Jump to content

Welcome To The "goldmountain Mining Area" (Cry-Sdk Fanmap)


82 replies to this topic

#81 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 30 May 2013 - 11:53 AM

View PostAllfex, on 13 March 2013 - 08:35 AM, said:

Tryed another idea to fitt more the look of an old mining-area but not sure if i like it or not ;)

What do you think?
*yummy pic*


Try lightening up those rows of trees to give them a more natural feel, they look a bit regimented.
Maybe setup the odd rock here or there or some bushes, or try having one of your waterfalls here?

Anyhow, very nice work so far, keep it up !

#82 Source Control

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 115 posts
  • Google+: Link
  • LocationSTOP THE WHINING

Posted 30 May 2013 - 12:19 PM

View PostAllfex, on 31 March 2013 - 04:56 AM, said:

some trees (PGI content) added...

Posted Image


I want to fight other mechs here! This scene paints so many wonderful pictures of dead mechs half exposed in the water. I WANT THIS!

#83 Thomas Covenant

    Member

  • PipPipPipPipPipPipPipPip
  • 1,186 posts
  • Google+: Link
  • LocationOn an adventure.

Posted 30 May 2013 - 01:01 PM

View PostHammerSwarm, on 08 March 2013 - 01:16 PM, said:

If only PGI would/could find a way to work with dedicated fans on this stuff. Your map looks great. Keep the work coming!


If I could only like or +1 a single comment per month, maybe year, here it would be.

View PostAllfex, on 10 March 2013 - 09:52 AM, said:

Painted the detail in and put in some static's.

The biggest problem with this map is the scaling reference. Would love to test this out from a mech kind of view but...

Little vista from the middle of the map. Atm the color and saturation fits not really to mwo ;)

Posted Image


PGI, make it so.

Edited by Thomas Covenant, 30 May 2013 - 01:12 PM.






7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users