

Lrm Clickfest Again...
#241
Posted 08 March 2013 - 03:00 PM
#242
Posted 08 March 2013 - 03:03 PM
RickySpanish, on 08 March 2013 - 03:00 PM, said:
You just described the best way to use LRMs.
As a mid-short range weapons system, as close to their minimum of 180 as possible.
Though to be fair, at that range he could have mounted a pair of AC/20s or a bunch of medium lasers and hosed you as well.
#243
Posted 08 March 2013 - 03:07 PM
Dixie Normiss, on 07 March 2013 - 02:09 AM, said:

If you're so bad at the game that you have to use ECM to feel like you're having fun, maybe you should spend less time on the forums whining and more time on the battlefield honing your skill.
Or pick a different game. Gears Of War is pretty easy, you might like that.
#244
Posted 08 March 2013 - 03:14 PM
Monky, on 07 March 2013 - 02:52 AM, said:
Dude you're right... I have been experiencing this also. So weird.
#245
Posted 08 March 2013 - 03:34 PM
One Medic Army, on 08 March 2013 - 03:03 PM, said:
As a mid-short range weapons system, as close to their minimum of 180 as possible.
Though to be fair, at that range he could have mounted a pair of AC/20s or a bunch of medium lasers and hosed you as well.
AC20s don't reliably hit the ct and require manual aiming though.
#246
Posted 08 March 2013 - 03:39 PM
Tikkamasala, on 08 March 2013 - 03:34 PM, said:
Hitting someone 200m out with an AC/20 is pretty easy, especially if it's a large target like an Awesome.
Oh, and from my test runs on the training grounds I agree that the LRM spread is probably a bit too concentrated at the moment.
I'd test in actual game, but I crash to mechlab every time I enter a match since the patch.
#247
Posted 08 March 2013 - 03:42 PM
Pater Mors, on 08 March 2013 - 03:07 PM, said:

If you're so bad at the game that you have to use ECM to feel like you're having fun, maybe you should spend less time on the forums whining and more time on the battlefield honing your skill.
Or pick a different game. Gears Of War is pretty easy, you might like that.
HAHA you been playing this game a week and now your a pro? Ill look for you on the battlefield and we'll find out who should be playing Gears of War.
Suki, on 08 March 2013 - 08:47 AM, said:
Why hiding behind the cover vs LRMs is a problem and vs Gsuss/PPCs not?
I didn't say it was a problem I just said I don't think its as much fun a brawling.
#248
Posted 08 March 2013 - 03:51 PM
Mercules, on 08 March 2013 - 07:08 AM, said:
All I can say is that you probably have damaged and/or killed friendly mechs if you are LRMing from 900 meters out. Most often a friendly is also shooting the mech you are LRMing that far away unless you have 900 meters of LoS and sensor upgrades like BAP or the modules for range. Many times those two mechs are in spitting distance of each other and moving around. Your missiles drop in and will hit friendlies if they happen to be inbetween your target and you and when the target dies those missiles still fly in to the last location which is occasionally occupied by a friendly mech now.
As a Light Pilot, if I was holding a lock for LRM dumps I get the hell out of there the moment that mech drops because I know those LRMs are now on a final path that will end somewhere in the general area of where the mech was last targeted, which will be close, but not always where it died.
You also just admitted you don't use LRMs all that much. I would also say Elo is matching you up with some really bad players if you can stand in one spot and LRM that many to death. Most matches I play mechs launching LRMs are sniped and harassed by fast movers who flanked the team to remove the threat... like myself.
I may have hit friendlys inadvertently the few times I ever used LRMS but its only been a handful of times Ive ever used them. I really only use lazers because its the main thing that makes this game unique to me. Out of my 1300 kills Id bet 1200 of them were from lazers and the rest ballistics.
Elkarlo, on 08 March 2013 - 05:16 AM, said:
An AMS does 1.8 Damage if it shoots at 100 Meters, up to 5 for 200 Meters on a Missle Swarm according to the Defs.
A Narc Beacon got 2 Hitpoints, a Missle got 1 Hitpoint (SRM and LRM alike)
So you need to do 1 Hitpoint to shot down a Missle. The Problem is simply that a Missle Swarm is a Swam of lot of small moving Objects. And you are simply Blindfiring into it hoping to hit a Missle.
The Tighter the Missle Swarm the easier it is to Kill a Missle.
On a Dual ARLRM15 (30 Missles tight grouping) i was able to kill 1-2 Missles with an LBX shot, and with 4 M-Lasers in Dual Mounts which putt out an single beam with 10 Damage. (2 M-Laser in one Beam) i got another 2-4 Missles per try.
There was a Question a Month ago if it is possible to do it, and it is. But not the Gundam Manga Style that you shot every Missle down. My Flame had the best Setup i could think of and i got per volley the Volume of an additional AMS on Missles down.
Now with a little tighter Grouping of the Missles, it should be easier to kill more incomming Missles with an LBX or Beam Lasers.
Shot simply into the Cloud of incomming Missles and then go into cover. It is not a great Idea but it works when you are on your Path into cover to reduce the Damage you got from Missles. More a Last Chance Method then a good tactic.
And before the Missles still hit you on a small target but flew in a wide swarm.. now the flaw in a narrow Swarm all the time, making hitting them easier.
I had no idea we could shoot down missles with lazers etc. Thank you for the info Ill try it out tonight
#249
Posted 08 March 2013 - 05:34 PM
RagenBull, on 08 March 2013 - 10:37 AM, said:
YOu have to know 0 about your terrain to see if they are hitting you just look at the mech that is locked, you have all his info(what weapons he has, where he is dmged) or you can look at your crosshairs if they go red boom you are landing.
ni mean by guessing the missile's flight path to see if there are anything that could block it, such as hills or buildings
#250
Posted 08 March 2013 - 05:54 PM
One Medic Army, on 08 March 2013 - 03:39 PM, said:
Oh, and from my test runs on the training grounds I agree that the LRM spread is probably a bit too concentrated at the moment.
I'd test in actual game, but I crash to mechlab every time I enter a match since the patch.
an if you aim just above the cockpit, youre gotta get a kill lol Awesomes have huge heads
#251
Posted 08 March 2013 - 05:55 PM
Dixie Normiss, on 08 March 2013 - 03:42 PM, said:
HAHA you been playing this game a week and now your a pro? Ill look for you on the battlefield and we'll find out who should be playing Gears of War.
Anytime. Feel free to bring as much ECM as you feel you need to beat me.

#252
Posted 08 March 2013 - 08:28 PM
One Medic Army, on 08 March 2013 - 03:03 PM, said:
As a mid-short range weapons system, as close to their minimum of 180 as possible.
Though to be fair, at that range he could have mounted a pair of AC/20s or a bunch of medium lasers and hosed you as well.
The difference is that as long as someone can see your target, once you get lock you can pretty much fire those missiles as soon as you think they're going to hit - with or without LOS. The AC20 and any other weapon requires you to see the enemy at some point. I had a game earlier today with 6 kills and just over 900 damage where half of my targets never saw me, and a couple were as dumbfounded as me when the catapult wrecked my awesome on patch day. In fact the first player I killed was an Atlas out in the open with ECM who figured he could catch a few salvos and live while shooting his gauss at me, but on the third his CT exploded. A bad move on his part but being able to tear up the heaviest mech in the game so quickly was unnerving, especially because without Artemis I would've just given him a bit of an itch and the second and third salvos were launched without LOS once someone else painted him.
Edited by RickySpanish, 08 March 2013 - 08:29 PM.
#253
Posted 08 March 2013 - 08:30 PM
RickySpanish, on 08 March 2013 - 08:28 PM, said:
The difference is that as long as someone can see your target, once you get lock you can pretty much fire those missiles as soon as you think they're going to hit - with or without LOS. The AC20 and any other weapon requires you to see the enemy at some point. I had a game earlier today with 6 kills and just over 900 damage where half of my targets never saw me, and a couple were as dumbfounded as me when the catapult wrecked my awesome on patch day. In fact the first player I killed was an Atlas out in the open with ECM who figured he could catch a few salvos and live while shooting his gauss at me, but on the third his CT exploded. A bad move on his part but being able to tear up the heaviest mech in the game in so quickly was unnerving, especially because without Artemis I would've just given him a bit of an itch.
k, remove scouting and the ability for the scouts to relay targets. That kills the abiiity for LRMs to direct fire but youre gonna **** off the scouts for removing their role
Edited by Mechwarrior Buddah, 08 March 2013 - 08:30 PM.
#254
Posted 08 March 2013 - 09:23 PM
They need to increase the spread again... LRMs were perfectly balanced before this last patch. LRMs also seem to not be hitting friendlies anymore. It used to be if you got the "Incoming Missile" warning, you could park up the arse of an enemy Atlas and watch him burn... that doesn't seem to work anymore. In the above mentioned fight, I was literally face to face with an enemy mech, and he took absolutely zero damage... LRMs should certainly be a lot less precise then they currently are.
At the end of the day though, the biggest problem seems to be Alpine. There are so many problems with that map... invisible enemies make staying away from LRM boats just a wee bit tricky. Then there is the fact that hills seem to provide completely arbitrary cover on that map. So you thin your safe behind your 45+ degree hill than BLAMMO. Finally, outside of ECM, there are very few areas on that map that dont contain a 300+m killing zone you have to run through or you are wide open. When two volleys are putting down a heavy mech, the lack of cover is brutal.
Edited by Serapth, 08 March 2013 - 09:25 PM.
#255
Posted 08 March 2013 - 09:34 PM
Mechwarrior Buddah, on 08 March 2013 - 08:30 PM, said:
k, remove scouting and the ability for the scouts to relay targets. That kills the abiiity for LRMs to direct fire but youre gonna **** off the scouts for removing their role
I imagine a slightly less nuclear approach would be to take a look at Artemis...
#256
Posted 08 March 2013 - 09:38 PM
Tikkamasala, on 08 March 2013 - 03:34 PM, said:
AC20s don't reliably hit the ct and require manual aiming though.
Try to aim LRMs without manual aiming looking behid Youself and not on enemy and see how much locks You'll get.
To get the lock you have to hold the target 1-3-4 seconds right in the center of your targeting cursor. After you fire You have to hold the mouse over the target or you'll loose the lock and all the missiles you fired are gone in nowere.
#257
Posted 08 March 2013 - 09:41 PM
Mechwarrior Buddah, on 08 March 2013 - 08:30 PM, said:
k, remove scouting and the ability for the scouts to relay targets. That kills the abiiity for LRMs to direct fire but youre gonna **** off the scouts for removing their role
They already did it, didn't you know?
When scout locks the target Betty immediatly warns it and now scout have to duck undercover if the target saw him.
#258
Posted 08 March 2013 - 09:57 PM
Dixie Normiss, on 08 March 2013 - 03:51 PM, said:
You have barely used LRMs but you claim you know all about them. Nice.
Thanks for invalidating all your arguments in one fell swoop. I've used LRMs and mechs that don't use them. I've used mixed weapon systems where I only have a single launcher. I know what they use.
#259
Posted 08 March 2013 - 10:02 PM
So seriously...is it LRMs or is it you bro?
I know where i would bet.
Edit: Also, lasers unique? Lol?
Edited by SpiralRazor, 08 March 2013 - 10:02 PM.
#260
Posted 08 March 2013 - 10:10 PM
SpiralRazor, on 08 March 2013 - 10:02 PM, said:
So seriously...is it LRMs or is it you bro?
I know where i would bet.
Edit: Also, lasers unique? Lol?
You must be fighting some pretty terrible players (or just none that use LRMs + Artemis) if you've only died to LRMs once. I guarantee if one of those guys gets within 200-400m of you with Artemis and you aren't fighting around a flat out vertical obstruction you are toast. LRMs + Artemis have a creepy habit of twatting your centre and side torsos for absolutely ridiculous amounts of damage. That 100+ damage readout in the mechbay isn't far off.
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