

Full Strength To Scrap Metal In 15 Seconds
#1
Posted 07 March 2013 - 08:24 AM
Now i favour the Heavy or Assault Mechs mainly because they can absorb insane amounts of damage.
But lately my enemy encounters haven't lasted for more then a few seconds. They all end the same.
- Encounter Enemy heavy or assault mech head on. (medium range usually)
- Enemy fires two or three shots. (I think its the A/C, but i could be very wrong)
- I'm dead.
Now i'm not sure if they are just getting lucky cockpit hits, or if there is some awesome weapon I have yet to discover.
I just wanted to know for anyone who's had the pleasure of destroying me,or anyone who has any advice.
On what kind of weapons are being used?
Are these kills just the equivalent to headshots in other FPS games which I have been the fun recipient of?
Thanks
#2
Posted 07 March 2013 - 08:28 AM
Show us your build and we can see if you'r doing anything wrong with it.
#3
Posted 07 March 2013 - 08:33 AM
2) Read the post screen. It tells you what weapons hit you and destroyed what.
3) Never stand still. I can 1 shot head shot many mechs. With the training ground this will become even more common as people learn the hit boxes.
4) Stay with support. ANY mech is dead in 10 seconds if its being shot at by 4-5 other mechs.
Look for a couple mistakes.
a ) Unprotected XL Engine. If you have XL pad it with heat sinks and other items that DONT explode.
b ) Review your armor. Did you allocate front/rear correct?
c ) Look for isolated exploding components. A gauss rifle, or a few tons of ammo alone in a torso is a quick death to a single crit.
Edited by Corison, 07 March 2013 - 09:36 AM.
#4
Posted 07 March 2013 - 08:33 AM
#5
Posted 07 March 2013 - 09:05 AM
I should warn you 4 SRM-6's can instantly kill lights and mediums in a single volley if they hit center torso full-on. At max armor the Atlas only has 120 armor in the center, which no one ever has it all on the front. That is 3 volleys if all take to the center torso. Two to take off the armor, a third to kill you.
You may also have an XL engine, which will have you killed pretty fast.
Edited by Koniving, 07 March 2013 - 09:24 AM.
#6
Posted 07 March 2013 - 09:15 AM
If you come around a corner, or over the top of a hill..etc, and you start to take enemy fire immediately - move your torso around to try and take the hits in your arms or side torsos. Really you want to try and limit the amount of fire any one area is taking at that time. It might not work the best, but it may buy you enough time to get out of their firing lane.
#7
Posted 07 March 2013 - 12:25 PM
Fut, on 07 March 2013 - 09:15 AM, said:
If you come around a corner, or over the top of a hill..etc, and you start to take enemy fire immediately - move your torso around to try and take the hits in your arms or side torsos. Really you want to try and limit the amount of fire any one area is taking at that time. It might not work the best, but it may buy you enough time to get out of their firing lane.
... and if you're in a Centurion, for god's sake turn that shield arm towards the incoming fire!
#8
Posted 07 March 2013 - 07:01 PM
But I sold the med lasers and machine gun. Then added a AC/10 & med pulse laser.
Now as for my play style I prefer to hide behind cover and pop out to fire off the PPC's and AC/10.
Then reverse behind cover. But its usually between this action that i've been sadly defeated.
Am i using a poor weapon combo for mid range?
Should i look into a different mech? (im kinda trying to save up for the Atlas next)
Should I change the armor settings? (i pretty much left it at default)
Thanks again
#9
Posted 07 March 2013 - 07:23 PM
#10
Posted 07 March 2013 - 07:27 PM
Cyper23, on 07 March 2013 - 07:01 PM, said:
But I sold the med lasers and machine gun. Then added a AC/10 & med pulse laser.
Now as for my play style I prefer to hide behind cover and pop out to fire off the PPC's and AC/10.
Then reverse behind cover. But its usually between this action that i've been sadly defeated.
Am i using a poor weapon combo for mid range?
Should i look into a different mech? (im kinda trying to save up for the Atlas next)
Should I change the armor settings? (i pretty much left it at default)
Thanks again
Reversing is probably your problem. You need to get out from behind ridges quick, and reverse is usually far too slow.
#11
Posted 07 March 2013 - 07:50 PM
#12
Posted 07 March 2013 - 07:57 PM
#13
Posted 07 March 2013 - 08:02 PM
I've died from Gauss at unbelievable ranges before just from lucky head shots. Your head is an easy target and your center torso is (for me at least) hard to protect with L and R torso when reversing in particular because it juts out from the front.
I've had this problem more with my K2 design than my missile variant.
I know the feeling and my K2 has max armor and yet at times I feel like I'm piloting a Galahad... or a medium mech.
#14
Posted 07 March 2013 - 11:15 PM
Cyper23, on 07 March 2013 - 07:01 PM, said:
But I sold the med lasers and machine gun. Then added a AC/10 & med pulse laser.
Now as for my play style I prefer to hide behind cover and pop out to fire off the PPC's and AC/10.
Then reverse behind cover. But its usually between this action that i've been sadly defeated.
Am i using a poor weapon combo for mid range?
Should i look into a different mech? (im kinda trying to save up for the Atlas next)
Should I change the armor settings? (i pretty much left it at default)
Thanks again
I think I actually killed you today, or someone like you. First off, Catapults aren't exactly the most durable chassis. The CT is very vulnerable and the cockpit hitbox is actually quite large compared to some other 'mechs (say, an Atlas). Dual Gauss or AC/20 will bring down a 'mech pretty much instantly, and if people are getting Artemis-focused missiles on you, that hurts a lot too.
When you reverse backwards, your 'mech slows down to a crawl, then slowly starts accelerating backwards. The issue with this is that half-decent snipers will be able to land a hit on you before you get back down the hill, and more-than-half-decent snipers can land a hit on your cockpit before you get back down the hill, because of that small window of time where you're effectively standing still (before reverse kicks in).
I suggest trying to not edge over the ridge too much if at all possible. Some people have been practicing headshotting Catapults since they're one of the most hated chassis due to the A1streak raidbosses, splatcats, KC20, and other such high-threat builds that need to be eliminated ASAP. I think that you might have a better chance staying alive in a Cataphract. The CT doesn't jut out in front as much as a Catapult, but the head hitbox is still vulnerable. I hope the Orion is the answer to our lack of heavies with decent hitboxes, but we'll see. The Catapult is a great candidate to put an XL engine in, since the side-torsos are so hard to hit compared to the CT. A faster engine might get you down the hill faster, giving you a better chance of survival against a good sniper.
Good hunting.
#15
Posted 08 March 2013 - 01:51 AM
But no matter what your build you need to remember 2 things:
- Your arm guns are great, if you can see it, you can shoot it, so edge over the top as little as possible, practice controlling this and you can expose very little of your mech and still get shots off.
-TWIST. If you start taking fire twist your torso left and right to spread the damage around, this is particularly easy in the catapult due to its good torso twist range and speed. If you have to reverse twist to the side while you do it to minimise head exposure.
#16
Posted 08 March 2013 - 02:08 AM
I have so many matches with a crit Head its insane...
Edited by Thorqemada, 08 March 2013 - 02:09 AM.
#17
Posted 08 March 2013 - 12:22 PM
Any time I strip a mech to reuse bits, I -always- bring up my saved build from smurfy when I refit the chasis for use. ... I also tend to make 3 or 4 stages of "build" with a new chasis so I can see what I can do for "free" when I buy it while I'm saving for DHS and Endo if needed, etc etc. The only stock chasis I think I've run were 2 Atlai, otherwise it's always a matter of stripping one weapon or another, adjusting armor, swapping engines (for ones I already own), adding ammo, etc etc.. all for "free" (or cheap) before I get to my final build.
#18
Posted 08 March 2013 - 12:37 PM
Another thing to consider is that you might be taking fire from more than one mech and not knowing it. With my Treb sniper I've taken to hanging back about 300-400 meters behind something like an Atlas and focus firing on whatever they are shooting. It's not obvious that my weapons are added into the mix with all the fire coming from the other mech.
#19
Posted 09 March 2013 - 12:36 AM
One time a single Jenner ran through our team and nearly crippled my atlas and took out two mechs before his team arrived and mopped up the rest of the mess. How is this even possible? =\
Edited by Alan Wagner, 09 March 2013 - 12:37 AM.
#20
Posted 09 March 2013 - 01:25 AM
How are you playing the game.
Also what are your internet connection (ping) and specs (computer hardware, mouse DPI settings, ets)?
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