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Can We Expand The Range Of Mechs That Can Run Ecm?


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#1 Erik Hollister

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Posted 06 March 2013 - 10:19 PM

I realize that ECM is here to stay, and raging about it does noone any good. It is a known fact that you have a decided advantage in any contest if you have ecm, and the other side does not. Whether it is in adversary acquisition, or the use of LRMs and SSRMs, if the opponent has ECM, you are in trouble.

Could we please institute some type of plan to enable all mech types to use ECM? How many RVN 3Ls do we really need in this game? Or D-DCs?

ECM doesn't so much promote tactics as trump them. Make it an even playing field... I don't want to have to start playing Cicadas or Ravens. Enable ECM use for every chassis, or at least a broader spectrum.

#2 Fred013

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Posted 06 March 2013 - 10:21 PM

So... I don't like ECM so let's add more ECM?

#3 Sephlock

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Posted 06 March 2013 - 10:21 PM

Yes lets make it so no one uses SSRMs ever again!

#4 Primetimex

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Posted 06 March 2013 - 10:22 PM

The use of ECM negates any tactic up to a point where since it blinds your sensor and radar information and you don't know where your teammates or enemies are - if you are not using any voice comms to call out manually your positions and co-ordinate that way and/or by line of sight then you are DEAD.

PGI really needs to address this in some way by another countermeasure - or simply just don't use double blind ECMs.

#5 OneEyed Jack

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Posted 06 March 2013 - 10:22 PM

View PostSephlock, on 06 March 2013 - 10:21 PM, said:

Yes lets make it so no one uses SSRMs ever again!

Or LRMs.

#6 Gristle

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Posted 06 March 2013 - 10:28 PM

View PostSephlock, on 06 March 2013 - 10:21 PM, said:

Yes lets make it so no one uses SSRMs ever again!


I would be happy with this. The current implementation is dumb.

#7 Vrekgar

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Posted 06 March 2013 - 10:28 PM

Just break the component into its TT equivelent components. Guardian, Angel, Stealth, and Nullsig.

1.5ton/2crit each and it will be fine and balanced.

#8 Jacob Dieffenbach

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Posted 06 March 2013 - 10:29 PM

I think that you should be able to buy an ECM-Equippable module. Like, my Catapult C1 can have an ECM if it chews up a module slot.

The advantage to ECM equipped chassis would therefore be that they get it without using up a module slot.

But I agree. The system is currently way too binary--there are a lot of ways jamming can be added to the game that don't involve total binary blindness (for instance, making there be a delay but not a total inability to target someone, like maybe 5 seconds after they enter your LOS they blip onto your screen)

#9 Dr Killinger

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Posted 06 March 2013 - 10:31 PM

In the small amount of games I've run since the patch, ECM isn't a problem any more- for me, the problem was never DDCs and the like, it was light mechs with Streaks. Lasers can easily deal with them after the implementation of state rewind.

#10 Kaspirikay

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Posted 06 March 2013 - 10:35 PM

Yes pls ecm on a1 pls

#11 Lynx7725

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Posted 06 March 2013 - 10:37 PM

View PostKaspirikay, on 06 March 2013 - 10:35 PM, said:

Yes pls ecm on a1 pls

+1! +1!

#12 80sGlamRockSensation David Bowie

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Posted 06 March 2013 - 10:38 PM

All mechs (or most) should be able to mount ECM, and ECM should be fixed.

Problem solved.

#13 mechymike

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Posted 06 March 2013 - 10:41 PM

personally i think ECM should only be available to heavy and assault classes.

lights and mediums seem to bend ECM to make it too strong. i think it works better as an umbrella that your team takes shelter under, instead of a fast moving hunter killer's best defense

#14 Sephlock

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Posted 06 March 2013 - 10:41 PM

Fixed like you fix a dog.

#15 Pater Mors

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Posted 06 March 2013 - 10:45 PM

Personally don't have a problem with ECM. If you're running against a Mech who has ECM it forces you to change tactics and creates target priority. It's a tad annoying facing a whole team running ECM but thems the breaks. If you can't change your tactics to make you successful against a Mech with ECM then you're not versatile enough or you've wandered off on your own and had no chance anyway. All is fair in love and war.

#16 EmeraldSongbird

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Posted 06 March 2013 - 10:50 PM

Your argument is invalid. You cannot solve a problem by making the problem itself larger even when now there is not much issue at all.
Simply put...

NO!

Edited by Doobles, 06 March 2013 - 10:59 PM.


#17 Ralgas

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Posted 06 March 2013 - 10:58 PM

View PostDr Killinger, on 06 March 2013 - 10:31 PM, said:

In the small amount of games I've run since the patch, ECM isn't a problem any more- for me, the problem was never DDCs and the like, it was light mechs with Streaks. Lasers can easily deal with them after the implementation of state rewind.


^ This!!
As the game is expanding and new features are added natural nerfs are balancing it. If it's seriously a problem take tag or a ppc and learn how to shoot with em. Start dropping with 4/8 mans with comms and actually use it for something other than trash talk. Stage 2 state rewind (which will then be all weapon systems using it) will be the death of the ecm lights as the powerhouses they were 3 months ago as long as you have a stable ping (if it jumps around a lot sucks to be you).

More ecm is just going to have to force more counters, wasting resources that could be better used getting more mechs out, new equipment, and closer to clan tech/community warfare.

#18 Dr Killinger

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Posted 06 March 2013 - 11:09 PM

View PostRalgas, on 06 March 2013 - 10:58 PM, said:


^ This!!
As the game is expanding and new features are added natural nerfs are balancing it. If it's seriously a problem take tag or a ppc and learn how to shoot with em. Start dropping with 4/8 mans with comms and actually use it for something other than trash talk. Stage 2 state rewind (which will then be all weapon systems using it) will be the death of the ecm lights as the powerhouses they were 3 months ago as long as you have a stable ping (if it jumps around a lot sucks to be you).

More ecm is just going to have to force more counters, wasting resources that could be better used getting more mechs out, new equipment, and closer to clan tech/community warfare.

They're already far less dangerous than before. My 3 mlas Trebuchet could actually defend itself- my 4 large laser Catapult was just hilarious.

#19 Ralgas

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Posted 06 March 2013 - 11:12 PM

View PostDr Killinger, on 06 March 2013 - 11:09 PM, said:

They're already far less dangerous than before. My 3 mlas Trebuchet could actually defend itself- my 4 large laser Catapult was just hilarious.

wait for the qq train when snipers/uac builds have it just as easy!! :wacko:

#20 JudgeDeathCZ

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Posted 06 March 2013 - 11:20 PM

View PostVrekgar, on 06 March 2013 - 10:28 PM, said:

Just break the component into its TT equivelent components. Guardian, Angel, Stealth, and Nullsig.

1.5ton/2crit each and it will be fine and balanced.

I think stealth armor takes 1 crit slot on each 'mech's part.





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