Edited by Flashdance, 08 March 2013 - 11:05 AM.
Damage Not Registering Right
#1
Posted 08 March 2013 - 10:44 AM
#2
Posted 08 March 2013 - 11:51 AM
#3
Posted 08 March 2013 - 11:53 AM
#4
Posted 08 March 2013 - 11:53 AM
#5
Posted 08 March 2013 - 12:01 PM
Edited by Bilbo, 08 March 2013 - 12:02 PM.
#6
Posted 08 March 2013 - 12:11 PM
#7
Posted 08 March 2013 - 12:14 PM
#8
Posted 08 March 2013 - 12:15 PM
ryoma, on 08 March 2013 - 12:11 PM, said:
Your client thinks you hit with ballistics, the server thinks otherwise due to the lack of state rewind. Rendering graphical sparks is a client side function, registering the location and amount of damage is a server job.
#9
Posted 08 March 2013 - 12:18 PM
ryoma, on 08 March 2013 - 12:11 PM, said:
When state rewind is fully implemented, you won't see this anymore. Right now, the same thing was occuring with lasers. Before it wasn't as noticable because of the abaility to sweep them and their instant hit ability.
Edited by Bilbo, 08 March 2013 - 12:19 PM.
#10
Posted 08 March 2013 - 12:19 PM
Cataphract, on 08 March 2013 - 12:14 PM, said:
Right, anything with a projectile speed (AutoCannons, Gauss Rifles, PPCs, and Missiles) are not doing state rewind yet so you still need to compensate for latency just like before. It just seems worse because lasers are spot on now with what you expect from the client side view.
#11
Posted 08 March 2013 - 12:19 PM
#12
Posted 08 March 2013 - 12:27 PM
especially from missiles..
Edited by WassonG, 08 March 2013 - 12:34 PM.
#13
Posted 08 March 2013 - 12:28 PM
Norris J Packard, on 08 March 2013 - 12:19 PM, said:
This is fact, truth, correct and undeniable.
I have also noticed an increase in damage register/transfer issues.
Tested on proven on the testing grounds. "Funny" how there isn't a Raven availble to blow away...not that I've seen anyways.
Wonder why?
#14
Posted 08 March 2013 - 12:30 PM
#15
Posted 08 March 2013 - 12:32 PM
Flashdance, on 08 March 2013 - 12:30 PM, said:
Rewind has no effect on missiles or ballistics right now. They are behaving in the same manner as they were before the patch.
#16
Posted 08 March 2013 - 12:35 PM
Caviel, on 08 March 2013 - 12:19 PM, said:
Right, anything with a projectile speed (AutoCannons, Gauss Rifles, PPCs, and Missiles) are not doing state rewind yet so you still need to compensate for latency just like before. It just seems worse because lasers are spot on now with what you expect from the client side view.
Wow that means I'm going to need to lag shoot my Gauss and not my lasers....at least I know!! Thanks for the info.
#17
Posted 13 March 2013 - 08:51 AM
If that was the first time, I wouldnt be searching out posts like this. Lights and mediums (zombie centaurian, anybody?) are especially bad. I've full facialed several lights, seen their texture light up with heat, but they keep running around happily. Other times (maybe 1 in 3?) the alpha does what I expect: they fall over dead.
Something is broken, and it's making the game no longer fun. I'm not saying I wouldnt put more money into this game in the future, but currently, I wish they'd refund me the $~80 I have in it.
#18
Posted 13 March 2013 - 08:55 AM
BlueWaffleBuffet, on 13 March 2013 - 08:51 AM, said:
If that was the first time, I wouldnt be searching out posts like this. Lights and mediums (zombie centaurian, anybody?) are especially bad. I've full facialed several lights, seen their texture light up with heat, but they keep running around happily. Other times (maybe 1 in 3?) the alpha does what I expect: they fall over dead.
Something is broken, and it's making the game no longer fun. I'm not saying I wouldnt put more money into this game in the future, but currently, I wish they'd refund me the $~80 I have in it.
It is the lack of state rewind. When someone overheats while moving they can desync(They aren't where you think they are). If you had hit him with lasers, rewind would have helped you. PPC's.......not so much.
#19
Posted 13 March 2013 - 10:04 AM
#20
Posted 13 March 2013 - 10:10 AM
I also hit a Jenner in on the top of the mech looking down at it in the front section and apparently blew its leg off. So something is wrong with damage at the moment. At least for me. My 700-800 damage rounds are now 300-400 cause most of it is not registering. Same mech, same load out, same play style, and according to my stats over the last 20 matches my accuracy is higher yet my damage output is half.
Chris
Just looked at my AC 20 stats and by multiplying the number of hits, it does not equal the damage. Not even close. Its way off.
Same for my SRM's as well. ML is perfect, math adds up.
Chris
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