Ok I know it’s not to much data since last update but this is my LRM experience
I played 70 matches since told update and there was possibly only two occasions when I was killed by LRM fire, not sure 100% cause I was being pounded with many other weapons at that time as well. I did got hit plenty of times not denying, but AMS together with some good old fashioned evasive maneuvers helped to minimize taken damage (even in an Atlas). I seen thousands of missile wasted as well fired like easy button that just doesn’t work sometimes apparently?
Now to add my experience of using LRM’s till now…
Atlas AS7-K ( BAP - NO MODULES ) 18 Matches / 20 Kills total damage dealt
7.201 ( I know it's not too much )
4 Weapon systems 3 used exclusively on that build since patch so have good comparison
1 X Gauss Rifle -
202 shots fired
135 hits for total damage of
1.874 accuracy
66.83%
2 X ER Large Lasers -
731 shots fired
647 hits for total damage of
3.494 accuracy
88.51%
1 X LRM 15+A
178 salvos of
2670 missiles fired from which only
842 found the target for
1.435 damage accuracy
31.54%
2 X Medium Lasers for close backup dealt
398 damage in total
Basically I think its very good support and situational weapon but definitely not OP
Well played can change the tide of a match but poorly used will be just wasted firepower and a nail to your coffin.
It can be effectively and brilliantly used by a good team to gain a victory, but it can be effectively countered by a good team as well.
It has 4 counters AMS, ECM, Mobility and Cover
(yes you have time to react... not like from incoming gauss round for example)
And you can think easy button but you still need to maintain lock nearly till hit, and when it is hot it is not always possible due to many other factors.
So I personally think Long Range Missiles are fine at the moment as they are.
To add finally I have seen other AS7-K Variant on the field other than mine
Edited by Furmansky, 12 March 2013 - 05:24 AM.