

Why Clan Lrms Will Be A Nightmare
#1
Posted 07 February 2013 - 12:39 PM
Standard structure
310 XL engine, 2 DHS in engine
16 tons standard armor
LA: Clan LRM20, 1 x DHS
RA: Clan LRM 20, 1 x DHS
LT: 2 x Clan LRM 20
RT: Clan LRM 20, 1 x DHS
CT: TAG
12 tons ammo
15 DHS total
180 damage alpha strike, no minimum range, all homing missiles. 37% cooling efficiency, so your max sustained DPS would be 14.023
Largest engine, so top speed is 65kph (with Speed Tweak). This thing would eat anything at any range. At point blank, it's effectively a SRM-72 launcher.
Not that anything is necessarily going to be bad, mind you. Just saying, when Clan tech comes out and people get steamrolled by Clan weapons, you saw this build here first.
#2
Posted 07 February 2013 - 12:48 PM
#3
Posted 07 February 2013 - 12:51 PM
#4
Posted 07 February 2013 - 12:55 PM
IceSerpent, on 07 February 2013 - 12:48 PM, said:
Scratch Stalker put MadDog (Vulture) with quad CLRM 20s in its place. That things runs 70 kph and has 360 torso twist. I'd rather have that Stalker vs me to be honest.
#5
Posted 07 February 2013 - 01:00 PM
They are also a scattered weapon blanketing the targets armour not a focused weapon.
Granted LRMs are annoying and quite dangerous. But they are a weapon after all it's kinda their job.
Clan LRMs ammo will also hopefully be stupid expensive + repair bills. Their could be a way to stop spamming by them not being cost effective to do so.
Edited by Helvetica, 07 February 2013 - 01:03 PM.
#6
Posted 07 February 2013 - 01:07 PM
Helvetica, on 07 February 2013 - 01:00 PM, said:
That is what it was with Artemis LRMs before the no-RNR patch and it was good! Not anymore ...
#7
Posted 07 February 2013 - 01:17 PM
#8
Posted 07 February 2013 - 01:33 PM
if that is hard coded into them it will make them less OP
make it so there is almost no arc to them
#9
Posted 07 February 2013 - 01:39 PM
qultar, on 07 February 2013 - 01:33 PM, said:
if that is hard coded into them it will make them less OP
make it so there is almost no arc to them
Most of the "purists" crowd (which I'm not a part of) probably won't take too kindly to any piece of Clan equipment that is not better in every single humanly possible way over its IS counterpart. Suggesting a trade-off for using them, no matter how tiny or negligible it is, is automatic HERESY.
Edited by FupDup, 07 February 2013 - 01:40 PM.
#10
Posted 07 February 2013 - 01:43 PM
PhoenixFire55, on 07 February 2013 - 12:55 PM, said:
Scratch Stalker put MadDog (Vulture) with quad CLRM 20s in its place. That things runs 70 kph and has 360 torso twist. I'd rather have that Stalker vs me to be honest.
1. Mad Dog being a Clan mech would be subject to whatever balancing PGI puts in place (i.e. BV, numerical disadvantage, etc.)
2. All mechs in BT have exactly the same torso twist - 60 degrees to each side, and we have no idea what range PGI will give to any Clan mech.
3. Given that IS LRMs have been significantly changed, Clan LRMs might also be subject to a similar treatment, so the whole point is moot.
#11
Posted 07 February 2013 - 01:50 PM
or even Clan DH's...
Edited by Skadi, 07 February 2013 - 01:53 PM.
#13
Posted 07 February 2013 - 02:04 PM
IceSerpent, on 07 February 2013 - 02:03 PM, said:
Uhm...what exactly did you mean by "do you even" - balance?
1. it was a spinoff of "Do you even lift"...
2. i was refering to the OP only using a IS XL Engine and IS DH's in his mech with Clan weps...
If he wants to make clans seem OP, he might as well go the extra mile...
#14
Posted 07 February 2013 - 02:16 PM
#15
Posted 07 February 2013 - 02:36 PM
#16
Posted 07 February 2013 - 02:36 PM
Grigor Samsa, on 07 February 2013 - 02:16 PM, said:
Clan LRMS actualy are going to be the least of my worrys when it comes to clans...
Clan SSRM-6
3 tons
2 crit slots
4 heat
12 overall damage
available upon clan arrival.
http://www.sarna.net/wiki/Streak_SRM-6
Combo this with the Mad Dog (Vulture) A Varient, which has 6 missile slots, and as far as sarna is concered a ballistic and energy slot.
(even scarier when we look at the Dire Wolf, which i plan to use extensively when we get it, and for PGI's sake it better be the first clan assult, and anounced right after the Timber wolf, which is going to be the first clan mech...)
Edited by Skadi, 07 February 2013 - 02:43 PM.
#17
Posted 07 February 2013 - 02:40 PM
Skadi, on 07 February 2013 - 02:36 PM, said:
Clan SSRM-6
3 tons
2 crit slots
4 heat
12 overall damage
available upon clan arrival.
http://www.sarna.net/wiki/Streak_SRM-6
to balance that out all SSRM-6 user contact details including adresses should be provided
Edited by DrnkJawa, 07 February 2013 - 02:41 PM.
#19
Posted 09 February 2013 - 09:56 PM
#20
Posted 10 February 2013 - 01:39 AM
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