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Make Machine Guns Have Between 1-2 Dps?


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Poll: Make Machine Guns have 1 DPS? (417 member(s) have cast votes)

Agree with the OP suggestion?

  1. YES (314 votes [92.08%] - View)

    Percentage of vote: 92.08%

  2. no (27 votes [7.92%] - View)

    Percentage of vote: 7.92%

  3. abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

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#41 Roland

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Posted 11 March 2013 - 07:25 AM

The MG should do the same damage as an AC/2, but with a max range of 90m.

/thread

#42 MaddMaxx

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Posted 11 March 2013 - 08:15 AM

View PostRoyalewithcheese, on 08 March 2013 - 10:27 AM, said:

My favorite machinegun fix suggestion is to make them fire in bursts and behave exactly like SLasers.


So you would add Heat to the MG then?

Otherwise, if it was EXACTLY like a SL, and you had a choice, why take the Heat additive based weapon, ever?

SL = damage="3" heatdamage="0" impulse="0.0" heat="2.0" cooldown="2.25" ammoType="" ammoPerShot="0" minRange="0" longRange="90" maxRange="180"

MG = damage="0.04" heatdamage="0" impulse="0.001" heat="0.0" cooldown="0.0" ammoType="MachineGunAmmo" ammoPerShot="1" minRange="0" longRange="90.0" maxRange="200.0"

#43 Darius Deadeye

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Posted 11 March 2013 - 08:26 AM

In my opinion: 1/3 increment in RoF and double current damage output.

So, instead of 0.04, 0.08 and a higher RoF. Should make the weapon plenty useful.

#44 CrazyPenguin

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Posted 11 March 2013 - 04:47 PM

I realized something today.

One ton of MWO's machine gun ammo holds 2000 rounds. One ton of TT's machine gun ammo holds 200 rounds. MWO's machine gone deals 0.04 damage per round fired. TT's machine gun deals 2 damage per round fired. One ton of MWO's ammo therefore holds 80 potential damage. One ton of TT's machine gun ammo holds 400 potential damage.

Just a further illustration that something is seriously wrong with MWO's machine gun.

#45 Deathlike

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Posted 11 March 2013 - 06:30 PM

You would think the math adds up, but it doesn't. Hence the problem at hand...

#46 ViKingOmega

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Posted 11 March 2013 - 08:08 PM

It suck that it is so hard to get the Devs to listen to the players of this game. I know that they are trying to balance the desires of all players and still keep the game working and fun to play. However, MGs have been useless from the start. They didnt follow TT rules which is fine, but if they are going to scale armor and weapons up in respect to the numbers then they need to do it in a consistent manner. Lets see the damage increased Devs. At least 1 DPS minimum.

#47 Aurrous

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Posted 11 March 2013 - 08:33 PM

i think the Damage PER SECOND is what screws up MG when the LAG translation of Seconds gets messed up.. 2 rounds out of 10 register and damage goes down the tube..

#48 Team Leader

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Posted 13 March 2013 - 02:08 PM

View PostViKingOmega, on 11 March 2013 - 08:08 PM, said:

It suck that it is so hard to get the Devs to listen to the players of this game. I know that they are trying to balance the desires of all players and still keep the game working and fun to play. However, MGs have been useless from the start. They didnt follow TT rules which is fine, but if they are going to scale armor and weapons up in respect to the numbers then they need to do it in a consistent manner. Lets see the damage increased Devs. At least 1 DPS minimum.

Yes. All other ballistic weapons got a major buff in DPS from the TT, machine guns only got 2x the DPS... It crazy. Buff MG DPS!

#49 ohtochooseaname

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Posted 13 March 2013 - 02:24 PM

View Postfocuspark, on 07 March 2013 - 11:37 PM, said:

I'd be happy with keeping the 0.4 DPS vs armor so long as it had something approaching AC/2 levels vs internals. Perhaps 3.0 DPS vs internals; but none of this crit stuff


The crit stuff would be fine if it actually hit the internals and not just the equipment in there. It does over 2 DPS as long as there's equipment to blow up. This would be fine if it were actually useful, but that's only going to be significant on places, where ammo is stored, so you can blow it all up really fast.

#50 ohtochooseaname

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Posted 13 March 2013 - 02:32 PM

The AC2, with 2 damage per 0.5 second got a 20x dps modifier....20!. This is almost 4x the buff of anything else in the game. This has to be justified by the fact that it takes up a ballistics hardpoint.. But...you know what else takes up a ballistics hardpoint?? The machine gun! Though, actually, they probably increased it so much due to the heat generated per damage, and how that's not much better than a 4x SL, for 7+ tons vs 2. (20 heat, 40 damage vs 32 heat, 48 damage)

#51 HarmAssassin

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Posted 13 March 2013 - 04:39 PM

Machine guns are too easy to keep on target, and since they don't have cool-downs and don't generate heat - it would be too easy to kill an enemy just by keeping your cursor on the target.

Put them on a light mech (4 MGs), and run circles around a target at 150 kph = larger target dies (if you buff the damage). It would only be a matter of time before you stripped every point of armor off that mech (not to mention destroyed its internals).

MGs are a novelty - they are meant to be slightly annoying but not a game changer. But increasing the damage while having it generate no heat and have no cool down? Absolutely no way!

Leave them the way they currently are.

Edited by HarmAssassin, 13 March 2013 - 04:42 PM.


#52 ICEFANG13

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Posted 13 March 2013 - 05:36 PM

View PostHarmAssassin, on 13 March 2013 - 04:39 PM, said:

Machine guns are too easy to keep on target, and since they don't have cool-downs and don't generate heat - it would be too easy to kill an enemy just by keeping your cursor on the target.

Put them on a light mech (4 MGs), and run circles around a target at 150 kph = larger target dies (if you buff the damage). It would only be a matter of time before you stripped every point of armor off that mech (not to mention destroyed its internals).

MGs are a novelty - they are meant to be slightly annoying but not a game changer. But increasing the damage while having it generate no heat and have no cool down? Absolutely no way!

Leave them the way they currently are.


For the record, 1 A/C-2 has the same DPS as 4 suggested machine guns, significantly more range, and low heat, almost none on a mech that will have it+another weapon, and higher instant damage (which the A/C-2 only does 2, the lowest of anything in the game, other than Flamers and MGs, assuming you can keep a Medium Laser or Small Laser on target enough)

At the point you put 4 MGs+2-4 tons of ammo, it also takes up enough crits that some light mechs can't use FF armor, and then you have 4.5-7 tons used up, I'll take the A/C-2 any day right now.

Edited by ICEFANG13, 13 March 2013 - 06:49 PM.


#53 Bobzilla

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Posted 14 March 2013 - 08:17 AM

If MG's are 1 DPS they will be the same dps as small lasers but with no heat. A small laser takes 7.5 tons and 8 slots to be heat netral, as appose the the MG with 2000 rounds being 1.5 tons and 2 slots. If MG's dps is raised to one its slots take 7 slots and tons be increased to 6.5 to be balanced. OR increase its heat to 1.75 ish.

Either way, for its weight, size and heat you don't need to increase the DPS.

#54 ICEFANG13

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Posted 14 March 2013 - 08:37 AM

View PostBobzilla, on 14 March 2013 - 08:17 AM, said:

If MG's are 1 DPS they will be the same dps as small lasers but with no heat. A small laser takes 7.5 tons and 8 slots to be heat netral, as appose the the MG with 2000 rounds being 1.5 tons and 2 slots. If MG's dps is raised to one its slots take 7 slots and tons be increased to 6.5 to be balanced. OR increase its heat to 1.75 ish.

Either way, for its weight, size and heat you don't need to increase the DPS.


Because Machine Guns spread out damage (like a Flamer, they are not accurate), and you have to hold it all the time, its real DPS to a part is far less than 1. I would choose a Small Laser still especially since 4 of them are about heat neutral anyway from double engines.

#55 Bobzilla

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Posted 15 March 2013 - 05:09 AM

View PostICEFANG13, on 14 March 2013 - 08:37 AM, said:


Because Machine Guns spread out damage (like a Flamer, they are not accurate), and you have to hold it all the time, its real DPS to a part is far less than 1. I would choose a Small Laser still especially since 4 of them are about heat neutral anyway from double engines.


The duration of the small laser is 0.75, so if the DPS was equal if you fired a MG for only 0.75 seconds a time but more often (less than 2 second cooldown) it would be equal, if not easier as your not waiting for the CD and miss any opportunites.

#56 ICEFANG13

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Posted 15 March 2013 - 07:33 AM

View PostBobzilla, on 15 March 2013 - 05:09 AM, said:


The duration of the small laser is 0.75, so if the DPS was equal if you fired a MG for only 0.75 seconds a time but more often (less than 2 second cooldown) it would be equal, if not easier as your not waiting for the CD and miss any opportunites.


The DPS of a Small Laser is 1, and you have to focus for .75 seconds to preform it.

DPS of Machine Gun is .4, and you have to focus constantly to preform it.

Is that why Machine Guns are feared? If they had a DPS of one, I don't think it would be game breaking, unless the Jenner-F with 4 Smalls and 1 Large Pulse would be game breaking.

#57 Iacov

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Posted 15 March 2013 - 07:57 AM

if the damage is 1 per second and not per bullet/shot...
well, i think it would make the mg more viable
even 0,75 dps would be an improvement

#58 Kogru

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Posted 15 March 2013 - 08:16 AM

Instead of making MGs do more dps, maybe give them a role in the game? like putting in structures, vehicles, infantry around cap points that you would kill with a machine gun easilly.

#59 Pinselborste

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Posted 15 March 2013 - 09:14 AM

the mg really needs dps of 1, but also the ammo per ton has to be tweaked than to be at 150 damage like the other balistics.

Edited by Pinselborste, 15 March 2013 - 09:22 AM.


#60 Team Leader

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Posted 15 March 2013 - 11:57 AM

View PostHarmAssassin, on 13 March 2013 - 04:39 PM, said:

Machine guns are too easy to keep on target, and since they don't have cool-downs and don't generate heat - it would be too easy to kill an enemy just by keeping your cursor on the target.

Put them on a light mech (4 MGs), and run circles around a target at 150 kph = larger target dies (if you buff the damage). It would only be a matter of time before you stripped every point of armor off that mech (not to mention destroyed its internals).

MGs are a novelty - they are meant to be slightly annoying but not a game changer. But increasing the damage while having it generate no heat and have no cool down? Absolutely no way!

Leave them the way they currently are.

Except in the exact situation you describe, you would be spreading the puny 1 DPS all over the enemy mech, literally every part because of the MGs inherent I accuracy. If you seriously think that's a problem, pro tip you are horrible at this game dude.

Edited by Team Leader, 15 March 2013 - 11:57 AM.






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