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Upcoming Content Tracker - Last Updated December 17Th
#381
Posted 30 June 2013 - 01:53 PM
Bryan Ekman right there in his June Creative Director Update says a the bottom of his post, and I quote:
12 v 12 is due out for first patch in July
So, is this another deadline missed, or are we getting our 12 mans first patch in July?!?!?!
#382
Posted 01 July 2013 - 02:36 AM
1.Remove of TBF sale.
2.They rotate trial mechs after TBF sale.
3.Garths twitter.
4.Hero is revealed 1 week before they add it to game.
#383
Posted 01 July 2013 - 07:11 AM
Dartangan, on 30 June 2013 - 01:53 PM, said:
Bryan Ekman right there in his June Creative Director Update says a the bottom of his post, and I quote:
12 v 12 is due out for first patch in July
So, is this another deadline missed, or are we getting our 12 mans first patch in July?!?!?!
Last week, Russ Bullock said 12v12 would be coming to public test server this week and will be released to the main server no later than end of July.
#384
Posted 01 July 2013 - 07:20 AM
Also, I want to thank everything for continuing to contribute and help me keep up to date. Since information is so incredible dispersed, it makes it easier when you guys are so diligent.
If you have something that's an update, if you can, throw me a link or point me in the right direction.
Edited by Syllogy, 01 July 2013 - 07:24 AM.
#385
Posted 01 July 2013 - 11:14 AM
#386
Posted 01 July 2013 - 11:24 AM
#387
Posted 01 July 2013 - 04:10 PM
#388
Posted 03 July 2013 - 12:09 PM
June 20th podcast (Bryan & Paul):
-12v12 is mid-late July.
-UI 2.0 is going to test server in August, with four weeks or more playtesting. Release is mid september or later.
So UI 2.0 should be listed under September/October.
(both mentioned around 4 minute mark).
-Looking at increasing internal structure values to deal with increased damage with 12v12 (~11:30 mark)
-CW, Training mode, Lobby depend on UI 2.0 (~31 minute mark)
7/1 NGNG with Russ
-Griffin and Wolverine are available for future mechs. ~13-14 min mark
-Been working on two mechs a month for reseen project ~21 min mark
-Expectation is that there will be similar package for Clan launch (no firm plans) ~22:30 mark
-Clans are not mentioned as 2013 feature ~23 min mark
-Timeline is no longer driving factor for schedule - just a minor factor now as they focus on getting features done. ~23:30
-12v12 depends on network and performance fixes ~24 min
-CW is dependent on UI 2.0 release ~24:30 min mark
-12v12 goes test server (internal?) in next week ~27 min mark
-12v12 tentatively scheduled for July release, dependent on bugs found in test ~27:30 min mark
-CW Phase 1 in fall ~28:30
-CW is a solid 2013 feature ~28:30
-Tutorial additions July/August 29:30-30 min mark
-UI updates - July/August 29:30-30 min mark
-New Map - July 29:30-30 min mark
-will never release data that can drive meta (if they know PPC is OP, they don't want to advertise it)
-Metrics strong, player count is small compared to WoT 48-50 minute mark
-very good #s considering marketing starts in September, may post live #s after then - 48-50 minute mark
-looking at possibility to increase internal hp for mech durability in 12v12 - 52:45-53:45 mark
-mechs will be grouped by lance at launch in future patch -56 min mark
#389
Posted 03 July 2013 - 12:21 PM
Quote
Edited by Belorion, 03 July 2013 - 12:23 PM.
#390
Posted 05 July 2013 - 10:46 AM
#391
Posted 05 July 2013 - 12:22 PM
Chemie, on 05 July 2013 - 10:46 AM, said:
There are numerous sources about the timeline for Community Warfare release, which is why I keep pushing it back instead of throwing it into a No ETA status.
I haven't seen anything that definitively says that they are pushing it later than October. Once that changes, the post will too.
The same rule applies across the board.
The quote in question comes @ about 28:10, where Russ says that Ekman will be on later to talk more about Community Warfare.
He goes on to say that it will come out in Phases, there will be something working by this Fall, and after that, more depth will be added.
Progress on Community Warfare will continue into 2014, and it will not be completed in 2013.
@ 29:20, he explains that Community Warfare is being held up by other features that provide necessary functions for Community Warfare to work properly.
Edited by Syllogy, 05 July 2013 - 12:22 PM.
#392
Posted 05 July 2013 - 12:37 PM
#393
Posted 05 July 2013 - 02:02 PM
Syllogy, on 05 July 2013 - 12:22 PM, said:
There are numerous sources about the timeline for Community Warfare release, which is why I keep pushing it back instead of throwing it into a No ETA status.
I haven't seen anything that definitively says that they are pushing it later than October. Once that changes, the post will too.
The same rule applies across the board.
The quote in question comes @ about 28:10, where Russ says that Ekman will be on later to talk more about Community Warfare.
He goes on to say that it will come out in Phases, there will be something working by this Fall, and after that, more depth will be added.
Progress on Community Warfare will continue into 2014, and it will not be completed in 2013.
@ 29:20, he explains that Community Warfare is being held up by other features that provide necessary functions for Community Warfare to work properly.
So why put Phase 1,2&3 as "Aug/Sept"???
#394
Posted 05 July 2013 - 08:12 PM
- Pilot Tree and Mech Tree overhaul (UI 2.0)
Edited by Maverick01, 05 July 2013 - 08:21 PM.
#395
Posted 07 July 2013 - 01:06 AM
#396
Posted 07 July 2013 - 05:01 AM
![:unsure:](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#397
Posted 07 July 2013 - 09:22 AM
tigermaster, on 07 July 2013 - 05:01 AM, said:
![:unsure:](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
I'm in Europe and hope for no EU servers.if they do that they will split the player base and it will be even harder to find matches. I rather like it the way it is.
Benjamin Davion, on 07 July 2013 - 01:06 AM, said:
You must be new here.
In concept stage basically means they haven't even started on it, and reneging one of those would be nothing comapred to what they already done.
If you see any of that stuff in 2015 (except the City map) you would be lucky.
#398
Posted 07 July 2013 - 06:42 PM
tigermaster, on 07 July 2013 - 05:01 AM, said:
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
I'm usually around 100 + for ping as well, those in Australia suffer the most 350 + ping... ouch.
Under 200 is playable at least.
#399
Posted 08 July 2013 - 11:04 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edited by JudgeDeathCZ, 08 July 2013 - 11:04 AM.
#400
Posted 08 July 2013 - 07:11 PM
NamesAreStupid, on 07 July 2013 - 09:22 AM, said:
You must be new here.
In concept stage basically means they haven't even started on it, and reneging one of those would be nothing comapred to what they already done.
If you see any of that stuff in 2015 (except the City map) you would be lucky.
... fair enough. xD I am relatively new. But the fact that such things are even in concept makes me very pleased.
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