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Team Play I Want It Back


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#1 ZealotTheFallen

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Posted 06 March 2013 - 02:52 PM

My guild have know each other since 1996 this 4 man 8 man has destroyed all teamplay out of 43 members 5 might play now as this whole setup destroyed the community we had. Now it seems I am punished when i drop solo thrown in with people that have no concept of warfare. its about time for TEAM be put back in in any number 5 6 7 8 we played this game back mpbt and now its noncommunity nonteam game antisocial is more like it

#2 KingCobra

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Posted 06 March 2013 - 03:08 PM

Dont feel bad your not alone many Clans and innersphere units for past PC Mechwarrior games have gone Offline some for temporary some for ever.So what would turn it all around? First we need what we have now solo players grouping for FFA type matches to keep that crowd happy.Second we need a chat lobby for all those that want to chat/RP/communicate to recruit for team play.Third we need a mechlab we can save configs for use on different maps.Forth we need to be able to group and drop on maps to train and play ladder type leagues with different game mode objectives.Fifth we need a planitary game mode all can enjoy in stock or custom modes.Sixth we need varied game modes to keep the game and leagues interesting destruction/attrition/capture/etc.Last we need a PVE game mode based off of BT/Mechwarrior lore and past Mechwarrior Campaigns.There is more but you get the idea. :wacko: :lol:

Edited by KingCobra, 06 March 2013 - 03:57 PM.


#3 Werewolf486 ScorpS

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Posted 06 March 2013 - 03:37 PM

View PostZealotTheFallen, on 06 March 2013 - 02:52 PM, said:

My guild have know each other since 1996 this 4 man 8 man has destroyed all teamplay out of 43 members 5 might play now as this whole setup destroyed the community we had. Now it seems I am punished when i drop solo thrown in with people that have no concept of warfare. its about time for TEAM be put back in in any number 5 6 7 8 we played this game back mpbt and now its noncommunity nonteam game antisocial is more like it



So what he just said! If you have one or two people who just happen to be looking for a group drop and they showed up after you filled a 4 man, they are screwed for trying to play with their friends. My wife wants to play, but she's worried about being detrimental to a 4 man right now, if we didn't have this stupid cap on groups she could drop with us and not be a bother.

PGI listens to the lonewolf puggers way to much and it hurt the brands most loyal people, those of us who were there in the begining!

PUT BACK THE ABILITY TO RUN ANY NUMBER IN A GROUP!!

#4 Balsover

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Posted 06 March 2013 - 03:44 PM

View PostWerewolf486, on 06 March 2013 - 03:37 PM, said:

PGI listens to the lonewolf puggers way to much and it hurt the brands most loyal people, those of us who were there in the begining!


Who said that solo players aren't loyal to the brand, or haven't been playing since closed beta? This idea that pre-made teams are the only BT fans is crazy.

Plus, believe it or not, there are a lot more solo players then pre-made players out there. And who is more likely to spend money on this game, players who form teams, win 90% of their games, and are swimming in c-bills because of it? Or players who don't play too often, play solo and loose more often, and decide to spend $$ on MC to keep up?

#5 Tarman

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Posted 06 March 2013 - 03:45 PM

I don't group in this game, and this is part of the reason. It hasn't been set up properly since day one, and most of the workarounds just borked other sections of the playerbase. IDW ruin someone else's game to get my own fun except by fairly killing them to death.

#6 Jad3d

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Posted 06 March 2013 - 03:49 PM

If you dont want to play solo or have 5-7 men, then get on teamspeak and pick up some people. I don't even see why this is an issue.

Edited by Jad3d, 06 March 2013 - 03:49 PM.


#7 KingCobra

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Posted 06 March 2013 - 03:55 PM

PGI did not take into account all the playerbase's needs fans RP players when they chose the game model they did believing they could only cater to one segment that was all that was needed.In truth in past Mechwarrior games you started out being a person in the BT universe learning to pilot your mech through tutorials.Then play a single player or co-op campaign from there you went online to ingame servers or multiple gamming platforms(MSN GAMMING ZONE)(MPLAYER)etc to join units and train in competitive combat for ladder leagues and planitary leagues.There were also units for RP and just team mission play.Much in the Mechwarrior world has been lost most are gone from the community or are in a wait and see mode if they like what they see they will come back if not they wont.

Edited by KingCobra, 06 March 2013 - 03:56 PM.


#8 Novakaine

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Posted 06 March 2013 - 03:57 PM

This is what Mechwarrior/Battletech is all about team play.
Lances
Companies
Battalions
Regiments
But instead of ragin I'll just say there is room for both styles of play.
Both side can be content.
So come on PGI lets get it done.
My regiment is just hanging in limbo.
Yes there that many of us who got together to play.
It's sad to see this fine game losing out to the likes of War Thunder and World of Tanks.

#9 Stoicblitzer

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Posted 06 March 2013 - 04:10 PM

Integrated VOIP will help and level the playing field. One day. Fuzzy dice and coolant flushes have priority though.

#10 Merky Merc

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Posted 06 March 2013 - 04:22 PM

View PostStoicblitzer, on 06 March 2013 - 04:10 PM, said:

Integrated VOIP will help and level the playing field. One day.


I do not understand why people continuously bring up this argument. There are games with voip built in and teamwork does not magically appear within those games.

#11 Bren McGuire the 2nd

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Posted 06 March 2013 - 05:03 PM

View PostMerky Merc, on 06 March 2013 - 04:22 PM, said:


I do not understand why people continuously bring up this argument. There are games with voip built in and teamwork does not magically appear within those games.


Those games don't have a game mechanic that actively disrupts weapons fire, targetting, positional data of your team and therefore communications + other effects. In-game voice comms won't solve the premade vs pug problem either but it can make pugs more competitive, but also less if you have one person with a bad attitude.

#12 Tarman

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Posted 06 March 2013 - 05:12 PM

View PostBren McGuire the 2nd, on 06 March 2013 - 05:03 PM, said:


Those games don't have a game mechanic that actively disrupts weapons fire, targetting, positional data of your team and therefore communications + other effects. In-game voice comms won't solve the premade vs pug problem either but it can make pugs more competitive, but also less if you have one person with a bad attitude.


Not so much about elevating the pug game to the level of clan-based guys. It's about giving clans a place to do their thing vs other clans. That's what the clans want. They don't want to fight ANY pugs, except the dirty pugstompers, but real clans hate those guys too and crush them into the ground.

#13 anonymous175

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Posted 06 March 2013 - 05:15 PM

Elo's in, let it sort it out. Stop making Kazie feel bad cause he joins at 9:30.

#14 Metallis

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Posted 06 March 2013 - 05:35 PM

If your looking for non-commital, organized teamwork I suggest you check out this group of players. I am a member of this non-clan and we win quite a bit.

http://mwomercs.com/...__fromsearch__1

#15 Davers

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Posted 06 March 2013 - 05:42 PM

You guys act like there isn't a 8 man group option.


View PostZealotTheFallen, on 06 March 2013 - 02:52 PM, said:

My guild have know each other since 1996 this 4 man 8 man has destroyed all teamplay out of 43 members 5 might play now..


So you guys only want to play against pugs? Real elite group you got there.

And to all the groups that want to RP and have 'Trial of Whatever', this isn't a player run league from Mechwarrior 4.

Edited by Davers, 06 March 2013 - 05:42 PM.


#16 Eddy Hawkins

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Posted 06 March 2013 - 06:05 PM

View PostJad3d, on 06 March 2013 - 03:49 PM, said:

If you dont want to play solo or have 5-7 men, then get on teamspeak and pick up some people. I don't even see why this is an issue.


^ This

for all you clan/guild members, how hard is it for the 2 or 3 extras to go find a guy or 2 in TS, we have community servers, provided for free.

i mean really...

how hard is it to jump onto TS, go into the LFG and say "we are looking for..." or how hard is to to look at the channles and see a drop that only has 3 or 2 in it?

or invite them into your TS/Vent.

Edited by Eddy Hawkins, 06 March 2013 - 06:06 PM.


#17 Hedonism Robot

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Posted 06 March 2013 - 06:08 PM

Here is an idea, play with 2 groups until you get 8, then do an 8 man premade? The reason they got rid of 8 man premades vs pugs in the first place is they were stupid stomps that were no fun to play. If your guildies are quitting because they can't win every match destroying noobs in one giant group then I will happily wave them goodbye.

You can even drop at the same time as your friends and play on opposite teams or on the same team if the ELO balances out right!

#18 Merky Merc

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Posted 06 March 2013 - 06:15 PM

View PostBren McGuire the 2nd, on 06 March 2013 - 05:03 PM, said:


Those games don't have a game mechanic that actively disrupts weapons fire, targetting, positional data of your team and therefore communications + other effects. In-game voice comms won't solve the premade vs pug problem either but it can make pugs more competitive, but also less if you have one person with a bad attitude.


Because built in voip will suddenly be used by the masses to counter all these things and then we'll have a magical publand.

Or no one will use the voip, and we'll be in the exact same situation. Or the voip will be awful and we'll be in the same situation.

#19 Hedonism Robot

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Posted 06 March 2013 - 06:20 PM

View PostMerky Merc, on 06 March 2013 - 06:15 PM, said:


Or no one will use the voip, and we'll be in the exact same situation. Or the voip will be awful and we'll be in the same situation.


This 100%, however, I am sure those on my team with it enabled will enjoy me spamming music on the VoIP!

#20 Karl Marlow

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Posted 06 March 2013 - 06:22 PM

View PostMerky Merc, on 06 March 2013 - 04:22 PM, said:


I do not understand why people continuously bring up this argument. There are games with voip built in and teamwork does not magically appear within those games.


Heh. the first thing I do in those games is turn off the integrate VOIP. I have no need to listen to some random guys BS while trying to play, I have TS for VOIP and the only BS I have to hear is from people whose BS I'm used to.





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