

Weight Class Balancing Needed In Matchmaker
#1
Posted 10 March 2013 - 07:42 PM
#2
Posted 10 March 2013 - 08:29 PM
Light mechs decide the game more than any other weight class. not matching them is a huge imbalance.
#3
Posted 23 July 2013 - 09:49 AM
#4
Posted 23 July 2013 - 09:52 AM
It really, really sucks to drop and watch 5 seconds in when the Atlas on your side goes D/C.
#5
Posted 23 July 2013 - 03:41 PM
#6
Posted 23 July 2013 - 04:03 PM
#7
Posted 23 July 2013 - 04:15 PM
Funkadelic Mayhem, on 23 July 2013 - 03:41 PM, said:
It won't be a surprise to the Dev's they get rolled on a regular basis. Which why they are implementing *Agressive changes in weapon/game balance.
*(although by Agreesive I thing they really meant Passive/Agressive)
#8
Posted 23 July 2013 - 04:16 PM
You get huge disparities in both mech tonnage and skill level.
#10
Posted 23 July 2013 - 04:23 PM
#11
Posted 23 July 2013 - 04:23 PM
Quote
And people prefer to stay out of real combat. People want to play games so it needs to be fair.
#12
Posted 23 July 2013 - 04:31 PM
Khobai, on 23 July 2013 - 04:23 PM, said:
And people prefer to stay out of real combat. People want to play games so it needs to be fair.
Phah! You're no fun!

Also, Real people go forth into real combat, wannabes complain about their skillz being infringed.
Roland, on 23 July 2013 - 04:23 PM, said:
On the contrary most people pay for going into real combat most dearly.
Edited by Joseph Mallan, 23 July 2013 - 04:30 PM.
#13
Posted 23 July 2013 - 05:15 PM
Roland, on 23 July 2013 - 04:16 PM, said:
You get huge disparities in both mech tonnage and skill level.
Kind of like the mighty US Army vs. the ragtag Taliban insurgents.

Edited by Mystere, 23 July 2013 - 05:16 PM.
#14
Posted 23 July 2013 - 05:17 PM

#17
Posted 23 July 2013 - 05:22 PM
#18
Posted 23 July 2013 - 08:40 PM
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