State Rewind Makes It Worse...
#1
Posted 06 March 2013 - 02:02 PM
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.
#2
Posted 06 March 2013 - 02:03 PM
Besides, did you think things were going to get better for lights once they implemented this? lol
Just wait till knockdowns come back too, that will be an interesting day on the forums.
Edited by Roughneck45, 06 March 2013 - 02:05 PM.
#3
Posted 06 March 2013 - 02:05 PM
#4
Posted 06 March 2013 - 02:05 PM
Roughneck45, on 06 March 2013 - 02:03 PM, said:
Besides, did you think things were going to get better for lights once they implemented this? lol
Just wait till knockdowns come back too.
QFT. You're not superman anymore. You're a light mech. Don't expect to survive open confrontation, and don't expose yourself to LOS weapons thinking you're invincible.
Edit: I played my Trollmando-2D for a game or two yesterday and I didn't notice myself getting killed. In fact I did quite well in it. I didn't notice the state-rewind crampin' my style at all.
Edited by Weaselball, 06 March 2013 - 02:07 PM.
#5
Posted 06 March 2013 - 02:06 PM
#6
Posted 06 March 2013 - 02:06 PM
T Hawk, on 06 March 2013 - 02:02 PM, said:
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.
Working as intended.
#7
Posted 06 March 2013 - 02:07 PM
I guess as a light pilot, you'll need to focus more on identifying targets and weapon payloads before you expose yourself too much. Also, PGI stated that they might rebalance damage numbers if it turned out people were dying too easily.
#8
Posted 06 March 2013 - 02:07 PM
#9
Posted 06 March 2013 - 02:07 PM
[A] hit when fired upon ------------------[B] varying degrees of lagshield----------------------- [C] total lagshield
To say point [A] is an unwanted extreme is crazy. As an occasional light pilot myself, I'd like my hits to register on other lights better.
Edited by TygerLily, 06 March 2013 - 02:46 PM.
#10
Posted 06 March 2013 - 02:07 PM
T Hawk, on 06 March 2013 - 02:02 PM, said:
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.
Sounds like the lag shield went away and you need to be a bit less kamikazi.
#11
Posted 06 March 2013 - 02:08 PM
T Hawk, on 06 March 2013 - 02:02 PM, said:
Having people able to actually shoot you, if they aim where you are, isn't really an "extreme".
It's "how the game is supposed to work."
Light mechs are actually still immensely strong. You just need to actually maneuver now, and not depend on the lag protecting you.
Non-streak lights actually benefitted from this change to some extent, as they are now able to consistently land damage on 3L's.
#12
Posted 06 March 2013 - 02:08 PM
Cyner, on 06 March 2013 - 02:05 PM, said:
I know it isn't happening to Commandos... well... it isn't happening to me in my Commando. I mean I can tell I am getting hit more often than before but that means I have gone back to using cover better and more aggressive weaving and dodging. I am not getting annihilated almost immediately. Then again I've been running around in Commando's since Closed Beta and lag shield got bad.
#13
Posted 06 March 2013 - 02:08 PM
#14
Posted 06 March 2013 - 02:09 PM
NRP, on 06 March 2013 - 02:08 PM, said:
Same here, but to be fair, my ping never gets higher than 40. The only noticable lagshields I ever saw were players with 200+ ping.
Edited by Roughneck45, 06 March 2013 - 02:10 PM.
#15
Posted 06 March 2013 - 02:10 PM
And yet did they find that their powers of old did not stride beside them as shieldbearer.
And they did suffer the wrath of the mechs of heavier weight, who did wait unto that very day to unleash their terrible retributions upon their tiny plagues.
#16
Posted 06 March 2013 - 02:10 PM
#17
Posted 06 March 2013 - 02:13 PM
Edited by Budor, 06 March 2013 - 02:13 PM.
#18
Posted 06 March 2013 - 02:14 PM
T Hawk, on 06 March 2013 - 02:02 PM, said:
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.
State Rewind was not meant to help Light pilots.
#19
Posted 06 March 2013 - 02:16 PM
#20
Posted 06 March 2013 - 02:17 PM
Lefty Lucy, on 06 March 2013 - 02:16 PM, said:
Its about time.
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