The Next Consumables I Would Like To See - Infantry And Armor
#21
Posted 07 March 2013 - 02:42 PM
#22
Posted 07 March 2013 - 02:43 PM
Vassago Rain, on 07 March 2013 - 02:10 PM, said:
No, the original purpose was to fit the little japanese plastic toys they'd bought. There was no infantry or tanks until much later.
Machineguns and flamers both do 2 damage, but have the seriously serious drawback of practically no range. Please don't talk about BT ever again, thank you very much. It's obvious from threads like these that you people have never touched the game, and never will.
In battletech, infantry are a serious threat to mechs, and tanks post-3030 carry mech guns, fusion engines, serious levels of armor, and are much cheaper to field than mechs. Both are dangerous, and not NPC trash you grind your hero on for loot and EXP.
My Mistake. I only based my information on things like
http://www.sarna.net/wiki/MG
http://www.sarna.net/wiki/Locust
http://www.sarna.net/wiki/Firestarter
I apologize for basing my ideas on my original version of the TR 3025.
I'm clearly the d*ck here.
#23
Posted 07 March 2013 - 02:44 PM
While I would love to see this down the road, it wouldn't be made a priority any time soon.
#24
Posted 07 March 2013 - 02:46 PM
Peg Leg Pete, on 07 March 2013 - 02:43 PM, said:
My Mistake. I only based my information on things like
http://www.sarna.net/wiki/MG
http://www.sarna.net/wiki/Locust
http://www.sarna.net/wiki/Firestarter
I apologize for basing my ideas on my original version of the TR 3025.
I'm clearly the d*ck here.
You ever heard of battledroids? Of course you haven't.
Stop linking to sarna. Sarna's like wikipedia links. You lose instantly if you link there.
Even the goons know this, and by pretending that machineguns are 'anti-infantry,' you've proven that you have absolutely no idea how the game works, no matter if you own actual books or not.
#25
Posted 07 March 2013 - 02:46 PM
hmm...power armored jump infantry are...infantry...
so MG's are of enough caliber to punch through power armour...
20 to 40mm vehicle mounted machine gun arrays then - or twin 20mm ww2 style anti-air guns
Edited by Terror Teddy, 07 March 2013 - 02:49 PM.
#27
Posted 07 March 2013 - 02:48 PM
Vassago Rain, on 07 March 2013 - 01:50 PM, said:
Yes, because we only want to see Infantry and Vehicles to give us a reason to carry MG's.
I support this idea, and I love that you mocked it up to look like their consumables post
#29
Posted 07 March 2013 - 02:49 PM
#30
Posted 07 March 2013 - 02:51 PM
Vassago Rain, on 07 March 2013 - 01:58 PM, said:
This isn't league of legends.
but i want to shoot tiny people and baby tanks with my big mech weapons the numbers can float into the air and then when i've killed enough little infantry and smaller tanks I can head back to base and buy an item that gives me the ability to run 15% faster.
Then i can charge back up my lane and attack the er ppc turrets my own tiny men are getting gunned down by!
#32
Posted 07 March 2013 - 02:53 PM
Edited by verybad, 07 March 2013 - 02:53 PM.
#33
Posted 07 March 2013 - 02:53 PM
#35
Posted 07 March 2013 - 02:54 PM
Mongoose Trueborn, on 07 March 2013 - 01:57 PM, said:
Did I just hear a perfect example of a Push mission type?
Two bases which spawn some type of infantry, fast attack armor, and heavy armor. They will push to the other team's side. Once a base is taken out, the game is over. Four bases will exist, the HQ, barracks, and two different vehicle depots. Destroy one of those bases and they will no longer spawn.
Interestingly, I have never seen a Push style map with permanent deaths.
#36
Posted 07 March 2013 - 02:55 PM
Zyllos, on 07 March 2013 - 02:54 PM, said:
Did I just hear a perfect example of a Push mission type?
Two bases which spawn some type of infantry, fast attack armor, and heavy armor. They will push to the other team's side. Once a base is taken out, the game is over. Four bases will exist, the HQ, barracks, and two different vehicle depots. Destroy one of those bases and they will no longer spawn.
Interestingly, I have never seen a Push style map with permanent deaths.
It would probably require a drop ship mode added to it to work decently.
#37
Posted 07 March 2013 - 02:55 PM
Zyllos, on 07 March 2013 - 02:54 PM, said:
Did I just hear a perfect example of a Push mission type?
Two bases which spawn some type of infantry, fast attack armor, and heavy armor. They will push to the other team's side. Once a base is taken out, the game is over. Four bases will exist, the HQ, barracks, and two different vehicle depots. Destroy one of those bases and they will no longer spawn.
Interestingly, I have never seen a Push style map with permanent deaths.
thats because even one death on a push style map is instant victory for the team that kills said player.
Edit: fixed a pretty big deeerp
Edited by Sifright, 07 March 2013 - 03:05 PM.
#38
Posted 07 March 2013 - 02:59 PM
Vassago Rain, on 07 March 2013 - 02:46 PM, said:
You ever heard of battledroids? Of course you haven't.
Stop linking to sarna. Sarna's like wikipedia links. You lose instantly if you link there.
Even the goons know this, and by pretending that machineguns are 'anti-infantry,' you've proven that you have absolutely no idea how the game works, no matter if you own actual books or not.
You have a good point. Would you care to expand upon it and explain it to me?
#39
Posted 07 March 2013 - 03:00 PM
#40
Posted 07 March 2013 - 03:04 PM
Esplodin, on 07 March 2013 - 03:00 PM, said:
i hope to hell alpine is the biggest map size they are planning.
It's utterly devoid of features and you spend half the game wandering about searching for an enemy even if you are in a 150 kph mech. it's just not fun.
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