How Would You Introduce The Clans?
#1
Posted 11 March 2013 - 09:15 AM
Personaly i would give ZERO warning about them, then the day we plan to release at "peak" play time have it go like this
people playing their matchs, going about normally then all of a sudden warnings start going off about unknown mech detected/incoming drop ships etc etc or could just do a silent assault too
then have (possible ways to do this) either
option A 1 star of AI clan mechs show up taking on all comers (and these mechs would be DECKED THE F OUT and let people try to take them down.
OPtion B is just have a ton of invulnerable Clan mechs show up to just waste everyone (would go with the CLAN lore that they show up and are almost unstoppable)
if they release them same day as the 12vs12 matches they could have all matches till then be the 8v8 standard then all of a sudden 8 clan mechs show up.
be pretty damn fun and intense i think, How would you feel being in middle of a match and get all sorts of alerts (or out of no where) and then you run face first into a Dashi....
Before you mech could be salavaged im sure they would have to clean excriment out of your chair and whats left of the cockpit.
#2
Posted 11 March 2013 - 09:19 AM
If they put the clans in at TT tech levels, they are going to be so overpowered that a 50 ton mech will be a match for an atlas.
....and there is no reason to for everyone to NOT stomp straight into them.
#3
Posted 11 March 2013 - 09:23 AM
#4
Posted 11 March 2013 - 09:27 AM
Edit: Would also be a limited time event, like Twitch.
Edited by Dead Eye 01, 11 March 2013 - 09:31 AM.
#5
Posted 11 March 2013 - 09:29 AM
#6
Posted 11 March 2013 - 09:35 AM
The Clans are brutal scum, with no need for introduction and attention needing whiney's that should be sent to the corner and made to sit there.
Presumably they'll be introduced with 4 or more of them available for a "low low price"
#7
Posted 11 March 2013 - 09:36 AM
I still like the idea of Clan week, where 4 or 5 Omnimechs are rolled out in a cluster. Rewarding some of the challenge player or leaderboard folks with an early Omni would be a real stand up move on PGI's part too.
#9
Posted 11 March 2013 - 09:38 AM
In the newsfeed.
#10
Posted 11 March 2013 - 09:42 AM
Make them feel the power.
#11
Posted 11 March 2013 - 09:45 AM
#12
Posted 11 March 2013 - 09:48 AM
#13
Posted 11 March 2013 - 09:53 AM
Joseph Mallan, on 11 March 2013 - 09:29 AM, said:
This is very unlikely. Frankly, they don't have to time to do this in an organized fashion that will have the intended impact on the playerbase.
Byk, on 11 March 2013 - 09:48 AM, said:
Cue outrage at how the Devs are playing favorites.
#15
Posted 11 March 2013 - 09:55 AM
Chavette, on 11 March 2013 - 09:42 AM, said:
Make them feel the power.
Seriously guys, you're not even TRYING to think this through here.
#16
Posted 11 March 2013 - 09:56 AM
#17
Posted 11 March 2013 - 09:58 AM
Were it an option, I would introduce myself with a time on target artillery barrage.
#19
Posted 11 March 2013 - 10:10 AM
When they are finally ready for an appearance in-game I would create a 'founders-like' package (to net some cash and allow fans of the Clan mechs a chance to have the same benefits enjoyed by the IS Founders). This would be a limited time offer.
Next I would add a new Clan Mech 'tab' under Trial Mechs and Owned Mechs (which would change to IS Mechs). They should not share equipment.
I would segregate all CBills and GXP so that Clan and IS mechs can use MC but have to earn their own in-game currency (honor for clans?) and experience pools.
Finally, I would not allow Clan to drop with IS ... Clan mechs drop in 5 mech Stars, IS mechs drop in 4 mech Lances. Balance 8v5 and 12v10 if there is Clan on one side and IS on the other ... otherwise 5v5 and 10v10 for clan on clan and 8v8 and 12v12 for IS on IS.
Edited by Strig, 11 March 2013 - 10:10 AM.
#20
Posted 12 March 2013 - 07:16 AM
** with early access to the new playable factions **
Edited by Pando, 12 March 2013 - 12:45 PM.
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