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#301 bloodnor

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Posted 15 May 2013 - 04:53 AM

July is looking good for patches/updates. thank you PGI for the birthday present.

#302 Liberator

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Posted 15 May 2013 - 05:45 AM

View PostGyrok, on 11 May 2013 - 07:40 PM, said:

Unreadable...


We do not bring realism into games about giant robots piloted by space nobles.

But as we have allready started this little inane talk about jump jets; they should not be on\off like they are now, as boosting to max height and then running out of juice midair would be a DISASTER that should put severe stress on the myomer bundles, and even snap internal structure joints.

Jump jets should be automated by the computer so there are allways reserves to do a controlled decent, this more linear curve should be balanced out with much greater flight time, like mechs had in TT.

Shutting down midair would result in tumbling and damage to the side the mech lands on.

Such attention to detail is what would make the game stand out.

#303 Koniving

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Posted 15 May 2013 - 08:35 AM

View PostSyllogy, on 08 March 2013 - 08:38 AM, said:

  • Flamer Changes within 90 days: Heat enemy up to 90% Cap. More Flamers gets there faster.



Link! O_O Want to read on it.

Posted Image

My flamers need love!
Shot by Lordred. Flamer Jager, Stalker copyright Koniving.
Flamer Awesome idea by Lordred, but the ones in shots spread around are me.

Edited by Koniving, 15 May 2013 - 08:36 AM.


#304 Koniving

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Posted 16 May 2013 - 08:12 AM

Thanks much! Btw the above shot and Flamer Awesomes are found here in screenshots, and the Flamer Awesome's first trial run is here in in two player split-screen video!

#305 Gyrok

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Posted 18 May 2013 - 01:47 PM

View PostLiberator, on 15 May 2013 - 05:45 AM, said:


We do not bring realism into games about giant robots piloted by space nobles.

But as we have allready started this little inane talk about jump jets; they should not be on\off like they are now, as boosting to max height and then running out of juice midair would be a DISASTER that should put severe stress on the myomer bundles, and even snap internal structure joints.

Jump jets should be automated by the computer so there are allways reserves to do a controlled decent, this more linear curve should be balanced out with much greater flight time, like mechs had in TT.

Shutting down midair would result in tumbling and damage to the side the mech lands on.

Such attention to detail is what would make the game stand out.


I am firmly convinced that physics existed in BT.

Either way, you bring about a point that I had basically glossed over...perhaps putting a more "laymen" spin on it would have been able to reach the intended audience better.

#306 Lysol

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Posted 19 May 2013 - 09:25 PM

sweet

#307 deforce

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Posted 20 May 2013 - 10:19 AM

good job tracking all of this from the MANY MANY sources devs release thier info from...... Just wondering why is has to be a user who creates a more complete and organized content/bug fix/feature tracker than the dev team....

#308 Av4tar

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Posted 20 May 2013 - 11:05 AM

wasnt there something about changing Jagermech jm6-s 4E to 2E slots?

#309 RGoulet

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Posted 20 May 2013 - 12:22 PM

I dunno, if the cluster eff of a forum is any indicator of how these guys organize their efforts on the game, then I am not at all surprised it takes them forever to get any feature released to beta

#310 Syllogy

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Posted 20 May 2013 - 12:23 PM

View Postdeforce, on 20 May 2013 - 10:19 AM, said:

Just wondering why is has to be a user who creates a more complete and organized content/bug fix/feature tracker than the dev team....


My best guess is that this allows the devs to maintain plausible deniability for a variety of those features that I hear about on streams, during twitch events, etc. that they are not ready to announce or give details for.

#311 Sephlock

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Posted 20 May 2013 - 01:00 PM

View PostSyllogy, on 15 March 2013 - 10:16 AM, said:



Bryan explains that in the NGNG Podcast link that I included.


Explain it for us!

#312 Sephlock

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Posted 20 May 2013 - 01:04 PM

If they implement DFA, they need to combine the mechanic with melee, so I can have a MASC using, Jump jetting, dual axe wielding mech called "The Night NInja".

#313 Deathlike

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Posted 20 May 2013 - 02:53 PM

View Postdeforce, on 20 May 2013 - 10:19 AM, said:

good job tracking all of this from the MANY MANY sources devs release thier info from...... Just wondering why is has to be a user who creates a more complete and organized content/bug fix/feature tracker than the dev team....


They are their own worst PR nightmare. That's very apparent.

You know, if they said it, it can't hurt to put the common disclaimers (all ideas are not final etc.), but what tends to happen is that they don't seem to let us know of other ideas they have come across and considered... so we simply come to the conclusion that they are dead set on the idea they plan to implement.

#314 Mechteric

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Posted 21 May 2013 - 06:10 AM

View Posted3n1, on 20 May 2013 - 11:05 AM, said:

wasnt there something about changing Jagermech jm6-s 4E to 2E slots?


Why would they do that? Pretty sure someone made this up out of thin air. The other two jagers have a total of 8 hardpoints, so its balanced against that notion.

Edited by CapperDeluxe, 21 May 2013 - 06:12 AM.


#315 Blue Footed Booby

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Posted 22 May 2013 - 04:49 AM

I read "Moving Platforms on Maps" and imagined some kind of horrifying Mario 64 level with poptarting koopa troopas. I have no idea where they're going with that. Lava flows in the volcano level? Floating asteroids with bridges between?

#316 Syllogy

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Posted 22 May 2013 - 05:02 AM

I think they are talking more along the lines of trains, aircraft, and dropships.

#317 Soy

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Posted 25 May 2013 - 12:58 PM

The **** is with the ads basically right in the middle of the OP, ugh.

#318 HellJumper

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Posted 26 May 2013 - 05:01 AM

can you tell us what Hero mech is coming in 4th june updated??

(i need to buy MC)

#319 White Bear 84

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Posted 26 May 2013 - 05:28 PM

View PostSyllogy, on 20 May 2013 - 12:23 PM, said:


My best guess is that this allows the devs to maintain plausible deniability for a variety of those features that I hear about on streams, during twitch events, etc. that they are not ready to announce or give details for.


More than likely. I can speak from first hand experience - Unless a product can be 100% gauranteed you dont mention it. PGI have learnt in the past that making commitment statements can bite them hard unless they are met on time. That said, they do provide regular command chair update posts. I think they are more concerned with letting us know about the content coming up in the near future rather than everything that is way way off - that and the fact that community warfare is so secretive right now! :)

#320 Novaspawn

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Posted 27 May 2013 - 12:17 PM

Very informative post! +1

I'm excited for the UI 2.0 and Competitive Gaming feel once MWO is officially released.





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