Urbanmech Viability Idea Thread (Plus Concept Sketch) **now With Re-Revised Poll Option!** 2.0 (And Link To Add Him In Concept Art) And Another Poll
#181
Posted 11 March 2013 - 10:12 PM
#182
Posted 11 March 2013 - 10:22 PM
#183
Posted 11 March 2013 - 10:23 PM
Most fights there have been at epsilon. It could still take role of defender. Gamma is a urban area, sigma and theta has nice mound defense you can pop tart from. The mounds of epsilon is a pop tart vilage too.
Alone at kappa would/and has been the worst case scenario. And each time its been like a 3 on 1. This is from running a spider urbie and raven urbie.
The valleys between the high mountain in the center road to kappa and theta would be suicidal, but easily avoidable. Running along the ridge lines has been decent cover.
The best runs I've had there is trailing right behind a atlas. The small profile gets alot of mention so real urbie might be smaller. The smaller the more deadly. Ilike this pic I saw today.........and it has a urbie too.
#184
Posted 11 March 2013 - 10:50 PM
GalaxyBluestar, on 11 March 2013 - 10:08 PM, said:
you mad bro? don't think you can easy kill them? you're scared of the truth that being killed by mg is nothing to your pride than an urbie killing you.
it's going to happen and my qq buckets are waiting for the victims of urbie to fill them with their tears to the urban mech gods!
I'm sick of people asking me if 'you mad bro'.
Clinically insane is totaly differant from being 'mad bro' ok?
*edit* Urbie's. I hate them. always have always will.
Edited by KharnZor, 11 March 2013 - 10:50 PM.
#185
Posted 11 March 2013 - 11:35 PM
If it was in the game, it would hardly be used except to troll your own team in PUGs and troll PUGs with a lance of 4. By in-game rules it would only be able to have an XL 90, Which would require 7 external Heat sinks. Even DHS would yeld, 3 at 2.0 eff, and 7 at 1.4.
MWO if they did install it into the game could make its inertia like a mech twice it's weight. and when collision come it, it's treated as a 60 toner for purposed of falling.
#186
Posted 12 March 2013 - 05:46 AM
So you want to lock the one Urban.ech thread that is actually CONSTRUCTIVE about the topic?
Oh and there are tons more threads about ecm, machine gun buffs, A1 qq and such. Don't hate on Urbies epic awesomeness son, appreciate!
Edited by Bishop Steiner, 12 March 2013 - 12:28 PM.
#187
Posted 12 March 2013 - 08:50 AM
Insidious Johnson, on 11 March 2013 - 10:12 PM, said:
Don't be jealous of the love. Urbanmechs are deeply loved units that have a lot of history in the game. There's no reason to close this thread as it's positive, it's about a unit that could be put in the game, and it's by and large en large enjoyed.
Just because it's not enjoyed by YOU doesn't me that a lot of people should lose something they like. There are a lot more topics about the clans for example that aren't closed...
Utilyan, on 11 March 2013 - 10:23 PM, said:
Most fights there have been at epsilon. It could still take role of defender. Gamma is a urban area, sigma and theta has nice mound defense you can pop tart from. The mounds of epsilon is a pop tart vilage too.
Alone at kappa would/and has been the worst case scenario. And each time its been like a 3 on 1. This is from running a spider urbie and raven urbie.
The valleys between the high mountain in the center road to kappa and theta would be suicidal, but easily avoidable. Running along the ridge lines has been decent cover.
The best runs I've had there is trailing right behind a atlas. The small profile gets alot of mention so real urbie might be smaller. The smaller the more deadly. Ilike this pic I saw today.........and it has a urbie too.
My goodness gracious, if that's what FedSuns Urbie pilots look like, then you can't blame us for invading!
#188
Posted 12 March 2013 - 08:55 AM
Whatcha doin in Mexico?
#189
Posted 12 March 2013 - 09:05 AM
Utilyan, on 11 March 2013 - 10:23 PM, said:
Most fights there have been at epsilon. It could still take role of defender. Gamma is a urban area, sigma and theta has nice mound defense you can pop tart from. The mounds of epsilon is a pop tart vilage too.
Alone at kappa would/and has been the worst case scenario. And each time its been like a 3 on 1. This is from running a spider urbie and raven urbie.
The valleys between the high mountain in the center road to kappa and theta would be suicidal, but easily avoidable. Running along the ridge lines has been decent cover.
The best runs I've had there is trailing right behind a atlas. The small profile gets alot of mention so real urbie might be smaller. The smaller the more deadly. Ilike this pic I saw today.........and it has a urbie too.
hmm dunno, looks like it has an awfully big center torso there to hit. those twin AC20s would just be big bulls-eyes for whatever projectile weapons the other side uses.
the mech looks cool though.
#190
Posted 12 March 2013 - 05:40 PM
#191
Posted 13 March 2013 - 05:10 AM
#192
Posted 13 March 2013 - 05:35 AM
Bishop Steiner, on 13 March 2013 - 05:10 AM, said:
#193
Posted 13 March 2013 - 06:06 AM
Anyhow. My lance if Urbies would hide in alleys and abandoned buildings, waiting for a nice tasty lance of Panthers to stroll down the street. The Martyr would hide on a rooftop, then when the time was right, jump in the middle of their formation and "explode", firing off all 8 racks in their midst. Then jump back out over a building.
Just as they started to react, my 3 ac20 urbies would step out, usually under the minimum range for PPCs, and mop them up.
One of the campaigns I was in for years was kinda inspired by Patlabor/ Appleseed/ nlNew Dominion Tank Police, and was about a lance of Davion Milita/ Cops on a world on the Kurita/Periphery/Davion border. The "real" unit assigned to the planet was usually raiding, so it left it to 4 Urbies to protect the capitol, from Snakes and Pirates.
Campaign started pre 3050, where the Martyr had 4 SRM6 (2 front/2 aft), and eventually went just plain silly when I slapped 8 Clan SSRM4s on it.
Edited by Bishop Steiner, 13 March 2013 - 06:08 AM.
#194
Posted 13 March 2013 - 08:00 AM
Structure: Standard
Engine: 60 Standard (32 kph)
JumpJets: 60 meters
Heat Sinks: 10 SHS
Armor: 5.5 tons Standard (88 pts)
--Head: 8
--CT: 10
--®: 8
--RT/LT: 8/8
--®: 5/5
RA/LA: 8/8
RL/LL: 10/10
Armament:
SRM6 x4 (2 forward, 2 rear, RT/LT)
Ammo x1 (15 shots, or 3 salvos)
Medium Laser x2 (RA/LA)
UM- M70 Urbanmech "Martyr" (v2)
Structure: Endo
Engine: 60 Standard (32 kph)
JumpJets: 60 meters
Heat Sinks: 10 DHS
Armor: 5 tons Ferro (90 pts)
--Head: 8
--CT: 10
--®: 10
--RT/LT: 9/9
--®: 5/5
RA/LA: 6/6
RL/LL: 11/11
Armament:
SRM4 x8 (4 front/ 4 rear, RTx2, LTx2, RT®x2, LT®x2)
Ammo x1 (CT)
v2.1 is similar but uses a 100 rated XL engine.
#195
Posted 14 March 2013 - 09:46 AM
#196
Posted 28 March 2013 - 09:34 PM
#197
Posted 28 March 2013 - 09:35 PM
#198
Posted 28 March 2013 - 10:25 PM
#199
Posted 29 March 2013 - 04:55 AM
I want 50pages of Urbie insanity. If we can knock that out in our sleep, arguing and bitching aboutbSHS, why not a positive, warm and cuddly subject, like Urbie. I bet you they have Urbie Bobblehead, and Urbieplush nights at the Solaris Games.
Plus, admittedly, the rage and gnashing from the "hatahs" would be epic. I got a revised version of the lol guy I need to post this morning, been too busy and keep forgetting too, so guess I'll wander to Starbucks and pirate some bandwidth. Only real knock with my digs in Mexico, no internet, and I don't have my art supplies. Or a scanner.
#200
Posted 29 March 2013 - 05:19 AM
As a playable mech? Nah, not interested.
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