MustrumRidcully, on 10 March 2013 - 05:15 AM, said:
Do you believe the Clan weapon stats will not be adapted, while the IS values did?
Should I also assume that the Clan Gauss Rifle will fire every 10 seconds, while the IS Gauss Rifle will keep firing every 4 seconds?
If so, let me correct my estimation - Clan Mechs will be 50 % weaker than IS mechs, and no one will play them.
I didn't say it would be exactly like that. I do know that in Closed Beta the Large Laser was 8 heat, 8 damage, its now 7 heat, 9 damage. The values are fudged a bit to make them 'work'. I have no doubt that they'll try for default values first, with similar recycle times as the IS weapons (3 seconds for ER PPCs, 3.25 for ER Large). They might make them longer, they might not, we'll have to see. I do believe that a Clan ER Large Laser starting at 12 heat, 10 damage at its range is a good start. It may eventually be less heat, but I don't believe they'll make it 9.5 heat, 10 damage to start.
FupDup, on 10 March 2013 - 08:06 AM, said:
Omnis are perfectly capable of modifying their internals in the lore, BUT the moment they do so they revert to a standard battlemech and thus lose their Omni capabilities. Our current IS units are battlemechs, so I would personally have no problem "downgrading" my Hellbringer (which comes stock with ECM and Streaks, lol) or something to a battlemech (which are currently very flexible).
Something I personally wonder is when an Omni does downgrade itself in MWO, how are the hardpoints assigned? (Assuming that Omnis get open "Pod Space" based on just tonnage like the lore instead of hardpoints). Would it be based on what weapons are equipped when the switch is made? (I.e. 2 lasers in the left arm makes them into 2 energy hardpoints forever). If Omnis do use hardpoints by default, then this part isn't as much of an issue (would they be "Omni" hardpoints like MW4?) there's not really much difference between them and battlemechs (which I can live with for the sake of playability but it might feel a little weird).
I think what they would do is have Omni Hardpoints and you purchase Alternate Configurations like you do Variants. For example a Vulture Prime might have 2 Missile Hardpoints, 2 Energy, and 2 Omni. Where the A would have 6 missile and 2 omni.
Personally what -I- would do is make OmniMechs insanely expensive. But you get all the variants with one mech purchase. Basically you select a variant and the hardpoints change to match that variant. Or you can purchase one variant and then others latter, but can select variants when in the mechlab. Basically OmniMechs have a few omni slots to make customization pretty flexible, plus you get multiple variants for the cost of one mechbay instead of 3-5. That'd be cool. I'd definitely would want an Owens and a Templar lol.
We kinda forget that Inner Sphere gets Omni's eventually, and those are some really great mechs.
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TT Medium Laser makes 3 heat, here they make 4. TT Large Laser does 8 damage and 8 heat, ours does 9 and 7 (respectively). There are plenty of other weapons like this but I'm too lazy to hunt down all of the stats. Those are small modifications but they're not exact copy/paste TT values.
No their not and they shouldn't be. And those values can be tweaked here and there to make certain weapons feel right. For example, LRMs (and I'm not going into how they are balanced or not balanced with current patches, there's other threads for that). They set them at 1.9 damage and they uttlerly obliterated everything. They set them to 1.7 and they were underpowered. Then they set them to 1.8 and they were just right. Its kinda funny that 1-4 damage difference from LRM5-20 made that much of a difference.
For example if a Masakari Prime is decimating everything, even other clan mechs, then I'm sure they'll tweak the ER PPCs to have maybe more heat, maybe longer cooldowns. Could even tweak the projectile speed. They've got alot of variables to play with.
The point of the matter is, they aren't going to allow an entire tech base of mechs be totally obsolete. All that modeling, all that testing, all that texturing would go down the tubes. No developer is going to do that. There will always be a reason to play Inner Sphere, I'm sure of that.