Siliconwolf, on 08 March 2013 - 08:11 PM, said:
1) Stick by cover. Buildings, big hills, whatever...just so long as it's taller than your mech. When you get the "Incoming Missle" warning, duck behind it. If you're going to stand in the open and eat LRMs like it's your job, enemy pilots will be more than happy to feed you.
2) If you have a hill that has a shallow grade to it, don't just back up to break line of sight and then stop. You want to break line of sight (and their lock) and also move away from the path of the missles. When the lock is broken, the missles will still continue along the path they were going before they lost it.
3) Get close to those LRM boats if you can. If you get closer than 180m, their LRMs do nothing. If I'm in my Catapult-C1, the last thing I want is enemies at close range. 3 med lasers, TAG and LRM 15's are not what I want to be taking to a brawl.
4) If you have to cross into the open for any reason, KEEP MOVING TOWARD COVER! Don't stop and don't try to fight with anyone out there. The longer you're out there, the more LRMs that are going to hit you. You're not going to win any brawls with their teammate dumping a steel rain down on you. Take some lumps from their direct fire, tank some LRMs if you must, but get to cover. Let your enemies stumble around in the open and get trucked by your team's missles like a boss if they want to.
5) Die with good grace. Sometimes you have some bad luck or make a mistake and get wrecked by a long range pain train. It happens. Just keep in mind, those guys take their fair share of lumps as well. LRM boats are outright delicious. If I'm in my Jenner, I keep an eye out for missle trails from enemy mechs and try to get back to those juicy morsels. An A-1 sporting all LRMs!? Yum! Alternatively, if you prefer those c-bills, you could think of them as a pot of gold at the end of a smoky rainbow.
With five games in a row with unbalanced teams 6-7 or our team missing an ECM mech, I'm ready to run my splat cat with no remorse. The balance in this game is horrendously off, it's not even funny. I got 4 of my friends to start playing the game. 1 left because he just didn't like the playstyle and ttk of the game. No problem not every game is for everyone. The other 3 are on a temporary hiatus because of "wonky balance" Not every player has the patience to wait behind a fracking building/boulder every match they don't have an ecm on their team (Save one that actually covers the team with it). Sorry to burst all those "elitist" bubbles out there, but there is something wrong with both ECM and LRMs in this game. (SRM and SSRM boating too)
Great example of how LRMs are OP without an ECM bubble protecting you:
Playing on river city night: (just played this round a few minutes ago)
=>Start heading to upper city
=>Right before the ramp up to the upper city "Incomming missiles" warning (lower spawn)
=>64Km/h up that ramp (missiles coming from the enemy spawn LRM's have small distance to travel)
=>Right before I reach my building for cover my right arm is torn off and right torso and cockpit are already critical.
=> Take pot shots from cover and deal 500+ damage (2ERppc + 1 LLaser)
=> Killed crossing the shortest stretch of river I could find by LRM fire
The opposing team had 2 ECM equipped mechs their LRM boats at their spawn were covered by one of the bubbles the other was a commando that got a little too close to a gauss illya.
Aside from the commando and a stalker, the game was a complete stomp. With their LRMs we were effectively trapped in the upper city. Sorry, but I don't want to wait 10 minutes of a match confined to one tiny portion of the map. I can see how LRMs ARE A SUPPRESSION WEAPON, however they are currently the long range "I win button"
If a weapon system is OP in pug play, but not effective in 8 man groups (8v8) something is wrong.
Also to the tryhard neckbeard that says "Hurr durr your ELO is so low that you think LRMs are OP, go play some 8 mans you QQing looser!" Not every person has time to organize 8 friends to play with I maybe get 1 or 2 8-man matches in over the weekends. All my 8 mans are on TS3 and go something like this:
Me: Hey want to make an 8 man party?
Anon (1-8): Sure!
I am fully aware that tactics change when you have a more organized group, but for your average player like me who can only afford a few pug matches after work/college while the family is asleep (That means no TS3 kiddos)... The game is just... meh some rounds.
/Endrant