Urbanmech Viability Idea Thread (Plus Concept Sketch) **now With Re-Revised Poll Option!** 2.0 (And Link To Add Him In Concept Art) And Another Poll
#241
Posted 29 March 2013 - 04:08 PM
I need a new ride to tweak.... Or get the mood to finish one. Been messing with an Assassin.....
#242
Posted 29 March 2013 - 04:16 PM
OK, as a screaming-kicking-and-flailing round...
#243
Posted 29 March 2013 - 04:45 PM
#244
Posted 29 March 2013 - 05:57 PM
Ooooooohhh.... There's an Idea. Add UrbieCompany in place of selling Urbanmech. You launch with 11 identical AI urbies that follow your every move in loose formation and always attempt to shoot what you are targeting, unless LOS is blocked. Then they revert to the old AI attack standard from MW4 where you could command your AI lance to attack nearest enemy.
1 Urbie might not incite much fear, but 12 for the cost of an Atlas? It's like a Mini-Me Mob!
#245
Posted 29 March 2013 - 05:58 PM
Bishop Steiner, on 29 March 2013 - 12:43 PM, said:
cracked me up on this...OK OK i suppose that yes in sufficiant numbers anything can be deadly...and in a very urban environment this mech can shine ever so bright....
So your saying I should rename myself to "Urbieswrath' ??
#246
Posted 29 March 2013 - 05:59 PM
#247
Posted 29 March 2013 - 06:20 PM
Bishop Steiner, on 29 March 2013 - 05:57 PM, said:
Ooooooohhh.... There's an Idea. Add UrbieCompany in place of selling Urbanmech. You launch with 11 identical AI urbies that follow your every move in loose formation and always attempt to shoot what you are targeting, unless LOS is blocked. Then they revert to the old AI attack standard from MW4 where you could command your AI lance to attack nearest enemy.
1 Urbie might not incite much fear, but 12 for the cost of an Atlas? It's like a Mini-Me Mob!
If, and only if, they introduced some sort of cost deployment then there could be a use for the urban mech. Till then though it has to line up directly across from another mech and in a 1v1 comparison, well, there isn't one. I have no problem with the mech and the art is really nice but as it stands seeing one in the game currently would be nothing more than a waste of a slot. The game can't afford that kind of imbalance right now. It's struggling to grow enough as it is.
A year or two down the line when we have a large assortment of mechs already and a larger, stable fan base then I could see it being introduced. All it would do now is please a small minority and **** off a much larger number of players.
#248
Posted 29 March 2013 - 06:32 PM
#249
Posted 29 March 2013 - 06:50 PM
Bishop Steiner, on 29 March 2013 - 05:59 PM, said:
Nah, the MW3 enemy AI elementals tried to function like that though admittedly MW4 friendly and enemy AI programing was much better than MW3. They ended up more "Aaaawwwww, cute... Welp time for target practice." than "HOLY ****!!! ELEMENTALS!!" as they lacked the Elemental's two greatest assets; the ability to swarm a 'Mech like a bunch of giant ticks and being very small, highly manuverable targets. Hmmm... actually if you could figure out how to make them cling to targets and do melee damage at the same time instead of clinging to vertical terrain,always attack in a coordinated group, and continuously engage as they close you could probably accurately model their behavior using the behavior off the Stalker type Ceph from Crysis 2 as a starting point.
#250
Posted 29 March 2013 - 06:50 PM
This game doesn't have near the player base to turn away the players that only care about the gameplay. And yes, those players that don't care at all about the little mech wont bother to stay around if it keeps ruining their games.
Like I said earlier, if there was a different drop option then the Urban mech might become viable. Currently it would actually cause more harm to the game then good.
#251
Posted 29 March 2013 - 06:55 PM
#252
Posted 29 March 2013 - 06:57 PM
This mech is special, and should only be given to 'special' players.
#253
Posted 29 March 2013 - 07:26 PM
#254
Posted 29 March 2013 - 07:28 PM
Nathan Foxbane, on 29 March 2013 - 06:50 PM, said:
exactly. AI has improved in leaps and bounds, and their is code used in tons of games to achieve the desired effects. And lets be honest, even though they were dumb, and largely useless, Elementals were annoying to try to swat in MW3.
Peiper, on 29 March 2013 - 06:57 PM, said:
This mech is special, and should only be given to 'special' players.
I've given them some extra special consideration on my other topic.
http://mwomercs.com/...mentals-viable/
#255
Posted 30 March 2013 - 08:47 AM
#256
Posted 31 March 2013 - 02:52 PM
#257
Posted 31 March 2013 - 03:00 PM
Increase the XP needed to move up the trees. Give it 3 modules or even 4 if you are feeling crazy! A 5 module Urbie upgraded! Imagine! Let us fund its addition to the game!
#258
Posted 31 March 2013 - 03:02 PM
#259
Posted 31 March 2013 - 03:06 PM
Dreamslave, on 31 March 2013 - 03:02 PM, said:
More than a small minority.
Pretty sure more people would rather see Urbie than have wasted time on 3PV.
#260
Posted 31 March 2013 - 03:08 PM
Voilá! We have created a new concept, Pay to Lose!
Edited by Zerberus, 31 March 2013 - 03:10 PM.
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