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Incontrovertible Proof That Lrms Are Currently Op


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#1 Hawks

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Posted 09 March 2013 - 10:51 AM

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Even I can do well with them, and I basically suck - ask anyone.

#2 Tennex

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Posted 09 March 2013 - 10:54 AM

your cries fall on deaf ears. Theres no balance director at PGI. if there were the artemis changes thomas made would have been reviewed for balance. if there were a balance director a lot of balance changes would have been made, missile systems would have been overhauled as well as ECM.

Edited by Tennex, 09 March 2013 - 10:57 AM.


#3 Kristov Kerensky

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Posted 09 March 2013 - 10:55 AM

Nice score there...

Something to remember..even a broken clock is right twice a day...

#4 Carrioncrows

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Posted 09 March 2013 - 10:55 AM

Is that because you did well....

or because your opponents chose poorly on their map positions and lack of AMS.

And for the record, artillery mechs are a massive waste of potential.

Sure they are great when you get to sit back and bombard but the moment a commando rolls up on you, you are useless.

Best builds are balanced blend.

#5 Nathan Foxbane

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Posted 09 March 2013 - 10:57 AM

But can you be consistent with such a score (+ or - 200 or so points). If not, then you just had a good game.

#6 Mr 144

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Posted 09 March 2013 - 10:58 AM

Meh...get scores like that in my atlases often enough...with zero lock-on weapons. Don't know quite what your point is...you had a good match? congrats I guess :D

Mr 144

#7 Vassago Rain

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Posted 09 March 2013 - 10:59 AM

Posted Image

AC20 and SRMs are OP, despite 270 range, and long recycle time. I basically suck. Ask anyone.

#8 Khobai

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Posted 09 March 2013 - 10:59 AM

We already know that LRMs are OP. They have been OP for 6 months. ECM just covered up the problem with a bandaid.

#9 Mr 144

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Posted 09 March 2013 - 11:01 AM

View PostVassago Rain, on 09 March 2013 - 10:59 AM, said:

AC20 and SRMs are OP, despite 270 range, and long recycle time. I basically suck. Ask anyone.


lulz...I'll vouch for that! :D

Mr 144

#10 Tennex

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Posted 09 March 2013 - 11:02 AM

View PostVassago Rain, on 09 March 2013 - 10:59 AM, said:

Posted Image

AC20 and SRMs are OP, despite 270 range, and long recycle time. I basically suck. Ask anyone.


the next closest score in your game was 700. Your game was a longer game in which everybody had an equal oppretunity to do high amounts of damage. in the OP's case the next closest score on his team was 400. It was a short time interval in which he did massive amounts of damage. He took all the damage away from his teamates because of the high DPS of LRMs, compared to his teamates.

Edited by Tennex, 09 March 2013 - 11:05 AM.


#11 Vassago Rain

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Posted 09 March 2013 - 11:04 AM

View PostTennex, on 09 March 2013 - 11:02 AM, said:


the next closest score in your game was 700. Your game was a long drawn out game in which everybody had an oppretunity to do high amounts of damage. in the OP's case the next closest score on his team was 400. It was a short time interval in which he did massive amounts of damage. either that or he took all the damage away from his teamates.


I did all that damage in minutes, then had to run around chasing a spider forever with two medium lasers. No ammo left.

#12 Rizzelbizzeg

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Posted 09 March 2013 - 11:05 AM

What about that Death's Knell? 2nd on your team and only other surviving mech? TDK is OP!!!!1!

Edited by Rizzelbizzeg, 09 March 2013 - 11:06 AM.


#13 Sir Wulfrick

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Posted 09 March 2013 - 11:08 AM

Congrats on having a good game. That being said, what's presented there is the result of a single game. Come back with such a score averaged over 10 or 100 games and I'd agree that the evidence clearly shows that LRMs are OP (for the record, I disagree) but one data point on it's own is of little value.

#14 Oni Ralas

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Posted 09 March 2013 - 11:09 AM

My highest score has been 180 with LRM. They aren't OP -- people just assume they stand stand in the rain without a care.

YOU


CAN'T


EVER


STAND


STILL


I kept trying to tell people -- if I can see you, you're going to have a gaping hole in your torso after 2 volleys. Don't come charging at me at 60kph. If you're fast and can get under my activation range, more power to ya. If you're going to strike at me and then *run* -- think about that for a moment. I'm just waiting until you hit the 140m mark (assuming you are running away from me) and fire. By the time they get to you, you're at 180. Suprise!

#15 Mr 144

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Posted 09 March 2013 - 11:09 AM

View PostTennex, on 09 March 2013 - 11:02 AM, said:


the next closest score in your game was 700. Your game was a longer game in which everybody had an equal oppretunity to do high amounts of damage. in the OP's case the next closest score on his team was 400. It was a short time interval in which he did massive amounts of damage. He took all the damage away from his teamates.


hmmm...Lets try some math on that theory.

OP's game
Total damage of both teams not including OP = 2999
OP's damage = 1209
Total 40% of everyone else's combined damage

Vass's game
Total damage of both teams not including Vass = 2799
Vass = 953
Total 34% of everyone else's combined damage

Yep, your right...Vass was totally carried by his team there...such a gimp :D

Mr 144

#16 Noobzorz

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Posted 09 March 2013 - 11:10 AM

View PostCarrioncrows, on 09 March 2013 - 10:55 AM, said:

Is that because you did well....

or because your opponents chose poorly on their map positions and lack of AMS.

And for the record, artillery mechs are a massive waste of potential.

Sure they are great when you get to sit back and bombard but the moment a commando rolls up on you, you are useless.

Best builds are balanced blend.


Empirical evidence clearly demonstrates that generalists and inferior to specialists. The only time this is ever true, ever, is when MM rolls you too many of the same kind of specialist and the enemy capitalizes.

See: Dragon (all variants) vs. Boats and brawlers.

#17 Chemie

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Posted 09 March 2013 - 11:10 AM

View PostTennex, on 09 March 2013 - 10:54 AM, said:

your cries fall on deaf ears. Theres no balance director at PGI. if there were the artemis changes thomas made would have been reviewed for balance. if there were a balance director a lot of balance changes would have been made, missile systems would have been overhauled as well as ECM.


Exactly. When I saw the video last month, I thought "this is crazy...look how tight they are". Now we are back to when Artemis first came out. Also, they go horizontal again too.

#18 Tarman

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Posted 09 March 2013 - 11:11 AM

I <3 single anecdotal stories that prove things. It saves time having to get proper amounts of actual data and all that critical thinking garbage.

#19 Vassago Rain

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Posted 09 March 2013 - 11:12 AM

View PostMr 144, on 09 March 2013 - 11:09 AM, said:


hmmm...Lets try some math on that theory.

OP's game
Total damage of both teams not including OP = 2999
OP's damage = 1209
Total 40% of everyone else's combined damage

Vass's game
Total damage of both teams not including Vass = 2799
Vass = 953
Total 34% of everyone else's combined damage

Yep, your right...Vass was totally carried by his team there...such a gimp :D

Mr 144


Math is OP. A dead catapult for your troubles.

Posted Image

Edited by Vassago Rain, 09 March 2013 - 11:17 AM.


#20 Joseph Mallan

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Posted 09 March 2013 - 11:13 AM

View PostKhobai, on 09 March 2013 - 10:59 AM, said:

We already know that LRMs are OP. They have been OP for 6 months. ECM just covered up the problem with a bandaid.

LRM15s
fired 1,050 missiles
Hit 184 times
for 270 damage.
once again LRMs are fine, the user is OP! :D





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