Urbanmech Viability Idea Thread (Plus Concept Sketch) **now With Re-Revised Poll Option!** 2.0 (And Link To Add Him In Concept Art) And Another Poll
#261
Posted 31 March 2013 - 03:10 PM
#262
Posted 31 March 2013 - 03:14 PM
PANZERBUNNY, on 31 March 2013 - 03:06 PM, said:
Pretty sure more people would rather see Urbie than have wasted time on 3PV.
The urbie serves no purposes. There isn't a single role it would even be remotely decent at. It would be a massive waste of resources. Same with 3rd person?
#263
Posted 31 March 2013 - 03:43 PM
technically, this videogame has zero purpose. Yet here we are. As long as people want it, and Core fans overwhelmingly do, it serves a purpose.
....lo and I behold a shiny sea of Urbanmechs, Autocannons at the ready, waiting, knowing that the Clans, should they get this far, won't make it one single step further.......
#264
Posted 31 March 2013 - 03:46 PM
PANZERBUNNY, on 31 March 2013 - 03:06 PM, said:
Pretty sure more people would rather see Urbie than have wasted time on 3PV.
I'd Kickstarter that beast!
And what our friend Dreamslave doesn't realize is that Deputy Dawg does NOT mount a 60 rated engine... why d'ya think he has that Large Laser instead of an AC......?Add in 360 torso rotation at breakneck speed, and being shorter than a Commando to boot, and this lil Urbie will give your precious Atlas a ****** probing he'll never forget!
#265
Posted 31 March 2013 - 03:46 PM
Dreamslave, on 31 March 2013 - 03:14 PM, said:
The urbie serves no purposes. There isn't a single role it would even be remotely decent at. It would be a massive waste of resources. Same with 3rd person?
They already have a decent back log of mechs.
It wouldn't be a waste of resources if it would bring them resources, no?
#266
Posted 31 March 2013 - 03:52 PM
Edited by Ozric, 31 March 2013 - 03:52 PM.
#267
Posted 31 March 2013 - 04:38 PM
#268
Posted 31 March 2013 - 05:03 PM
wolf74, on 31 March 2013 - 04:38 PM, said:
Well since they haven't been keeping mechs to their lore size, I doubt it'll be a problem. (Note the Centurion and Trebuchet)
#269
Posted 31 March 2013 - 05:12 PM
#270
Posted 31 March 2013 - 05:43 PM
PANZERBUNNY, on 31 March 2013 - 05:03 PM, said:
\
well..... by current scale..... it could end up as large as an Atlas!! (hmmmm... Imp , anyone?)
also, should have a 3.0 version of Urbie up in a couple days, pic is almost sketched out, just trying to be sure I am happy that the AC matches existing stuff. And.. find a decent way to get it online without a computer!
#271
Posted 31 March 2013 - 05:45 PM
Bishop Steiner, on 31 March 2013 - 05:43 PM, said:
well..... by current scale..... it could end up as large as an Atlas!! (hmmmm... Imp , anyone?)
also, should have a 3.0 version of Urbie up in a couple days, pic is almost sketched out, just trying to be sure I am happy that the AC matches existing stuff. And.. find a decent way to get it online without a computer!
I would recommend smoke signals
#272
Posted 31 March 2013 - 05:45 PM
60x1.4=84 so the "Fastest" engine for most UrbanMechs would be an 85 rated. Which would put it about 45.9kph without speed tweek.
#273
Posted 31 March 2013 - 05:48 PM
#274
Posted 31 March 2013 - 06:14 PM
wolf74, on 31 March 2013 - 05:45 PM, said:
60x1.4=84 so the "Fastest" engine for most UrbanMechs would be an 85 rated. Which would put it about 45.9kph without speed tweek.
which is why they need my Police Special Urbie as the Hero Mech version. The 8 tons gained by not carrying the AC/10 proved highly useful in making it into an Interceptor.........
#275
Posted 31 March 2013 - 06:27 PM
There's a reason it's named Urbanmech, and it's not for Kyle. The whole design was toward urban combat, and specifically urban Defensive combat. It maneuvers out of sight behind buildings, walks out where it has a sightline on the rear of an enemy mech (or the side of a lighter mech) and punches a huge AC slug into them. Then it jumps over a building and is gone before the enemy can reply in kind.
It's light, it's inexpensive, it's powerful. Just the thing for a second-line garrison mech.
#276
Posted 31 March 2013 - 07:00 PM
#277
Posted 31 March 2013 - 07:23 PM
#278
Posted 31 March 2013 - 07:50 PM
PANZERBUNNY, on 31 March 2013 - 07:00 PM, said:
I think they should change the matchmaker to a more BV setting. It would balance things out better and give some interesting mismatched teams to fight, like oh i dont know. An all light force of about 50-60 mechs vs 8 atlases? It could also help when the clans come, as they would definently have less mechs then the innersphere would have. They could always just put it in, or maybe make it the imp instead as a heavier version....
Still want an urbie though. I would still recommend it to be the new players ride, giving everyone an extra mechbay with the urbie in it. The urbie would be unsellable along with its engine. Maybe break the engine limit rule? Also give it two slots of all weapon types, 2 ballistics in the one arm, 2 energy in the other arm, and a missile in both torso sides to give it good try out weapon capacity. Make it skill maxable with just the one variant, so its easier on the new players. If not letting it break the engine rule then maybe let it mount the armor of a medium, as it is a heavily armored light mech...
Could think of a few other urbie specific upgrades that might help as players get more xp with it, or maybe even just giving it some nice quirks, so that new players can have fun with the amazing Urbie. Another option would be to make an urbie (or stock mech) only game mode.
#279
Posted 31 March 2013 - 07:53 PM
#280
Posted 31 March 2013 - 08:06 PM
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