SmokinDave73, on 10 March 2013 - 07:45 AM, said:
Splitting servers and player base for a game that is still in beta will in no way benefit Mechwarrior Online, If PGI continue with this decision without considering the massive ramifications of doing so it may kill this game. The examples you give are 2 very different company's that have 10s of millions of players and have been going in blizzards case for 10+ years. League of Legends has a player sign up of over 100 million people so yes they can afford to split their player base with multiple servers. Also this comment is stupid since you give no reason or evidence that actually shows improved quality of gameplay from those respective companiesfrom splitting thier servers and Blizzard have always had the option to choose freely from server to server in Diablo and Starcraft. Me personally playing from Australia I still have to use the American servers because there are no "Australian" servers, so there goes your theory of improved quality due to ping. I play on 290+ ping and will run people over with 30 ping any day of the week.
To put it simple this game has onlyRoughly "447,241" Total Members this number being taken from the number of profiles that have been created. So if all of these members were split into 2 servers it would have a drastic impact of the number of active people playing on each server. At America PST off peak times with the current ELO system there would be a maybe a 1000-3000 (if your lucky) different people playing at best and a normal game will take over a minute or 2 to find, so if the player base would be segregated there would literally be no one playing at 2-6am PST for example and Australians and any other people from different time zones that want to remain on the US servers because of established clans which another large chunk of the community the game will simply die. Would people be happy waiting over 4-5 minutes to get a gameafter the server split? Some poeple complain that 1 minute is even to long on the forums right now...
It’s plain and simple, even if Australia/South east Asia and other countries were to get their own servers we would not have enough players to fill every one of them. This idea may be one to look into when the game goes full release but if they implement it in the next couple of months or before community warfare goes live and before open beta ends it will be the end of MWO as we know it for the global community because this game has no were near the player base to be splitting servers at this current point of time and even this year to be honest until PGI give us real numbers to go off and actually get off thier *** and show us the amount of peopole that are online like they use to in closed beta.
TL:DR Spliting servers permenently within the next 6-9 months will Ruin MWO and the current user online experience because I for one play with people from all around the world and will not continue to support a game that bar's us from doing that apart from forcing us to make multiple new accounts.
I absoluteley share your position!