Make Machine Guns Have Between 1-2 Dps?
#41
Posted 11 March 2013 - 07:25 AM
/thread
#42
Posted 11 March 2013 - 08:15 AM
Royalewithcheese, on 08 March 2013 - 10:27 AM, said:
So you would add Heat to the MG then?
Otherwise, if it was EXACTLY like a SL, and you had a choice, why take the Heat additive based weapon, ever?
SL = damage="3" heatdamage="0" impulse="0.0" heat="2.0" cooldown="2.25" ammoType="" ammoPerShot="0" minRange="0" longRange="90" maxRange="180"
MG = damage="0.04" heatdamage="0" impulse="0.001" heat="0.0" cooldown="0.0" ammoType="MachineGunAmmo" ammoPerShot="1" minRange="0" longRange="90.0" maxRange="200.0"
#43
Posted 11 March 2013 - 08:26 AM
So, instead of 0.04, 0.08 and a higher RoF. Should make the weapon plenty useful.
#44
Posted 11 March 2013 - 04:47 PM
One ton of MWO's machine gun ammo holds 2000 rounds. One ton of TT's machine gun ammo holds 200 rounds. MWO's machine gone deals 0.04 damage per round fired. TT's machine gun deals 2 damage per round fired. One ton of MWO's ammo therefore holds 80 potential damage. One ton of TT's machine gun ammo holds 400 potential damage.
Just a further illustration that something is seriously wrong with MWO's machine gun.
#45
Posted 11 March 2013 - 06:30 PM
#46
Posted 11 March 2013 - 08:08 PM
#47
Posted 11 March 2013 - 08:33 PM
#48
Posted 13 March 2013 - 02:08 PM
ViKingOmega, on 11 March 2013 - 08:08 PM, said:
Yes. All other ballistic weapons got a major buff in DPS from the TT, machine guns only got 2x the DPS... It crazy. Buff MG DPS!
#49
Posted 13 March 2013 - 02:24 PM
focuspark, on 07 March 2013 - 11:37 PM, said:
The crit stuff would be fine if it actually hit the internals and not just the equipment in there. It does over 2 DPS as long as there's equipment to blow up. This would be fine if it were actually useful, but that's only going to be significant on places, where ammo is stored, so you can blow it all up really fast.
#50
Posted 13 March 2013 - 02:32 PM
#51
Posted 13 March 2013 - 04:39 PM
Put them on a light mech (4 MGs), and run circles around a target at 150 kph = larger target dies (if you buff the damage). It would only be a matter of time before you stripped every point of armor off that mech (not to mention destroyed its internals).
MGs are a novelty - they are meant to be slightly annoying but not a game changer. But increasing the damage while having it generate no heat and have no cool down? Absolutely no way!
Leave them the way they currently are.
Edited by HarmAssassin, 13 March 2013 - 04:42 PM.
#52
Posted 13 March 2013 - 05:36 PM
HarmAssassin, on 13 March 2013 - 04:39 PM, said:
Put them on a light mech (4 MGs), and run circles around a target at 150 kph = larger target dies (if you buff the damage). It would only be a matter of time before you stripped every point of armor off that mech (not to mention destroyed its internals).
MGs are a novelty - they are meant to be slightly annoying but not a game changer. But increasing the damage while having it generate no heat and have no cool down? Absolutely no way!
Leave them the way they currently are.
For the record, 1 A/C-2 has the same DPS as 4 suggested machine guns, significantly more range, and low heat, almost none on a mech that will have it+another weapon, and higher instant damage (which the A/C-2 only does 2, the lowest of anything in the game, other than Flamers and MGs, assuming you can keep a Medium Laser or Small Laser on target enough)
At the point you put 4 MGs+2-4 tons of ammo, it also takes up enough crits that some light mechs can't use FF armor, and then you have 4.5-7 tons used up, I'll take the A/C-2 any day right now.
Edited by ICEFANG13, 13 March 2013 - 06:49 PM.
#53
Posted 14 March 2013 - 08:17 AM
Either way, for its weight, size and heat you don't need to increase the DPS.
#54
Posted 14 March 2013 - 08:37 AM
Bobzilla, on 14 March 2013 - 08:17 AM, said:
Either way, for its weight, size and heat you don't need to increase the DPS.
Because Machine Guns spread out damage (like a Flamer, they are not accurate), and you have to hold it all the time, its real DPS to a part is far less than 1. I would choose a Small Laser still especially since 4 of them are about heat neutral anyway from double engines.
#55
Posted 15 March 2013 - 05:09 AM
ICEFANG13, on 14 March 2013 - 08:37 AM, said:
Because Machine Guns spread out damage (like a Flamer, they are not accurate), and you have to hold it all the time, its real DPS to a part is far less than 1. I would choose a Small Laser still especially since 4 of them are about heat neutral anyway from double engines.
The duration of the small laser is 0.75, so if the DPS was equal if you fired a MG for only 0.75 seconds a time but more often (less than 2 second cooldown) it would be equal, if not easier as your not waiting for the CD and miss any opportunites.
#56
Posted 15 March 2013 - 07:33 AM
Bobzilla, on 15 March 2013 - 05:09 AM, said:
The duration of the small laser is 0.75, so if the DPS was equal if you fired a MG for only 0.75 seconds a time but more often (less than 2 second cooldown) it would be equal, if not easier as your not waiting for the CD and miss any opportunites.
The DPS of a Small Laser is 1, and you have to focus for .75 seconds to preform it.
DPS of Machine Gun is .4, and you have to focus constantly to preform it.
Is that why Machine Guns are feared? If they had a DPS of one, I don't think it would be game breaking, unless the Jenner-F with 4 Smalls and 1 Large Pulse would be game breaking.
#57
Posted 15 March 2013 - 07:57 AM
well, i think it would make the mg more viable
even 0,75 dps would be an improvement
#58
Posted 15 March 2013 - 08:16 AM
#59
Posted 15 March 2013 - 09:14 AM
Edited by Pinselborste, 15 March 2013 - 09:22 AM.
#60
Posted 15 March 2013 - 11:57 AM
HarmAssassin, on 13 March 2013 - 04:39 PM, said:
Put them on a light mech (4 MGs), and run circles around a target at 150 kph = larger target dies (if you buff the damage). It would only be a matter of time before you stripped every point of armor off that mech (not to mention destroyed its internals).
MGs are a novelty - they are meant to be slightly annoying but not a game changer. But increasing the damage while having it generate no heat and have no cool down? Absolutely no way!
Leave them the way they currently are.
Except in the exact situation you describe, you would be spreading the puny 1 DPS all over the enemy mech, literally every part because of the MGs inherent I accuracy. If you seriously think that's a problem, pro tip you are horrible at this game dude.
Edited by Team Leader, 15 March 2013 - 11:57 AM.
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