20s into LRM36s
Now, you've got the same power only its more dependable to use and it adds a definition of tactics as indirect fire now requires teammates with specialized equipment.
Only if you remove any effect of ECM on aquiring targets for LRMs in any way, make them able to hit targets that were fired upon at launch regardless of how that mech moves, and removed the minimum range damage elimination. These changes are also TT, and implementing the changes you suggest without doing all of the above only results in a gimped weapon system, not a readjustment to 'proper' performance.
Edited by Jakob Knight, 06 March 2013 - 01:07 PM.