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Thermal / Night-Vision Modes - Feedback


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#381 carl kerensky

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Posted 10 March 2013 - 07:43 AM

this is great news. Love the screen shots. I think this is a good step forward.
Ck

#382 SolCrusher

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Posted 10 March 2013 - 08:21 AM

FYI .... limiting the vision will hamper killing those guys using AIMBOTs. How bout you fix that first.

#383 xxx WreckinBallRaj xxx

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Posted 10 March 2013 - 09:27 AM

They need changes. Thermal is too good; basically being Predator vision vs Mechs, and the Night Vision is useless due to having glare issues everywhere. Thermal needs a nerf, especially on normal/hot maps, and Night needs a good overhaul/buff.

#384 Rixsaw

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Posted 10 March 2013 - 09:40 AM

Dev's are ********* over this:

So they blind the snipers past 700 meters.

Thus reducing skill cap for this game, and making it more suited to old farts and kindergarten. Keep it up devs. But if you want to increase revenue, you must realize that your in game experience is not indicative of the higher tier players in game experience.

#385 Dulahan

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Posted 10 March 2013 - 09:43 AM

Not too happy with the changes for thematic reasons more than anything. In the novels Heat Vision is described as being very robust, to the point it can see a moving human in heat color view... and that's the 3020 era, give or take. Before Memory core and everything. As much as it was a big deal with us, it seems to often be described as one of the most common modes to run a mech in. I sorta thing the better option would have been just limiting the range if the main issue is stopping snipers.

Of course, 360 vision is also a thing in the books (based on a 160 degree screen). So I understand all things can't be possible.

And the other common viewtype is Metallic Scanning/view. So again, can't get full immersion.

#386 Ehjay_52

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Posted 10 March 2013 - 09:51 AM

Love the look of the new thermal/night vision coming out! Nice job!

#387 Glowhollow

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Posted 10 March 2013 - 01:31 PM

I haven't seen this ingame, but it looks promising. At the moment, the heat vision is too overpowered, because you can scout really good with this vision.

Hope the new vision will be heavily used !

#388 Star Captain Obvious Kerensky

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Posted 10 March 2013 - 05:16 PM

The new thermal vision: Because ECM needs to be just a bit better.

#389 Malcivious

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Posted 10 March 2013 - 07:00 PM

Yes, when I first started using Thermal Vision in River City Night and that other place with the wrecked sea ship I felt it was WAY too useful and needed a range nerf.

However, the color nerf is a bit overboard and will make it bland. I'd say go with the range nerf and see how that plays out. I'd just hate to run on Greyscale mode for most of River City Night, and during heavy snow storms in Frozen City.

#390 Rhent

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Posted 10 March 2013 - 07:02 PM

As it stands now, MWO maps greatly favor brawling due to the preponderance of cover and tunnels. There are few and far between avenues for long range fire. Now add in that ECM works as AE Stealth, which allows players to sneak in and easily kill other players at close range, sans if you are running night vision and you can see ECM sneaking up on you at range.

So, with the change to night vision, ECM is going to get buffed, buffed a lot for lights. What are the devs going to see in their stats with the change to night vision:
-An increase in srm, streaks, ppc and AC
-An increase in ECM equipped lights
-Most kills taking place in the 250M and less range

You will also see:
-A SRM Cat explosion greater than a jellyfish bloom off Japan to handle with the increase in ECM Lights

If the developers want to put in the nightvision change, then they have to create sniping avenues in the maps such that you can't get from point A to B without being exposed ONCE to sniper fire that is visible with the new night vision.

With the recent PPC change, I moved my SRM Cat to a tertiary position, because PPC/LRM/Streaks were a lot more viable. However with this new change, it is obvious that sniping is taking a hit and ECM is getting a buff and so you will be getting a lot more light packs again. So I'll be breaking out my light killing machine. Well, lights that are bad, which are 80% of them when fighting SRM Cats.

Lastly, whoever is running your gaming analytics as a Director, needs a lot of help. Its been a while since I've seen a game with such wild swings to gameplay mechanics.

#391 MischiefSC

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Posted 10 March 2013 - 07:09 PM

Love the visual enhancement changes. I'd love film grain removal even more from all vision modes please?

I do agree that this does exacerbate the issues with super team stealth shield ECM.

Give us expensive, heavy and cumbersome stealth armor that people can buy that affects their mech for that. Mech by mech basis. Maybe have it be slightly less effective or something but pretty much block radar detecting by hostiles outside of 50 or 100m without TAG/NARC, which lasts then until LOS is broken, then it must be re-established.

That, combined with these vision modes would be awesome.

#392 Zyllos

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Posted 10 March 2013 - 07:18 PM

The only problem I have with this is why limit Night Vision out to 700m?

Night vision is meant to be used like normal vision except during night. And anytime you would use normal vision, night vision is not going to help.

But the chance of thermal vision is extremely needed. And the idea of having a module upgrade thermal vision to color coded is a great idea.

#393 JohnnyC

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Posted 10 March 2013 - 08:34 PM

I like it. This is a very good change. Implement it and we'll test it out. ;)

#394 Kdogg788

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Posted 10 March 2013 - 10:36 PM

It might seem like much to some but the thing is in many maps everyone was just switching over to thermal and leaving it there for the whole game because night vision was more or less useless in most cases. They want you to use the night vision instead of swapping over to thermal and waiting for the blues to appear.

-k

#395 ArchAngelWC

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Posted 11 March 2013 - 06:04 AM

you really need to fix the zoom module now pls :)

#396 Comassion

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Posted 11 March 2013 - 08:11 AM

These changes look great - I am really getting tired of playing on just thermals most of the time when searching for people, I love how the game looks and I want to spend most of my time on normal vision.

#397 DMHas

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Posted 11 March 2013 - 08:49 AM

The new night vision system looks much better ! I don't use the currently night vision , because it isn't helpful.

#398 Zeh

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Posted 11 March 2013 - 09:29 AM

While this is great. It's still inexcusable for them to have max sight range being significantly lower than max weapon range. If a Gauss can shoot 2000m and an ERPPC can shoot 1620M (can't remember exactly), visibility needs to occur at LEAST at that range. Anything less I would consider broken.

The above is all assuming clear, high visibility conditions.

Edited by Zeh, 11 March 2013 - 11:30 AM.


#399 Wolfgang Landsknecht

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Posted 11 March 2013 - 11:04 AM

View PostZeh, on 11 March 2013 - 09:29 AM, said:

While this is great. It's still inexcusable for them to have max sight range being significantly lower than max weapon range. If a Gauss can shoot 2000m and an ERPPC can shoot 1620M (can't remember exactly), visibility needs to occur at LEAST at that range. Anything less I would consider broken.

Indeed. A powered-up Mech on a snow plain in good weather should be clearly visible for many kilometers using ANY vision mode. Anything else is just broken mechanics to badly fix other broken mechanics. Don't do it!

#400 Shismar

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Posted 11 March 2013 - 01:55 PM

View PostZeh, on 11 March 2013 - 09:29 AM, said:

While this is great. It's still inexcusable for them to have max sight range being significantly lower than max weapon range. If a Gauss can shoot 2000m and an ERPPC can shoot 1620M (can't remember exactly), visibility needs to occur at LEAST at that range. Anything less I would consider broken.

The above is all assuming clear, high visibility conditions.

I can see any mech in clear weather conditions all the way across maps. That is 1200-1400 m easily. Special sight modes do not need this, also some maps have conditions where sight is reduced on purpose.

To me it is working as intended. And no, you are not supposed to see everything to your max ballistics range (3x full damage range).





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