Jump to content

Urbanmech Viability Idea Thread (Plus Concept Sketch) **now With Re-Revised Poll Option!** 2.0 (And Link To Add Him In Concept Art) And Another Poll


341 replies to this topic

Poll: Urbanmech (695 member(s) have cast votes)

Do you want Urbie in the Game?

  1. yes (543 votes [78.13%])

    Percentage of vote: 78.13%

  2. no (115 votes [16.55%])

    Percentage of vote: 16.55%

  3. maybe (explain) (37 votes [5.32%])

    Percentage of vote: 5.32%

Would my concept sketch of Urbie work for you?

  1. Yes! (474 votes [68.20%])

    Percentage of vote: 68.20%

  2. NO! (140 votes [20.14%])

    Percentage of vote: 20.14%

  3. Hmmmm... maybe if you tweaked it like so.... (explain in post, please) (81 votes [11.65%])

    Percentage of vote: 11.65%

Would you buy a Hero Urbie?

  1. yes yes yes yes yes (205 votes [29.50%])

    Percentage of vote: 29.50%

  2. ummm... heck no? (171 votes [24.60%])

    Percentage of vote: 24.60%

  3. Maybe, depending on how they kit it out (218 votes [31.37%])

    Percentage of vote: 31.37%

  4. If it looks like your Police Mech, I might (101 votes [14.53%])

    Percentage of vote: 14.53%

Out of the 3 MWO Urbie Prototypes, which would you prefer

  1. V1 my original iteration (77 votes [31.69%])

    Percentage of vote: 31.69%

  2. V2 Chunky Monky redo (67 votes [27.57%])

    Percentage of vote: 27.57%

  3. V# 3, Bunker/turret (44 votes [18.11%])

    Percentage of vote: 18.11%

  4. ONLY want the Cop Car Urbie (40 votes [16.46%])

    Percentage of vote: 16.46%

  5. No means NO. (15 votes [6.17%])

    Percentage of vote: 6.17%

Chubby Urbie or Svelte Urbie

  1. I like the original, more streamlined version, of the 2 (18 votes [69.23%])

    Percentage of vote: 69.23%

  2. I like Bigguns! Gimme the Hefty Urbie out of the 2! (8 votes [30.77%])

    Percentage of vote: 30.77%

Vote Guests cannot vote

#241 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 March 2013 - 04:08 PM

I've been toying with one of those, too, though ShortPainter already has a good one in the FanArt section.

I need a new ride to tweak.... Or get the mood to finish one. Been messing with an Assassin.....

#242 Phoenix Gray

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 616 posts
  • LocationTexas

Posted 29 March 2013 - 04:16 PM

I can see a use for the UrbanMech in conjunction with the proposed MechMortar that's been bruited about. As a smart round.

OK, as a screaming-kicking-and-flailing round...

#243 Alondo

    Member

  • PipPipPip
  • Veteran Founder
  • Veteran Founder
  • 85 posts
  • LocationKansas, USA

Posted 29 March 2013 - 04:45 PM

I really don't care at all about viability, I just wants my "Urbie the love mech"!

#244 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 March 2013 - 05:57 PM

It ain't JUST Urbie you gotta worry about..... Its his ten friend and their AC/110 that comes with him for the price of your Atlas.


Ooooooohhh.... There's an Idea. Add UrbieCompany in place of selling Urbanmech. You launch with 11 identical AI urbies that follow your every move in loose formation and always attempt to shoot what you are targeting, unless LOS is blocked. Then they revert to the old AI attack standard from MW4 where you could command your AI lance to attack nearest enemy.

1 Urbie might not incite much fear, but 12 for the cost of an Atlas? It's like a Mini-Me Mob!

#245 Godswrath

    Member

  • PipPipPip
  • 92 posts
  • LocationSterling heights Michigan

Posted 29 March 2013 - 05:58 PM

View PostBishop Steiner, on 29 March 2013 - 12:43 PM, said:

you obviously have never been confronted by a sea of shining Urbies if you could believe they could be outclassed! Strength in numbers and unity! When my Battalion of Urban doom unloads its collective AC/360 in your backside, you won't worry about Godswrath, but Urbies!



cracked me up on this...OK OK i suppose that yes in sufficiant numbers anything can be deadly...and in a very urban environment this mech can shine ever so bright....

So your saying I should rename myself to "Urbieswrath' ?? :D

#246 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 March 2013 - 05:59 PM

the same pack AI model could then be used for Points of Elementals.

#247 Smk

    Member

  • PipPipPipPipPip
  • 132 posts

Posted 29 March 2013 - 06:20 PM

View PostBishop Steiner, on 29 March 2013 - 05:57 PM, said:

It ain't JUST Urbie you gotta worry about..... Its his ten friend and their AC/110 that comes with him for the price of your Atlas.


Ooooooohhh.... There's an Idea. Add UrbieCompany in place of selling Urbanmech. You launch with 11 identical AI urbies that follow your every move in loose formation and always attempt to shoot what you are targeting, unless LOS is blocked. Then they revert to the old AI attack standard from MW4 where you could command your AI lance to attack nearest enemy.

1 Urbie might not incite much fear, but 12 for the cost of an Atlas? It's like a Mini-Me Mob!

If, and only if, they introduced some sort of cost deployment then there could be a use for the urban mech. Till then though it has to line up directly across from another mech and in a 1v1 comparison, well, there isn't one. I have no problem with the mech and the art is really nice but as it stands seeing one in the game currently would be nothing more than a waste of a slot. The game can't afford that kind of imbalance right now. It's struggling to grow enough as it is.

A year or two down the line when we have a large assortment of mechs already and a larger, stable fan base then I could see it being introduced. All it would do now is please a small minority and **** off a much larger number of players.

#248 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 March 2013 - 06:32 PM

hMmm several polls across the game have actually universally shown the majority seem to like Urbie, whereas a small angry minority punch baby seals at the very thought. Now one can argue that only the minority ever access the forums in the first place, which is true, but really means you have no hard data bearing out your supposition. On the other hand, those in the minority who are a give in the forums represent all walks of gamers from competitive progamer to casual noob. And that cross section HAS almost always polled around 75% in favor. Even adding a standardized deviation, the only hard data available shows players in favor of Urbie.

#249 Nathan Foxbane

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,984 posts

Posted 29 March 2013 - 06:50 PM

View PostBishop Steiner, on 29 March 2013 - 05:59 PM, said:

the same pack AI model could then be used for Points of Elementals.

Nah, the MW3 enemy AI elementals tried to function like that though admittedly MW4 friendly and enemy AI programing was much better than MW3. They ended up more "Aaaawwwww, cute... Welp time for target practice." than "HOLY ****!!! ELEMENTALS!!" as they lacked the Elemental's two greatest assets; the ability to swarm a 'Mech like a bunch of giant ticks and being very small, highly manuverable targets. Hmmm... actually if you could figure out how to make them cling to targets and do melee damage at the same time instead of clinging to vertical terrain,always attack in a coordinated group, and continuously engage as they close you could probably accurately model their behavior using the behavior off the Stalker type Ceph from Crysis 2 as a starting point.

#250 Smk

    Member

  • PipPipPipPipPip
  • 132 posts

Posted 29 March 2013 - 06:50 PM

The majority of the people that play this game have no or limited knowledge of mechwarrior or battletech just like the majority won't really visit the forums. They don't have enough vested into the game to care that much. This is true for every single game that's based in a universe that has tons of lore associated with it. The average person won't know much beyond whats being told to them by the game. All they're going to see is this crappy little mech turning their game into a 7v8. Balance always has to come first if the game is to be successful.

This game doesn't have near the player base to turn away the players that only care about the gameplay. And yes, those players that don't care at all about the little mech wont bother to stay around if it keeps ruining their games.

Like I said earlier, if there was a different drop option then the Urban mech might become viable. Currently it would actually cause more harm to the game then good.

#251 Grey Rabbit

    Member

  • PipPipPipPipPip
  • Mercenary
  • 119 posts

Posted 29 March 2013 - 06:55 PM

I like all of your Urbie redesigns but I'd move the police Urbie's badge... just saying...

#252 Peiper

    Member

  • PipPipPipPipPipPipPipPip
  • The Dragoon
  • The Dragoon
  • 1,444 posts
  • Google+: Link
  • LocationA fog where no one notices the contrast of white on white

Posted 29 March 2013 - 06:57 PM

I voted yes, but the mech shouldn't be available through conventional means. A mech of this stature and design must be EARNED. Players could be given this mech because of voluntary contributions to the game (not monetary), winning contests/tournaments, as booby-prizes, or something else.

This mech is special, and should only be given to 'special' players.

#253 King Arthur IV

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • 2,549 posts

Posted 29 March 2013 - 07:26 PM

love yours!!!!! but still need to see monkey's one cause i want more mech ****!

#254 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 March 2013 - 07:28 PM

View PostNathan Foxbane, on 29 March 2013 - 06:50 PM, said:

Nah, the MW3 enemy AI elementals tried to function like that though admittedly MW4 friendly and enemy AI programing was much better than MW3. They ended up more "Aaaawwwww, cute... Welp time for target practice." than "HOLY ****!!! ELEMENTALS!!" as they lacked the Elemental's two greatest assets; the ability to swarm a 'Mech like a bunch of giant ticks and being very small, highly manuverable targets. Hmmm... actually if you could figure out how to make them cling to targets and do melee damage at the same time instead of clinging to vertical terrain,always attack in a coordinated group, and continuously engage as they close you could probably accurately model their behavior using the behavior off the Stalker type Ceph from Crysis 2 as a starting point.



exactly. AI has improved in leaps and bounds, and their is code used in tons of games to achieve the desired effects. And lets be honest, even though they were dumb, and largely useless, Elementals were annoying to try to swat in MW3.

View PostPeiper, on 29 March 2013 - 06:57 PM, said:

I voted yes, but the mech shouldn't be available through conventional means. A mech of this stature and design must be EARNED. Players could be given this mech because of voluntary contributions to the game (not monetary), winning contests/tournaments, as booby-prizes, or something else.

This mech is special, and should only be given to 'special' players.



I've given them some extra special consideration on my other topic.
http://mwomercs.com/...mentals-viable/

#255 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 30 March 2013 - 08:47 AM

sadly, I fear nay hope of seeing Urbie has evaporated in a monetization scheme....

#256 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 31 March 2013 - 02:52 PM

URBANMECHS!!!! GETCHA HOT FRESH URBANMECHS!!!!

#257 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 31 March 2013 - 03:00 PM

Urbanmech hero mech ONLY that doesn't need 3 of the same mech to advance to Master.

Increase the XP needed to move up the trees. Give it 3 modules or even 4 if you are feeling crazy! A 5 module Urbie upgraded! Imagine! Let us fund its addition to the game!

#258 Dreamslave

    Member

  • PipPipPipPipPipPipPip
  • 627 posts
  • LocationUpstate New York

Posted 31 March 2013 - 03:02 PM

With the amount of glitches, errors and lack of content we have now, you really want them to waste time on making a mech to please a small minority group? The Urbanmech is laughably useful at best. There is no point and PGI's time is better used elsewhere.

#259 PANZERBUNNY

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,080 posts
  • Facebook: Link
  • LocationToronto, Canada

Posted 31 March 2013 - 03:06 PM

View PostDreamslave, on 31 March 2013 - 03:02 PM, said:

With the amount of glitches, errors and lack of content we have now, you really want them to waste time on making a mech to please a small minority group? The Urbanmech is laughably useful at best. There is no point and PGI's time is better used elsewhere.


More than a small minority.

Pretty sure more people would rather see Urbie than have wasted time on 3PV.

#260 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 31 March 2013 - 03:08 PM

Urbie as a 10k MC heromech only, with a non upgradeable chassis.  Only paint can be changed.

Voilá! We have created a new concept, Pay to Lose! ;) :lol:

Edited by Zerberus, 31 March 2013 - 03:10 PM.






9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users