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Lrm Clickfest Again...


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#381 RickySpanish

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Posted 12 March 2013 - 02:24 PM

View PostNightcrept, on 12 March 2013 - 01:54 PM, said:

I do not think they need a nerf. AS I have repeated over and over and over we balanced them as close to perfection as we could get them back in nov just before the ecm patch.

All the lrm artemis changes in this past patch did was stop me from using a flight path glitch to cause more damage then I should.
It has not increased ct hit rate in the least.


I'd imagine that a patch that tightens the flight path on missiles so more of them hit the same location might mean that that location takes more damage, and as they have a tendency to head toward the middle point of a mech... Well you don't need a high Elo to figure that one out!

#382 Mercules

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Posted 12 March 2013 - 02:51 PM

View PostMax Genius, on 10 March 2013 - 08:10 PM, said:


Do you consider yourself a good LRM boat pilot? If not, then it again supports the point - not skilled with LRMs but able to do close damage with LOS weapons.

Answer me this? Which mech did you die more with - Treb 1 or Treb 2? I guess that you died more in Treb 1 since you actually had to put yourself in danger by engaging the enemy with that loadout. Treb 2 you probably died less in but you still caused similar damage - yes it's less - but still similar damage without being fired on.


Comparing the number of games to deaths I died more often in my LRM Treb. Your assumption is completely unfounded because in order to do that much damage with LRMs I have to expose myself to fire. With the AC/5 & PPC I could fire and duck behind cover immediately. With the LRMs I had to keep a lock on the enemy and if they were under ECM I had to hold tag on them the WHOLE TIME which meant being exposed for 4-5 seconds instead of 1 or 2.

Am I good with LRMs? Yes. I wait for the right moment to unleash them and so only need to carry 4 tons of Ammo. The issue is that even with a good lock there are several things my opponents can do to negate my shot. Not so with something like a PPC. By the time I have fired that, if my aim/lead was correct they are hit with no way to negate it.

#383 Zerstorer Stallin

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Posted 12 March 2013 - 02:56 PM

LRM's getting a boast has lead us back to more 3L's. Its the circle of life... or in this case MWO. Neither are balanced and someone hopefuly will someday pull their head out of their buttchecks and see that.

#384 liku

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Posted 12 March 2013 - 02:56 PM

long time since i player some stalker and was boating LRM. It was a ton of Fun (for me... but i didnt felt sorry for the poor guys running in the open....until the rain caught them :ph34r: )

You can laught at 1 LRM20 and 2 LRM from a Pretty Baby... but you'l die in second under the shotgunning rain of a 3H or 8R.

The toolkit for the LRM boat: Bap +tag+advsen+targ.decay Atremis+Los
Add some experience and situation awareness and.. you'l end at least with 4 kill and 2 assists :rolleyes: :angry: :lol: :D :) LRM :wub:


I got one in the tunnel B) on Frozen Colony :ph34r:

And that lovely commando with ECM who wanted to great me... forgot to take cover..and that only one salvo would be needed...
the guys who wanted to snipe me.. but was too close...and paid no attention to the dark clouds comin' full of metalic rain ;)

#385 liku

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Posted 12 March 2013 - 03:01 PM

end of my message..to much smileys in ^__`

After browling, it's so refreshing to plunder! I relly like this game, you can, snipe,annoy (light), harrass,cap,brawl i like that diversity ;) :)

#386 jay35

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Posted 12 March 2013 - 03:06 PM

Yup, LRMs are super annoying now. Makes me wish I had ECM on all my mechs. Any mech without it is just basically abused left and right unless it hides behind a hill and does nothing.

We basically have two OP items and if you don't have one, you get abused by the other.

Edited by jay35, 12 March 2013 - 03:07 PM.


#387 Calem

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Posted 12 March 2013 - 03:06 PM

I agree that matchmaking / Elo most likely influences how many LRMs you see in your games. It would be interesting to see a damage dealt by weapon type table for heavies and assaults, grouped into elo brackets of 5% over a fixed timeframe. My guess is it would show LRMs being responsible for a relatively large share of total damage done in the medium elo brackets and a very low relative damage share in the highest elo brackets. It would match people's perceptions, as there's both the "LRMs are overpowered" as well as the "LRMs aren't usable" people.

I wouldn't currently rebalance LRMs myself for a number of reasons. LRMs add meaning to a map's layout, plus state rewind will ultimately affect all other major weapons BUT *RMs in a positive way. So relatively, this is already weakening LRMs.

#388 Moromillas

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Posted 12 March 2013 - 03:10 PM

Step 1) Start up a match.
Step 2) Run out in the open.
Step 3) Fire all your weapons to draw attention to yourself.
Step 4) Slowly move over to the enemy in a linear fashion (make sure you don't use cover).
Step 5) Make an angry post on the forums and slag anyone that uses a long range weapon.

Mission Accomplished.

#389 liku

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Posted 12 March 2013 - 03:12 PM

ECM does nothing, any decent LRM user have tags and situational awareness. The only effect of ECM is having an ECM mech preventing your lock against other targets...but for that you have some laser and wingmate who:
1° will hit counter
2° kill that mech.


And the argument about cover... come on... play a bit more, every map have nice cover that will help you get that LRM boat... until...
1° he has situational awareness (picking the good place :D and killing you before you can reach it)
2° has other weapon
3° teamates again ;)


N.B. i always say "he" cause i still have to found a lady playing this game..and in our lovely Capelan nation, the women are taking care of themself waiting for their lovely pilot :)

#390 Theevenger

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Posted 12 March 2013 - 03:18 PM

View PostDixie Normiss, on 07 March 2013 - 02:09 AM, said:

Things were so close to balanced and matchs were fun but since the last patch its become an LRM clickfest again. I understand you guys need to put a weapon in the game for the kiddies that's easy to use and requires no skill but its killing the fun again. Its bad enough that LRMs force us to use only 5 out of the 64 mechs available since its crazy to fight without an ECM. I don't know how you should fix it this time just that 6 out of 8 mechs are boats each match again and theres no point in playing the game at the moment because of it. ;)
Edit - I did try AMS and they are worthless (Including double AMS) the only time I ever found AMS to work well is when this game first came out.

Edit - I know I can stick to cover the whole game that is the point of this topic that hiding from LRMs the whole match is boring and no fun.

Edit - Maybe Im not cool guy vet because I play PUGS but I have built up 42 mechs since the first week of open beta and I get a few kills most matchs.

Edit - Are people really arguing that it takes skill to use LRMS?? I threw a couple on to check out their damage and got 5 kills in 3 minutes and I haven't use them in 4 months so get serious. LOL

Edit - Keep in mind Im talking about PUG on PUG battles here, not the 8 Man Premade vs PUG battles because I agree that theres not much of anything OP when your 8 man is facing a PUG. lol


You know dude, I have never once run with an ECM Mech, and I have never once felt that I was at a disadvantage. I've played nearly a hundred hours, and I have almost 20 Mechs. You just need to learn how to use cover, purchase an AMS, and stay in a group of other people who have an AMS. If your entire Lance has an AMS, and stay within protective range of each other, you can effectively shoot down an entire salvo of LRM20s with your combined point defenses. Hell, on my Stalker-55 I can shoot down an entire salvo of LRM 10 on my own. You need an LRM 15 to even hit me.

Also:

Quote

Edit - I did try AMS and they are worthless (Including double AMS) the only time I ever found AMS to work well is when this game first came out.

Edit - I know I can stick to cover the whole game that is the point of this topic that hiding from LRMs the whole match is boring and no fun.


So...basically your argument is that it's no fun to not be able to walk straight across the battlefield doing whatever you want and not win? Grow up and learn that battle requires tactics.


Also: You can still hit someone you can't target with an LRM if you are good at predicting where they will be in a few seconds. Unlike SSRMs, you can fire LRMs without a lock. They will fly to where you were targetting when you launched. It is trivial to shoot an Atlas with LRMs if he is walking towards you. Point them at his feet or just in front of him. If he tries to stop to avoid them (he most likely won't) alternate salvoes between where you think he will be and where he is now. He'll have to pick one or the other, and some of your missiles will hit. If you have two missile pods, consider unlinking them so that you can have missiles in flight to both scenarios at once (him continuing forward vs standing still). And advantage of this is that shooting LRMs without lock is fire-and-forget, allowing you to go in and out of cover.

Yes, LRMs actually DO take some skill.

Edited by Theevenger, 12 March 2013 - 03:25 PM.


#391 MagicHamsta

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Posted 12 March 2013 - 03:22 PM

View PostOne Medic Army, on 07 March 2013 - 03:39 AM, said:

Ok, so on the testing grounds with 2x


Don't forget testing ground mechs don't even move.

#392 WVAnonymous

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Posted 12 March 2013 - 03:51 PM

View Postliku, on 12 March 2013 - 02:56 PM, said:


You can laught at 1 LRM20 and 2 LRM from a Pretty Baby... but you'l die in second under the shotgunning rain of a 3H or 8R.

The toolkit for the LRM boat: Bap +tag+advsen+targ.decay Atremis+Los
Add some experience and situation awareness and.. you'l end at least with 4 kill and 2 assists :rolleyes: :angry: :lol: :D :) LRM :wub:


I got one in the tunnel B) on Frozen Colony :ph34r:

And that lovely commando with ECM who wanted to great me... forgot to take cover..and that only one salvo would be needed...
the guys who wanted to snipe me.. but was too close...and paid no attention to the dark clouds comin' full of metalic rain ;)


Plus if you carry your own tag (PUG here) and many ECM people have inadequate situational awareness, I can keep you in the 180m to 250m doughnut for two LRM20 salvos, sometimes three (rarely need more). That's pretty terminal for any mech. It's lovely on Caustic Valley and sometimes on Alpine if there aren't too many snipers.

#393 liku

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Posted 12 March 2013 - 04:05 PM

i always carry the above mentionned when i boat or have LRM, except when i "wear" a Little shady single LRM5, then i only take a tag with me.

But boating is serious business..you have so few room for error...you odnt want your team to stop and come to rescue, as a serious boat you've pride.

anoter last tips: when you let an enemy at 20-38% and are almost certain your teamate will finish it without taking much damage, it's time to switch target, the kill doesnt matter, only team victory count!

#394 Void Angel

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Posted 12 March 2013 - 09:09 PM

View PostRickySpanish, on 12 March 2013 - 12:02 PM, said:


If you're within my LOS and more than 200 metres away, you're not going to be duking my laser bro.


Turquoise bicycle shoe fins actualize radishes greenly!

That still made more sense in regard to this conversation on LRMs than what you just said. "Bro." Also, no, you're not going to hit me consistently with your laser. I know this because you have issues "duking" LRMs. :)

Edited by Void Angel, 12 March 2013 - 09:12 PM.


#395 Mechwarrior Buddah

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Posted 12 March 2013 - 09:17 PM

View Postliku, on 12 March 2013 - 04:05 PM, said:

i always carry the above mentionned when i boat or have LRM, except when i "wear" a Little shady single LRM5, then i only take a tag with me.

But boating is serious business..you have so few room for error...you odnt want your team to stop and come to rescue, as a serious boat you've pride.

anoter last tips: when you let an enemy at 20-38% and are almost certain your teamate will finish it without taking much damage, it's time to switch target, the kill doesnt matter, only team victory count!


Posted Image

I dont always boat but when I do, I do it with pride

Edited by Mechwarrior Buddah, 12 March 2013 - 09:18 PM.


#396 Khan Reaper

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Posted 13 March 2013 - 12:09 AM

View PostFut, on 08 March 2013 - 10:12 AM, said:


Clearly you're not well informed on the subject. If you can launch LRMs at max range, and hit with every single missile, you're either firing on a player who's stationary and AFK, or you've got a truck-load of horseshoes up your ***.


The quote that made me log in after 9 pages of ridiculous. Made my night. Thanks!

#397 ijon

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Posted 13 March 2013 - 01:12 AM

isn't it cool to see them work again?

you will always encounter situations where all you can do is... 'whoops'; no matter what you are riding - no matter what gear you are facing.
especially when you are playing on your own.

beside the new tag, functional lrms actually raised chances again against separated targets out of ecm cover or hunting ravens and put some balance back.
the game was about to get extremely boring.

although my jenner tempts to explode somewhat faster, i'm enjoying it again.

if taking a look at the shiny new stats from my as7 rs, mainly accuracy, lrms arn't revealing any superior performance.
neither does my gaming experience. layout changes from time to time but thats nothing bad.

#398 StalaggtIKE

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Posted 13 March 2013 - 04:59 AM

This has already be stated before, however I'll just reiterate:
LRM received no changes this latest patch. The only difference that effects them, was a change in Artemis formation, which requires los. Take a look at the video below:

As you can see Artemis forms the missile up in a helix like formation. This means two things:
  • missiles impact in a tighter more uniform point
  • missiles no longer hit in one clump, but staggers
First off, you must allow the LRM pilot get los sight to you, without presenting a challenge (firing back). Next, the missiles come in at you and impact at a precise location. The missile formation staggers, giving you time to torso twist, in order spread the damage. Unlike lasers, the shooter can not compensate the aim to make up for your ability to shift the damage around prior to impact.

Edited by StalaggtIKE, 13 March 2013 - 05:04 AM.


#399 Thirteen

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Posted 13 March 2013 - 07:45 AM

View PostDixie Normiss, on 07 March 2013 - 02:09 AM, said:

Edit - I know I can stick to cover the whole game that is the point of this topic that hiding from LRMs the whole match is boring and no fun.


It's not about fun, it is about WAR

#400 PANZERBUNNY

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Posted 13 March 2013 - 08:00 AM

Is it raining in here or are we talking about LRM's again?

Yup. Thought so. Tear factory in full effect.





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