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How About Some Simple, Logical Changes That Should Have Been Done Long Ago


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#21 Dr Warp Effect

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Posted 08 March 2013 - 08:12 AM

Mercules, IF I could see mechs behind me in the minimap because my teammates had them in view then I could live with the "team" approach. My problem is that usually my minimap does not display enemy mechs no matter how many teammates can see them.

Left Lucy: Have PhD in Philosophy. I know what logic means, have several formal graduate courses in it. I am claiming that having targeting info available while looking at targets is better than having such info in more than 1 place.

Edited by Dr Warp Effect, 08 March 2013 - 08:15 AM.


#22 IceSerpent

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Posted 08 March 2013 - 08:13 AM

View PostDr Warp Effect, on 08 March 2013 - 07:39 AM, said:

1. Color code chat so that you know what team someone is on, especially kill spam


Would be nice, but not a big deal for me.

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2. No futuristic war machine would be vulnerable because a light mech ran up under its guns (more depression in weapons systems, guided munitions, weapons in legs, etc.)


No, that's just a request for ezmode ™.

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3. No targeting system could be defeated by coming up from behind, radar is 360, cameras in back, whatever (heck even a rearview mirror system would prevent that)


Same as #2. Besides, radar is directional - if you want 360 coverage, you need a rotating antenna.

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4. ECM as effective as in this game now would mean the end of battle by such machines


ECM doesn't affect you a whole lot unless you are packing guided missiles. That being said, ECM should not completely prevent missile locks. If PGI wants to introduce Angel ECM at this point in the timeline (which is a debatable idea by itself), at the very least it should act like Angel ECM.

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5. Vision systems such as night vision would have filters so that bright weapons flashes would not blind you


Yeah, they should, but night vision is not very useful, so it's a small matter.

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6. The heat monitor in the HUD would NOT be uselessly at the bottom but would be a circle around your reticle that you could constantly monitor without taking eyes off targets, this is not a matter of convenience, it is a matter of life and death.


Only as an option. I prefer my heat monitor to stay where it is - it has always been in that spot in MW games.

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7. Chat should be T for team and y (yell) for all (yes I know those keys can be reassigned)


Not an issue - just reassign the keys.

#23 Dr Warp Effect

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Posted 08 March 2013 - 08:17 AM

IceSerpent: You can still get 360 coverage even with fixed radar by using multiple radar.

EZmode? You are kidding right? You really want the game to achieve difficulty by having illogical game systems instead of difficulty based on logical game dynamics?

Edited by Dr Warp Effect, 08 March 2013 - 08:20 AM.


#24 GhostFacedNinja

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Posted 08 March 2013 - 08:17 AM

Agree 100% with the colour coded chat thing. I would also say the current blue they have for team mates is HORRIBLE and hurts my eyes trying to read it.

The rest of the stuff... Complaining about realism. Hmmm you are driving around in a giant robot which is literally THE worst design for an armoured vehicle that you can think of. That would in reality, not be able to pick up one foot without falling on it's face.

#25 MaddMaxx

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Posted 08 March 2013 - 08:18 AM

The difference between the "80's" level tech and the Tech level 1000 years later issue is quickly resolved by reading up on the the "Succession Wars" Some 300 years of everyone in the Inner Sphere laying waste to almost everything man had technologically.

The re-build is ongoing. :ph34r:

Edited by MaddMaxx, 08 March 2013 - 08:22 AM.


#26 MaddMaxx

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Posted 08 March 2013 - 08:21 AM

View PostDr Warp Effect, on 08 March 2013 - 08:17 AM, said:

IceSerpent: You can still get 360 coverage even with fixed radar by using multiple radar.


That works. First one is 180 forward and is built in. The next one, and each after are 45o each and weigh 5t. How many would you like installed? :ph34r:

P.S. Word is rear-view is getting a serious look into. Maybe close. :D

#27 Dr Warp Effect

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Posted 08 March 2013 - 08:23 AM

Ghostfacedninja: I am NOT complaining about lack of realism per se, yes it is a mech after all. BUT, the thing about reality is that it has a natural consistency that is best mimicked in games as much as possible to help them be consistent worlds other than changes made to increase playability.

#28 Mercules

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Posted 08 March 2013 - 08:24 AM

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

Mercules, IF I could see mechs behind me in the minimap because my teammates had them in view then I could live with the "team" approach. My problem is that usually my minimap does not display enemy mechs no matter how many teammates can see them.


It actually does if your teammates "share" their information with you via the pseudo C3 system MWO mechs have which means hitting the "R" key to sensor lock said mechs. If your teammates are not doing this... they are bad teammates. It's not passive participation in teamwork, it's active.

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

Left Lucy: Have PhD in Philosophy. I know what logic means, have several formal graduate courses in it. I am claiming that having targeting info available while looking at targets is better than having such info in more than 1 place.


That would depend. Notice when they started to put HUD displays on your common vehicle they discovered that the HUD was causing some drivers to become less aware. Most vehicles these days settle for having moved "dash" dials and gauges upward to just under the window frame for most viewers instead of in their actual field of view.

Clutter can easily become an issue and when something doesn't need to be be constantly monitored it doesn't need to block my sight. I would actually prefer to move 90% of the HUD info off the existing reticle and towards the sides of the screen where I could check it if needed. I don't need 6 markers lighting up to show which weapon groups are in range and which are not. I know that without using those for the very simple range finder that tells me exactly how far that target is.

#29 Pan

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Posted 08 March 2013 - 08:26 AM

Coconut monkey laughs in the face of logic

#30 Chip Danger

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Posted 08 March 2013 - 08:29 AM

View PostDr Warp Effect, on 08 March 2013 - 07:46 AM, said:

Left Lucy, true but irrelevant to my post as these changes are far more logical than current systems.



Taking out the ability to get in behind a team would make light mechs useless. This is why the system is the way it is. If there was nothing to give you that O **** feeling most of us would stop playing.

#31 Dr Warp Effect

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Posted 08 March 2013 - 08:33 AM

Mercules: Excellent post about clutter. I agree. Probably what I would really like is a customizable HUD that has what I want there and not the stuff I don't want that would let you do the same. I also don't need a constant weapon range reminder and do not find it useful.

Rizzwind, In WoT lights are still effective with exactly the type system I am talking about. Indeed, with the limitations of a mech that tanks don't have, lights would still work better here than there.

#32 Lyrik

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Posted 08 March 2013 - 08:34 AM

View PostAgent 0 Fortune, on 08 March 2013 - 08:11 AM, said:

1. I think all chat should be team chat (no enemy chat at all), but PGI beleives freedom of speach includes requiring someone to listen.


No All Chat? I would miss the occasional fun trash talking :-) But an option to hide it would make everyone happy :-)

#33 Chip Danger

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Posted 08 March 2013 - 08:42 AM

[Yeah, they should, but night vision is not very useful, so it's a small matter.]


Check out the new thread on Vision in the command chair. Heat is getting a better version. I'm sure everyone that likes the sniping dumb down one is going to brown there pants when they can't see past 700m. Night is also getting a rework.

Edited by Rizzwind, 08 March 2013 - 08:42 AM.


#34 Lyrik

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Posted 08 March 2013 - 08:52 AM

View PostRizzwind, on 08 March 2013 - 08:42 AM, said:

[Yeah, they should, but night vision is not very useful, so it's a small matter.]


Check out the new thread on Vision in the command chair. Heat is getting a better version. I'm sure everyone that likes the sniping dumb down one is going to brown there pants when they can't see past 700m. Night is also getting a rework.


Oh yeah, we will see a lot of whiners after the visionmodes patch xD

Edited by Lyrik, 08 March 2013 - 08:53 AM.


#35 Mercules

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Posted 08 March 2013 - 08:56 AM

View PostDr Warp Effect, on 08 March 2013 - 07:39 AM, said:

1. Color code chat so that you know what team someone is on, especially kill spam


Agree... but... Beta. Recommend it and when there is an open slot in some development schedule they will probably add it in.

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

2. No futuristic war machine would be vulnerable because a light mech ran up under its guns (more depression in weapons systems, guided munitions, weapons in legs, etc.)
Battlemechs can kick and punch. Simulations in a computer game are a bit more limited in how they move. Collisions used to be in the game and small mechs would not run up to larger ones or get run over. Collisions will come back but they needed to fix issues with them.

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

3. No targeting system could be defeated by coming up from behind, radar is 360, cameras in back, whatever (heck even a rearview mirror system would prevent that)
Many RL targeting systems are and I have explained they did this because of the desire to create a teamwork environment. I prefer it.

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

4. ECM as effective as in this game now would mean the end of battle by such machines
For this you need to explain your logic that lead to this conclusion. I can't make that assumption based off what I know about ECM and Battlemechs in this game.

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

5. Vision systems such as night vision would have filters so that bright weapons flashes would not blind you


Changing. Check out the Command Chair.

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

6. The heat monitor in the HUD would NOT be uselessly at the bottom but would be a circle around your reticle that you could constantly monitor without taking eyes off targets, this is not a matter of convenience, it is a matter of life and death.
We discussed this, I would like a more customizable HUD... but... Beta.

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

7. Chat should be T for team and y (yell) for all (yes I know those keys can be reassigned)
T should be for Target(and is on my computer). The ability to assign keys really takes any of the "This key should be for this command." discussions out of the way.

View PostDr Warp Effect, on 08 March 2013 - 08:12 AM, said:

I would be interested in responses that show why the game does not have the features listed above.


Some of the issues mentioned can be explained by choices for game design, limitations in the game engine(no PiP support for Cryengine 3), or the fact that this is still a Beta and lacking some basic functions. :ph34r:

#36 Deathlike

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Posted 08 March 2013 - 09:13 AM

Even a cheap colored red (enemy) with the letter "E" or blue (team) box with the letter "T" next to the name showing who said/killed what would be better than what we have now.

Then again, this is the same system that brought your a poor man's messaging system that most resembles "Bueller... Bueller... Bueller..?"

#37 Vizzini

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Posted 08 March 2013 - 09:36 AM

View PostLefty Lucy, on 08 March 2013 - 08:11 AM, said:


That word, you keep using it. I do not think it means what you think it means.


Huh?

#38 Deathlike

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Posted 08 March 2013 - 09:53 AM

View PostVizzini, on 08 March 2013 - 09:36 AM, said:


Huh?


Logical (the word).

#39 Dr Warp Effect

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Posted 08 March 2013 - 10:26 AM

Mercules: I know this is a beta. But it is such an odd beta. They are selling stuff as fast as they can and developing even more to sell while not making changes that early and sustained feedback indicated should be made long ago. They have made changes that swung useful builds to useless and vice versa without rhyme or reason. They hold to some BT concepts that are not workable in an MMO and then abandon BT concepts that would make the game better. The entire project reeks of the inefficient "minimum viable product" approach they committed to from the beginning. But, just to show you I know its a beta, consider the fact that my original post gives a list of 7 improvements they should make. At some point in a feedback cycle, saying "its just a beta" no longer cuts it as an excuse.

#40 FucshiaNuke

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Posted 08 March 2013 - 10:43 AM

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