Straften, on 18 April 2013 - 09:07 AM, said:
And then you will have 6 machine gun DD running around with a sustainable damage output of 9. No. That is ridiculous. In a sustained trade, that is 50% more damage than 5 large lasers. Do you really want them to be that powerful?
Why don't you reconsider your idea, and place it at 0.08. This would get a yes vote from me, as it would double the damage already. Your number though, are clearly asking for Machineguns: Online. No thanks.
I made that mech for you!
http://mwo.smurfy-ne...0774372279af5ff
Of course it moves a bit slower, but has more range, by a lot, give it a go and let me know how game breaking it is ok?
SirLANsalot, on 18 April 2013 - 09:16 AM, said:
then you do have the misguided idea that every gun must be viable and useful. For some guns to shine and "be good" others must be "bad" then. Example is the Small Laser and Small Pulse Laser, nither are good guns and one is the same tonnage as a medium laser. You don't see people asking for smalls to be made "viable", even though they are peices of crap BECASUE of its brother the medium. Same thing happening here, only in ballistics world everything is heavier due to the lack of heat generation.
Also as to address the MG "issue". No matter how strong you make MG's they will suffer from the same thing every other ballistics suffers from. Targeting. You must keep your weapon on target the entier time to keep damage going. Look at the AC2, the true anti mech MG, you must keep its 2 damaging shot on target the whole time to even make an enemy mech blink.
Small Lasers are amazing weapons, Small Pulse Lasers are terrible.
Edited by ICEFANG13, 18 April 2013 - 09:53 AM.