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4 Large Pulse Lasers
#1
Posted 08 March 2013 - 03:47 PM
#2
Posted 08 March 2013 - 03:50 PM
#3
Posted 08 March 2013 - 03:51 PM
Ok, as far as heat goes, you'll need an assault-weight mech (probably an Atlas 7-RS) to handle it. I wouldn't recommend using the large pulse lasers exclusively, however, since their range isn't really that great (then again, I'm a stickler for well-rounded builds).
Here's what I came up with for just the pulse lasers: AS7-RS
(Actually, you could swap out one of the pulse lasers for a PPC to gain a ranged option and better DPS. Just might not do as well when you're ramming yourself into them.)
Edited by Gigastrike, 08 March 2013 - 04:21 PM.
#5
Posted 08 March 2013 - 04:03 PM
http://mwo.smurfy-ne...02e41e0ef096c37
#6
Posted 08 March 2013 - 04:06 PM
#7
Posted 08 March 2013 - 04:09 PM
Never 4 PPC's too heavy and no cloase range firing and if you go ERPPC you will shut down on firing.
#8
Posted 08 March 2013 - 04:09 PM
Should work well on stalkers too.
#9
Posted 08 March 2013 - 05:08 PM
http://mwo.smurfy-ne...2dbb27bd184ddc6
I might give it a try. It looks evil.
#11
Posted 08 March 2013 - 11:53 PM
18 or 19DHS (can't remember and am not at home to check) + speed tweak and a XL300 its quite fun (70 something km/h), but fragile if you play stupid.
You can get 4 alphas out before you shutdown...(actually I think you overheat on the 4th if you don't wait a second), however I usually only alpha when I know I will not miss and heat permits, otherwise I just use the 2 in my arms till I can.
Not really the best build to try for someone new, or for anything serious tbh, thats why my cata1x is painted like a zebra, its really just a joke mech, but a very fun one at that.
![:unsure:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Edited by Fooooo, 08 March 2013 - 11:58 PM.
#12
Posted 09 March 2013 - 01:09 AM
#13
Posted 09 March 2013 - 05:36 AM
40 dmg pinpoint is VERY useful if you have support and know when to engage/withdraw.
AWS-8T with 4 movable-arm-mounted LPLs, a bit difficult to pilot, but devastating. 20 DHS, Std255 (52 kph) or XL300 (60 kph) if you like.
#14
Posted 09 March 2013 - 08:00 AM
I'll try out these and see how it works.
#15
Posted 09 March 2013 - 08:09 AM
So yeah, you have to be careful, but when you do manage to make it work, it can really shine.
#16
Posted 09 March 2013 - 09:47 AM
#17
Posted 09 March 2013 - 03:49 PM
Wubwubwub Atlas
Probably not the best Atlas build in the game, but pretty damn fun. Wub wub wub.
#18
Posted 10 March 2013 - 04:06 AM
http://mwo.smurfy-ne...537ec2aca190ada
#19
Posted 10 March 2013 - 03:15 PM
Flapdrol, on 08 March 2013 - 04:09 PM, said:
Should work well on stalkers too.
The problem with an Assault with that weapon loadout is that you're so slow. It'll take you so long to get close that people will see what you have and just play keep-away. It can still work if you get close enough to cause panic before they get close, but your damage/second and heat efficiency aren't going to be worth it.
In fact, looking at Smurfy's excellent data sheets, I'm not sure that the Large Pulse will going perform overly well versus a standard Large Laser - assuming you're using a very slow Assault 'mech. Hrm, let me compare; I'm going to do the work on this post, without having selected a conclusion yet.
The Large Pulse's stats can be analyzed like this:
- Damage per heat: 1.37
- Damage per second: 2.5
- Damage per ton: 1.43
- HPS per ton: .261
- Range: 300
- Laser duration: 0.75 seconds
- Damage per heat: 1.28
- Damage per second: 2.12
- Damage per ton: 1.8
- HPS per ton: .330
- Range: 450
- Laser duration: 1 second
- The difference of the LPulse from the LLaser in Damage/heat is +6.6%
- The difference of the LPulse from the LLaser in Damage per second is 15.2%
- The difference of the LPulse from the LLaser in Damage per ton is -25.9% (note the negative)
- The difference of the LPulse from the LLaser in HPS per ton is -26.4% (negative is good this time)
- The difference of the LPulse from the LLaser in Range is -50%
- The difference of the LPulse from the LLaser in Laser Duration is: -33.3% (again, negative is good)
So, all in all, I would strongly recommend against using 4 Large Pulse Lasers on an Atlas or Stalker chassis. The very slow speed of these 'mechs makes the Large laser the clear winner because of its massively superior heat sustainability, and makes weapons with short ranges less attractive as well. Despite the improved accuracy of the weapon due to the low beam duration, the limitations of your speed combined with the heat sinks required by so many powerful beam weapons means that you're going to be sacrificing far too much alternative firepower if you come even close to being heat efficient - and one buid that was posted here had a heat efficiency of only 33% in Smurfy's mechlab.
The solution, of course, is not to use an Assault! Sure, you can carry more heat sinks, but it's really not worth it - you want to use a Cataphract 3D. You'll still be very heat inefficient, but the relatively lighter chassis will be able to use tactical positioning and the jump jets to play hit and run with a pretty big punch.
#20
Posted 10 March 2013 - 08:24 PM
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