

Whats Wrong With The Game (And How To Fix It)
#1
Posted 25 March 2013 - 07:27 AM
They games has several problems (no the balance, stop bullshltting about it!!!):
1) there is no universe behind (battletech universe is 50% of the game)
2) there is no motivation to play (no advancement on levels, to open new mechs), its just an endless grinding for no reason
How to fix:
we need something like:
- level system
- house system
- choose house and open new mechs as you advance down the tree
- variety of mechs (choice is everything)
that would be a way to start. (Yes it is like in WoT or War Thunder, but it works, and we should capitalize on things that works)
P.S. don't tell me its beta. No one cares, if it is not interesting now, it will not live until release.
P.P.S. STOP TALKING ABOUT BALANCE (OP CONFIGS, etc) IT DOES NOT MATTER AT THIS POINT
A
#2
Posted 25 March 2013 - 08:01 AM
- No Community Warfare (larger scale, and giving meaning to the fights on a macro level)
- No integrated VOIP
- No Guild/ Clan integrated system
- No lobby allowing for gathering with your team pre-match (or post, making friends and allowing for forming improvised groups), premade teams to coordinate tournaments, choose your map to drop, or select a few setups for your drop
- Terrible Matchmaker
- No ladder for those interested in pure competition
- No e-sport type spectating mode
- No Team Deathmatch or Arena FFA (just 2 weird cap modes that end up in semi Deathmatches most of the time)
- Only 2 modes, Base cap, and Node cap
- After all this time, still no collision between Mechs, Ballistic convergence problems, getting stuck on portions of maps, etc.
- Only 6 maps (Forest Colony, River City, Caustic, Frozen City, Alpine, Tourmaline Desert), some having a Weather/ time variant (Snow Forest Colony, Snow Storm Frozen City, Night River City...)
- Hero Mech Prices are completely insane, we are up to $25 for the smallest of the Assault (Awesome), but perhaps even worse are the prices for cosmetics (camo paints, cockpti items...)
...
#3
Posted 25 March 2013 - 08:15 AM
http://mwomercs.com/...munity-warfare/
Then look thru here:
http://mwomercs.com/...-command-chair/
Then find yourself a team looking thru here:
http://mwomercs.com/...6-faction-talk/
or here:
http://mwomercs.com/...um/60-outreach/
This is a MMO game which generally are not really known for backstories on their own but draws from and becomes a part of the lore itself. MW:O cannot add to the BT lore, they do not have the permissions to do so. Previous MW games took some of the lore created in BT, but were not universes unto themselves either.
BTW, using things that other games have created in their games like what you reference above, is a good way to end up in court due to IP/copyright infringement. Apple vs. Samsung is a big example of that.
Edited by KuruptU4Fun, 25 March 2013 - 08:19 AM.
#4
Posted 25 March 2013 - 08:17 AM
#5
Posted 25 March 2013 - 08:18 AM
KuruptU4Fun, on 25 March 2013 - 08:15 AM, said:
http://mwomercs.com/...munity-warfare/
Then look thru here:
http://mwomercs.com/...-command-chair/
Then find yourself a team looking thru here:
http://mwomercs.com/...6-faction-talk/
or here:
http://mwomercs.com/...um/60-outreach/
This is a MMO game which generally are not really known for backstories on their own but draws from and becomes a part of the lore itself. MW:O cannot add to the BT lore, they do not have the permissions to do so. Previous MW games took some of the lore created in BT, but were not universes unto themselves either.
Reading the old dev blogs makes me sad. I wanted a pilot skill tree like they had before, not this module junk. Oh well. Hopefully CW will bring back role warfare, information warfare, and pilot vs. mech skills and efficiencies.
#6
Posted 25 March 2013 - 08:21 AM
Team Leader, on 25 March 2013 - 08:18 AM, said:
It's been stated CW is going to start in May, so I'm hoping the same as you...
#9
Posted 25 March 2013 - 08:25 AM
there is Dark and Light side, Jedies etc... bla bla bla...
I understand all the forum stuff, but people need a game they just launch and play, not bogging down into 100500 forum pages.
Is there a difference of being alleged to a state? What benefits etc...
#10
Posted 25 March 2013 - 08:28 AM
FupDup, on 25 March 2013 - 08:22 AM, said:
Well it is not actually. (It is how thousands of MMO systems are set up).
But let me be constructive:
- you have different mechs sets per each faction (E.g. MekWars (MegaMek etc)).
- you have several tech levels (e.g. there are earlier mechs that are more crappy and more advanced ones etc.)
- To get better mechs (more rare ones) you need to advance through levels and decide what you want to unlock and what doesn't.
Currently there is no point to play as a single player (In terms of advancing in the game). Whats the point if i can buy everything at once and have the top mech your first one?
(Yes there will be Clan Wars but that;s a different story)
It brings the focus of the game to the leaderboards (which are not here by the way) and drives off casual players (who are not good at scores)
Edited by Ablomis, 25 March 2013 - 08:31 AM.
#11
Posted 25 March 2013 - 08:30 AM
Even BF3 has switched to a level system. (Cue all the bitching replies berating me for comparing MWO to a 'proper' FPS).
It gives players something to aim at and they will keep coming back to level up - as you level up you unlock various things.
In fact i would go as far to say that it should be switched to a level system and players can only use Lights to start off in order to learn the game - up to the game makers where/when people can buy the other Mechs. Every 10 levels you can pilot the next tier of Mech?
Or they could have a Tree system where people can specialise in certain tiers of Mech.
I'm just throwing ideas around..
Rather this than have one off battles with Trial mechs and then leave - having spent no real money and not been sucked in.
Thats the key - this game needs to suck people in.
Unfortunately with a post like this and with the Elitist community that seems to be building up for this game now, the Trolls and the people jumping on the odd word rather than the whole post...you will just be shot down.
Edited by Blood Skar, 25 March 2013 - 08:36 AM.
#12
Posted 25 March 2013 - 08:34 AM
It is about FUN, SIMPLICITY, ADDICTIVENESS and mechs:)
(For the sake of simplicity they could have just took the Mechwarrior 4 Mercs NBT Hardcore system for literally everything and focus on mechs, variety and gameplay)
Edited by Ablomis, 25 March 2013 - 08:36 AM.
#13
Posted 25 March 2013 - 08:35 AM
Ablomis, on 25 March 2013 - 08:25 AM, said:
there is Dark and Light side, Jedies etc... bla bla bla...
I understand all the forum stuff, but people need a game they just launch and play, not bogging down into 100500 forum pages.
Is there a difference of being alleged to a state? What benefits etc...
Taken from this webpage:
http://www.sarna.net...hWarrior_Online
MWO does not meet the current criteria for Canon for the BattleTech universe. When asked, BattleTech Line Developer Herbert A. Beas II expressly confirmed in an official chat that the game would not be canonical per se[1], i.e. it would not be in a position to add events, characters or other content to the canon of the BattleTech universe.
As an official product with a valid license, MWO can be regarded as apocryphal.
I can only imagine the millions of dollars that people had to pay to get licenses that would allow them to add to lore like Star Wars and Battletech. Regardless, PGI sees that there is enough lore to BT to create a game out of itusing the information and story already within it. This game spans the universe, just not the specific events of it.
Edited by KuruptU4Fun, 25 March 2013 - 08:37 AM.
#14
Posted 25 March 2013 - 08:39 AM
That's what i'm about.
Sorry for not being clear.
#15
Posted 25 March 2013 - 08:46 AM
KuruptU4Fun, on 25 March 2013 - 08:15 AM, said:
This is a MMO game which generally are not really known for backstories on their own but draws from and becomes a part of the lore itself. MW:O cannot add to the BT lore, they do not have the permissions to do so. Previous MW games took some of the lore created in BT, but were not universes unto themselves either.
BTW, using things that other games have created in their games like what you reference above, is a good way to end up in court due to IP/copyright infringement. Apple vs. Samsung is a big example of that.
I can't even begin to discuss how wrong this statement is...MMO's have some of the richest backstories in all of gaming, and your claim that borrowing from other games will land you in court couldn't be more off...
Like I said I find it hard to put into words how wrong you are...
#16
Posted 25 March 2013 - 08:48 AM
Also, I know how to achieve world peace and solve hunger, if anyone cares.


#17
Posted 25 March 2013 - 08:50 AM
#18
Posted 25 March 2013 - 08:53 AM
Sir Trent Howell, on 25 March 2013 - 08:50 AM, said:
When i mean "i do not care" it means that consumers will not care (as i make an extrapolation):
you come, you play if you don't like it you go away and never return. It is not like you will tell them in a year "guys come back, we have drastically improved". The game should be playable and addicitve from the very begining.
The game is open, PGI has premium accounts. The word BETA is just a formality.
In today's world it means nothing, it is a release the same day it is open to public.
P.S. and i would be scared to know what is the online rate of the game now...
Edited by Ablomis, 25 March 2013 - 08:58 AM.
#19
Posted 25 March 2013 - 08:59 AM
Ablomis, on 25 March 2013 - 07:27 AM, said:
They games has several problems (no the balance, stop bullshltting about it!!!):
1) there is no universe behind (battletech universe is 50% of the game)
2) there is no motivation to play (no advancement on levels, to open new mechs), its just an endless grinding for no reason
How to fix:
we need something like:
- level system
- house system
- choose house and open new mechs as you advance down the tree
- variety of mechs (choice is everything)
that would be a way to start. (Yes it is like in WoT or War Thunder, but it works, and we should capitalize on things that works)
P.S. don't tell me its beta. No one cares, if it is not interesting now, it will not live until release.
P.P.S. STOP TALKING ABOUT BALANCE (OP CONFIGS, etc) IT DOES NOT MATTER AT THIS POINT
A
So in closing, to fix the game the developers just have to add everything they already said they were going to add.
They haven't added this because the game is in beta and they're adding content in phases, not at your leisure. But, you forbid us to talk about beta concepts so... I guess you don't get any answers. Bummer.
#20
Posted 25 March 2013 - 09:02 AM
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