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#221 Phoenix Branson

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Posted 21 April 2013 - 09:13 AM

Archipelago Map Confirmed!

Syllogy, in NGNG Podcast #68, Bryan Ekman confirmed an Archipelago Map (mentioned @ 47.45). You might want to add that to your list. Thanks.

Edited by Maverick01, 21 April 2013 - 09:16 AM.


#222 Thomas Covenant

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Posted 21 April 2013 - 04:23 PM

Ask the Devs 31 Answers



Quote

ThomasMarik - Since we are able to freely modify our mechs anyway; How are Omnimechs going to work?
A: At this point we are not ready to discuss Clan Technology. We are getting very close to a final design, so look forward to a more official announcement in April/May.


Clan Technology Update - April/May

#223 Syllogy

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Posted 22 April 2013 - 05:22 AM

Clan Tech was pushed back to after launch according to one of the latest Ask the Devs.

#224 jay35

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Posted 22 April 2013 - 08:13 PM

View PostSyllogy, on 22 April 2013 - 05:22 AM, said:

Clan Tech was pushed back to after launch according to one of the latest Ask the Devs.

He's not saying Clan tech is coming in April/May, just an update about it.

#225 Syllogy

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Posted 23 April 2013 - 05:01 AM

View Postjay35, on 22 April 2013 - 08:13 PM, said:

He's not saying Clan tech is coming in April/May, just an update about it.


Yep. What I am saying is that Clan Info has been pushed back.

Here is the quote from the latest Ask the Devs answers:

Quote

Community Warfare/Clans
Logan Doyle: Can I ask when Clans will be able to be a playable faction?
A: No official timeline has been announced for Clans yet. We plan to reveal more information after Launch in late Summer.

Edited by Syllogy, 23 April 2013 - 05:02 AM.


#226 Hamm3r

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Posted 23 April 2013 - 11:39 AM

I'm surprised the Strip Mech and Max Armor buttons aren't already in game, easy as they are to do, and they don't break any game balance, I wonder why its so low on the list...

#227 BlueSanta

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Posted 23 April 2013 - 05:42 PM

Have fun digging through the AMA, Syllogy.

UI 2.0 "late summer" now.
Possible heavily urbanized map after Volcano/Archipelago.
Endgame content ("epic").
Various **** being looked at for tuning.
Mech #20 within 30 days.
Etc.

Edited by BlueSanta, 23 April 2013 - 05:42 PM.


#228 Syllogy

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Posted 23 April 2013 - 05:44 PM

Thanks, I'll do some hunting and re-arranging.

#229 MoonUnitBeta

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Posted 24 April 2013 - 06:46 AM

Ah-hah! Found it. It really looks like they didn't know where to put this.... Training Grounds > Guides > Getting Started...? This seems like it should be part of the NEWS SECTION

Very weird now that they have removed General Discussion... I feel pretty lost because it was about anything, and was like a little bit of everything in one place. Oh well...

#230 Aylek

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Posted 24 April 2013 - 08:02 AM

View PostMoonUnitBeta, on 24 April 2013 - 06:46 AM, said:

Ah-hah! Found it. It really looks like they didn't know where to put this.... Training Grounds > Guides > Getting Started...? This seems like it should be part of the NEWS SECTION


+1.

Thanks for all the effort ypu put into this. Keep it up!

#231 DEMAX51

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Posted 24 April 2013 - 09:29 AM

View PostSyllogy, on 08 March 2013 - 08:38 AM, said:

  • Map Grid will be re-adjusted to be equal size regardless of Map Size.


Hasn't this been implemented? I think the grid squares are standardized to 500 meters now for all maps.

#232 Monsoon

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Posted 24 April 2013 - 12:35 PM

Bryan mention in the AMA event he did on Reddit that there'd be new consumables coming in May/June.

Now what those will be is another question...

Edited by Monsoon, 24 April 2013 - 12:36 PM.


#233 FrostCollar

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Posted 24 April 2013 - 12:41 PM

View PostMonsoon, on 24 April 2013 - 12:35 PM, said:

Bryan mention in the AMA event he did on Reddit that there'd be new consumables coming in May/June.

Now what those will be is another question...

Word on the street and evidence within files implies that some sort of reconnaissance drone is coming soon as one.

EDIT: and the speculation has been for a long time than MASC will be implemented as one too.

Edited by FrostCollar, 24 April 2013 - 12:42 PM.


#234 Tak44

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Posted 24 April 2013 - 12:55 PM

Melee Weapons??? ;) Hachetman/Axman, DEATH FROM ABOVE!!!!!

#235 FrostCollar

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Posted 24 April 2013 - 01:23 PM

View PostTak44, on 24 April 2013 - 12:55 PM, said:

Melee Weapons??? ;) Hachetman/Axman, DEATH FROM ABOVE!!!!!

The devs have repeatedly said this might be coming with the Solaris expansion. When is that coming? A long time from now, unfortunately. We might get it within two years.

#236 irony1999

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Posted 24 April 2013 - 03:00 PM

View PostFrostCollar, on 24 April 2013 - 12:41 PM, said:

Word on the street and evidence within files implies that some sort of reconnaissance drone is coming soon as one.

EDIT: and the speculation has been for a long time than MASC will be implemented as one too.


UAV is the only consumable in the files not yet accessible to the public. MASC is not present as a stub module or consumable in the files. Any work they are doing on consumables after UAC, they aren't tipping their hand.

#237 FrostCollar

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Posted 24 April 2013 - 03:22 PM

View Postirony1999, on 24 April 2013 - 03:00 PM, said:


UAV is the only consumable in the files not yet accessible to the public. MASC is not present as a stub module or consumable in the files. Any work they are doing on consumables after UAC, they aren't tipping their hand.

Which is why I said it's speculation.

#238 Alpha087

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Posted 25 April 2013 - 11:29 AM

A loooot of big stuff planned for May... It makes me tremendously sad when I think about how much of it will probably just be pushed back... Again.

#239 BlueSanta

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Posted 25 April 2013 - 04:55 PM

Syllogy, based off of what you have/haven't moved in the latest changelog, you seem to still feel that UI 2.0 is May/June (which is what is was supposed to be). Do you feel that assumption is correct after the AMA, when "late summer" was stated?

#240 zraven7

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Posted 26 April 2013 - 11:33 AM

Wait, they aren't planning on re-implementing knockdown until full release? Isn't that something that oughta be playtested a lil first?





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