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Your Weapon Statistics - How Does Your Accuracy Differ Between Weapons?


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#21 stjobe

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Posted 06 March 2013 - 01:35 PM

View PostTeralitha, on 06 March 2013 - 01:25 PM, said:

AC20 - 19.1 damage per shot( a bit strange considering this is an all or nothing weapon... shouldnt it be 20 damage per shot?

Diminishing damage between optimal range and max range is the most likely culprit.

#22 Tarby

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Posted 06 March 2013 - 01:37 PM

Mlas 96.11% 346 hits 1038 damage 2 matches. 6 mlas cicada

#23 Sifright

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Posted 06 March 2013 - 01:39 PM

View PostMustrumRidcully, on 06 March 2013 - 11:42 AM, said:

Some may know my balance threads. One of the open questions for me was always - how "accurate" are different weapons?
Unfortunately, there was really no good way to measure it, I am not able to keep track of my accuracy during an intense firefight, and I am too lazy to record my games or watch other people's game records to get an estimate.

But now we have the profile stats page! Now this information no longer is hidden from us!

So, what are your observations? How does your accuracy differ between weapon types?

I haven't had a chance yet to play much, so my stats might still fluctuate a lot, but from playing Jenner and Atlas, I got the following results so far:
AC/20: 64.29 % (14 Shots / 9 Hits)
Medium Laser: 83.68 % (190 Shots / 159 Hits)
SRM 4: 45.36 % (280 Shots / 128 HIts)
SRM 6 (it's actually an SRM 6 with ARTEMIS): 57.14 % (126 Shots / 72 Hits)

So it sems I am really alot more precise with (medium) lasers than with SRMs or AC/20s. The AC/20 result is still unreliable, I suppose, but it could be I will end up being more precise with it than with the SRMs. I'll keep an eye on this, but this is just me - what are your results?

If you don't want to tell the specifics (we don't want this to be an e-peen test, right?), what are the trends you observe? Any surprises? Wildly different from my results?



Weapon Matches Fired Hit Accuracy Time Equip. Damage
MEDIUM LASER 7 345 329 95.36% 00:35:24 1,053
SRM 4 5 424 199 46.93% 00:26:44 517
SRM 6 5 1,212 804 66.34% 00:17:18 1,959
STREAK SRM 2 1 28 21 75.00% 00:02:46 57

Not played much since the latest patch work has been getting in the way and sleeping problems.

I've noticed with the state rewind my laser mechs really chew through enemy targets light mechs especially drop dead very fast now.

Laser accuracy is trending much higher i attribute this mostly because they only count the laser fired as once per hard point despite the fact that you aren't hitting with the entire beam duration as long as a small segment of the beam duration hits a target it's counted as a perfect shot.

I also enjoy seeing just how much Netcode is actually making my missiles hit as for the most part i am shooting mechs at near point blank range... it's quite shocking the disparity between hit and miss even at 100 ms ping.

edit: to clarify, a far higher percentage of missiles hit on my client side screen than the server is seeing.

Edited by Sifright, 06 March 2013 - 01:40 PM.


#24 Frenche6

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Posted 06 March 2013 - 01:39 PM

I shoot the ground at the beginning of the match with my lasers FAR to much for my stats to be correct.

#25 Voidsinger

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Posted 06 March 2013 - 01:41 PM

My average damage from medium lasers is: 5313/1958=2.71

Not bad from a Cicada.

#26 MustrumRidcully

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Posted 06 March 2013 - 01:45 PM

View PostTeralitha, on 06 March 2013 - 01:25 PM, said:

Very interesting I decided to to do some number crunching on my stats... only on the weapons that shouldnt have varied damage numbers....

AC20 - 19.1 damage per shot( a bit strange considering this is an all or nothing weapon... shouldnt it be 20 damage per shot?

Range may be a factor here. If you fire at a target beyond 270, you will do less than full damage, but you keep doing damage up to a range of triple that.

Quote

Guass Rifle - 16 damage per hit(I thought it was 15?)

That is more interesting indeed. It should be 15 per hit. Somehow, you deal more damage than you should. Maybe weird stuff happens when the Gauss projectile hitbox covers more than one enemy hit box?

Quote

ERPPC - 9.86 damage per hit. Hmmm similar to the AC20... a little less than it should.


It could very well be that the factors of range and weird hit box behavior could raise and lower the average damage per hit, diverging from the expected damage.

#27 Sifright

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Posted 06 March 2013 - 02:03 PM

View PostMustrumRidcully, on 06 March 2013 - 01:45 PM, said:

Range may be a factor here. If you fire at a target beyond 270, you will do less than full damage, but you keep doing damage up to a range of triple that.


That is more interesting indeed. It should be 15 per hit. Somehow, you deal more damage than you should. Maybe weird stuff happens when the Gauss projectile hitbox covers more than one enemy hit box?



It could very well be that the factors of range and weird hit box behavior could raise and lower the average damage per hit, diverging from the expected damage.


my feeling is that it may be factoring enemy ammo explosion damage as being dealt by the gun that detonates the ammo.

#28 Jerod Drekmor

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Posted 06 March 2013 - 02:14 PM

AC/20 26 // 13 50.00% 00:08:49 234dmg
MEDIUM LASER 30 // 30 100.00% 00:08:49 92dmg

I had only 2 maches in new patch so little data but I was suprised with meds...

Edited by Jerod Drekmor, 06 March 2013 - 02:16 PM.


#29 Arete

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Posted 06 March 2013 - 02:24 PM

Got similar stats, lasers at 80-90%, most others at about 50% +/-10%

One thing I was a bit surprised at was 81% accuracy with the AC20 :-)

#30 ciller

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Posted 06 March 2013 - 02:26 PM

View PostTeralitha, on 06 March 2013 - 01:25 PM, said:

Very interesting I decided to to do some number crunching on my stats... only on the weapons that shouldnt have varied damage numbers....

AC20 - 19.1 damage per shot( a bit strange considering this is an all or nothing weapon... shouldnt it be 20 damage per shot?

LRM20 - 1.33333 damage per missle hit(I thought it was spose to be 1.7? Odd considering this is an artemis LRM20)

Guass Rifle - 16 damage per hit(I thought it was 15?)

LRM15 - 1.77 damage per missle.... wow the LRM15 is way better than LRM20, time to dump LRM20's....

ERPPC - 9.86 damage per hit. Hmmm similar to the AC20... a little less than it should.


I suspect that when you hit the legs of mechs, especially Ravens, that there is a damage transfer error where not all damage gets transfered from one leg component to the other. I would expect this is the discrepancy with your weapon damage per shot, or suboptimal damage due to long range strikes.

#31 jakucha

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Posted 06 March 2013 - 02:28 PM

Used medium lasers for 12 matches and I have 92 percent accuracy, AC2 for 5 matches and it's at 67

#32 Grizley

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Posted 06 March 2013 - 03:08 PM

Again, with lasers your accuracy score means nothing. It means that as some point during the beam you crossed a hostile target. You may have done a fraction of a point of damage but it's a "hit".

For lasers your accuracy stat is really your damage/shot stat.

#33 Exoth3rmic

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Posted 06 March 2013 - 03:19 PM

Lets assume you hit someone already crit in that location so they only effectively have 1 HP with your AC20. I assume that you do 1 dmg, not 20. That may impact a lot of the damage read outs but would need confirmation.

There was a post/thread a while ago about a guy getting kills with 1 dmg etc, so I assume that's how it would work.

#34 Terror Teddy

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Posted 06 March 2013 - 03:27 PM

View Post3rdworld, on 06 March 2013 - 12:37 PM, said:

Some of the spoilers actually made me lol.

Guess we know why sometimes it looks like your LRMs are doing nothing. Then a full volley hits a mech standing still and basically 1 shots them.


I have the same.

about 1100 LRM5 missiles and aproximately 20% hit and about 500 damage in 4 matches.

funnily enough my most damaging weapon so far but the WORST accuracy.

#35 PropagandaWar

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Posted 06 March 2013 - 03:27 PM

So far Lasers 92%
Serms 52%
___________
My teams right I couldnt hit the broad side of a barn.

#36 The Cheese

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Posted 06 March 2013 - 03:38 PM

Haven't had a chance to play too much, but you can really tell how the lag affects my aim... SRM hit% is loooooow.

Posted Image

#37 semalferuzA

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Posted 06 March 2013 - 03:49 PM

Weapon Matches Fired Hit Accuracy Time Equip. Damage
AC/20 40 606 429 70.79% 03:19:51 8,904

More than 20 damage per hit? Almost 21 in fact.

Edited by semalferuzA, 06 March 2013 - 03:49 PM.


#38 Rayah

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Posted 06 March 2013 - 03:51 PM

-50% with SRMs

+50% (barely) with anything else...

View PostsemalferuzA, on 06 March 2013 - 03:49 PM, said:

Weapon Matches Fired Hit Accuracy Time Equip. Damage
AC/20 40 606 429 70.79% 03:19:51 8,904

More than 20 damage per hit? Almost 21 in fact.

Decreased damage value due to range would throw off the average.

Edited by Rayzor, 06 March 2013 - 04:02 PM.


#39 semalferuzA

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Posted 06 March 2013 - 03:57 PM

View PostRayzor, on 06 March 2013 - 03:51 PM, said:

-50% with SRMs

+50% (barely) with anything else...


Decreased damage value to to range would throw off the average.


Shouldn't it be less than 20 damage, not more?

#40 Psikez

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Posted 06 March 2013 - 04:01 PM

I'd place my guess it calculates ammo explosion damage for the gun that set it off





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