Mech Ballistic Shields
#61
Posted 30 May 2012 - 06:38 PM
#62
Posted 30 May 2012 - 06:42 PM
#63
Posted 30 May 2012 - 06:51 PM
RangerRob, on 30 May 2012 - 11:14 AM, said:
Keep shields on Solaris VII.
You want a shield for your mech...? It's called the left side of your Hunchback...or Cataphract...or any other mech that is weapon heavy on one side vs. the other.
^^^^^^^^
This. When you ride a heavy equiped for alpha striking you torso twist after you let loose. In this way you can control damage spread across your mech's armor. That is why small light mechs are so dangerous to heavy mechs. They get in close and either target the legs which can be hard to hit at range, or they are able to focus fire and stop a heavy or assault pilot from spreading damage across all his armor.
#64
Posted 30 May 2012 - 07:00 PM
#65
Posted 30 May 2012 - 07:09 PM
cinco, on 30 May 2012 - 02:16 PM, said:
NeoDac, on 30 May 2012 - 03:27 PM, said:
sorry sir but you just quoted lore here.. some mechs do have a "ferroglass" or "armorplas" viewport but many mechs also cannonically do just what you suggested. the outside of the head has sensors and the pilot has screens inside that give the illusion of direct vision but no mech uses anything as simple as "glass" these materials are nearly as tough as the true mech armor the main screen which is a mechwarriors primary view of the world (supposedly even in cockpits with see through canopies) gives a 360 degree view of the battlefield in 180 degrees visual (keeping everything within range of the peripheral vision when looking straight ahead) there is also a smaller backup screen though the direct view is considered a good backup.. as lets face it it can't break down.. get smudged cracked broken ect yes but its not going to short out if say.. a mech taser (also real tech not good tech but real tech) pumps a few million volts through it.
As an addendum to burying cockpits in the armor, there are even rules for relocating the cockpit along with some sensor equipment directly into the CT, and the life support to the side torso's, leaving the head a mostly empty (crit wise) location. (Tacops Pg 300-301).
In short, this kind of craziness exists, including shields (most recent reference Tacops Pg 291), live with it, deal with it, pray it never enters MWO.
#66
Posted 30 May 2012 - 07:18 PM
#67
Posted 30 May 2012 - 07:24 PM
This tactic has actually always been in MechWarrior games, except that the pilot had to turn his torso sideways, forcing the enemy to shoot his arm and side torso, while leaving the center torso and other side protected. It was a good way to prevent yourself from getting cored too quickly.
#68
Posted 30 May 2012 - 07:58 PM
#69
Posted 30 May 2012 - 09:17 PM
Candidates would be Commando, Hunchback, Centurion, Dragon, Awesome and Atlas.
Effectively you're just taking weight away from weapons to add more armor. It's a tactic alright.
#70
Posted 31 May 2012 - 03:15 PM
Anubis132, on 30 May 2012 - 07:24 PM, said:
This tactic has actually always been in MechWarrior games, except that the pilot had to turn his torso sideways, forcing the enemy to shoot his arm and side torso, while leaving the center torso and other side protected. It was a good way to prevent yourself from getting cored too quickly.
There are actually optional rules for doing this sorta thing already, especially in parrying physical attacks.
(Tactical Operations is a helluva read for strange things to do with Battlemechs)
#71
Posted 31 May 2012 - 08:10 PM
Any sensible need for additional protection to a mainline unit would more likely get a revision or new design to minimize the drawbacks and penalties. As pointed out up-topic, it was from Solaris sources. Makes sense in way for Solaris VII but not on a battlefield. At the very least they are not out of Tech 2 rules and unlikely to be in this iteration in the foreseeable future.
Should there be some form of Solaris style matches then I would welcome them and all the melee weapon variations.
#72
Posted 31 May 2012 - 08:26 PM
No, its not plausable because 1. Its limited use. 2. Its heavy as hell.
No, they wont be adding them. Battlemechs already have 8-20+ tons of armor. A "Blast sheild" would only slow them down more.
#73
Posted 31 May 2012 - 08:29 PM
It really balanced out on heavies, as it dug deeply into their weight, critical slots and locations. So a heavy that used one at max weight (10 tons) could take a lot of damage to the shield, but kept weapons out of the arm and torso as well as stealing 10 tons away from weapons and other gear. We didnt use them often, and then mostly only on medium mechs. We scored the shield hits as arm hits and the adjacent torso hits, so even though there was tons more armor on the mech, it got hit more often.
It wasnt perfect, but it did work. It was somewhat fun too.
#74
Posted 01 June 2012 - 09:36 AM
#76
Posted 01 June 2012 - 09:47 AM
.
Edited by Remorce, 01 June 2012 - 09:49 AM.
#77
Posted 01 June 2012 - 09:53 AM
Purely cosmetic for the PC game...No added tonnage or protection.
#78
Posted 01 June 2012 - 09:58 AM
Black Knight
Centurion (I've seen a mod that carried a ballistic sheild in it's hand actuator)
Slagmaiden
Valiant
That said, I hope they keep this out of the game, unless the 'mech Canonically used it.
Edited by Tremor, 01 June 2012 - 09:59 AM.
#79
Posted 01 June 2012 - 10:02 AM
(I have no hate for the Urbie, honest.)
Edited by Wiley Coyote, 01 June 2012 - 10:04 AM.
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