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How Does Planetary Invasion Work?


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#41 Stormwolf

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Posted 18 March 2013 - 12:34 PM

View PostKoshirou, on 18 March 2013 - 12:29 PM, said:

... of worlds with less than average population, obviously. (Or from a different angle, of FASA not having firmly committed themselves to the "trillions" route at the point these sources were written.)


Those are from the last batch of turning points books (no older then 1 ~ 4 years):
http://bg.battletech.com/?page_id=1915
http://bg.battletech...g-points-galtor
http://bg.battletech...oints-glengarry

#42 Skylarr

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Posted 18 March 2013 - 01:41 PM

Quote

Tharkad - Population
  • 7,000,000,000 (3061)
  • 7,000,000,000 (3067)
  • 6,892,000,000 (3079)
Sian - Population
  • 4,796,000,000 (3025)
  • 7,200,000,000 (3067)
  • 7,200,000,000 (3076)
New Avalon - Population
  • 7,212,000,000 (3067)
  • 7,202,000,000 (3076)
Luthien - Population
  • 5,203,000,000 (3025)
  • 7,268,000,000 (3067)
Atreus Population
  • 5,391,000,000 (3025)
  • 8,365,000,000 (3076)
Terra
  • Population (3076): 6,350,000,000[
  • Population (3130): 4,678,000,000
Hesperus II (Home of Defiance Industries BattleMech. By the 3060s there has been 14 Battles for the planet)

Hesperus II is mostly barren except in the Melrose Valleys or in the terraces outside the planetary capital of Maria's Elegy - the largest city on Hesperus II. The population of the planet has always been small, mainly the employees working in either factory.
  • 55,000 (3025)
  • 345,600 (3079)


Stormwolf all the planets you listed on the border between the Houses, yes?

Edited by Skylarr, 18 March 2013 - 01:42 PM.


#43 Stormwolf

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Posted 18 March 2013 - 11:18 PM

View PostSkylarr, on 18 March 2013 - 01:41 PM, said:


Stormwolf all the planets you listed on the border between the Houses, yes?


Yeah, in most cases they are only two jumps away from a neighboring faction.

The ones you listed (apart from Hesperus) are the capital worlds of their respective factions.

#44 Koshirou

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Posted 19 March 2013 - 06:21 AM

View PostStormwolf, on 18 March 2013 - 12:34 PM, said:


Those are from the last batch of turning points books

No, they are not, at least not in all cases. Those works have merely re-used the information from much earlier works. In the case of Galtor it was, fittingly enough, The Galtor Campaign. (Which interestingly enough has almost the same number, but not quite.)

It's of course otherwise possible that these worlds merely have far below average populations. Or that the the authors did not realize how averages work - which I do not consider out of the question either. It's not terribly relevant because worlds with definitely established populations in the billions, like Tikonov, Tamar or Rasalhague, fall to the same nonsensical wham-bam-thank-you-m'am style of planetary invasion in canon. For Tikonov, we even have a canonical source on how many militia regiments this world of some 5 billion inhabitants has: 80. A military the size of 2013 Spain's for a world of 5 billion, in striking distance of several Davion worlds.

#45 Skylarr

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Posted 19 March 2013 - 07:57 AM

View PostStormwolf, on 18 March 2013 - 11:24 AM, said:

Nope, here's some examples:

Mallory's World: 160,000,000
Luzerne: 207,640,000
Galtor: 33,000,000
Glengarry: 123,334,000
Misery: 8,000,000


Mallory's World
Luzerne
Galtor III
Glengarry
Misery

The 1st three planets are border world so they are constently being invaded or raided. While Glengarry is not a border world it is inside the Skye March and involved in the Skye Rebellions. As for Misery? While it has a breathable atmosphere it has a harsh enviroment, Equatorial temperature 4°C (Frigid). With its breathable atmosphere it is at a strategic location to get to other planets deeper inside the Draconis Combine.
Posted Image

The House Capital world will have a population almost 3 times larger than is average for the planet in its Realm. A District/March/Prefecture Capital should have higher than average. While border worlds will have less than average.

Edited by Skylarr, 19 March 2013 - 08:00 AM.


#46 Skylarr

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Posted 19 March 2013 - 09:14 PM

First. Not much has been said about Faction Warfare, except, That it will be here in a couple months.

Second, Since we have no idea how the existing factions will effect Faction Warfare there is no way to tell how the introduction of the Clans will effect it.

View PostVisyac Cephias, on 11 March 2013 - 10:51 AM, said:

Ok, so there is a lot of hype about how the Clans are going to swoop out of the sky on the wings of Community warfare, laying waste to everything before them in an unstoppable tsunami that leaves only the lucky and the dead to tell of their passage.

What I want to know is how a Clan planetary invasion works.

Is it just like I'd imagine a mech invasion to go?

Not sure. the Tech said it will take at least a month to fix my Crystal Ball.

Quote

Is the trial of Possession (Sarna!) involved, or is that just between Clans?

According to Lore a Galaxy would be assigned a planet. The Galaxy Commander would issue a bachal to the planet. Sometimes the planets military commander would respond stating what was there. Most of the time was to tell the invader to go to a very hot place. Comstar was giving the Clans Intel. The Galaxy commander would have Units Bid for certain objectives.

Quote

What changes do the Clans make to the planet once they are in possession of it?

In the beginning there was not much done. Maybe set up supply depot. In later year as the Invading Force and the Forces at Home grew distance more was done.

Quote

Is there a standard occupying force, or do they just blow alot of stuff up?

Why would the Clans destroy valuable resources?

Quote

Do they leave mech garrisons behind? Elementals?

Second Line Forces are used to garrison planets. Yes, there are Elements in Second Line forces.

Quote

What sort of differences are there between the individual Clans and their conduct to the planets citizens?

According to Lore the Clans were going to ComStar govern the planets for them. You would have to read up o the individual Calns on Sarna to see ow they interacted withe the capture planets.

Quote

Really, I'm looking for a general idea of what a local populace could expect to deal with. What are the odds of a planet successfully rebelling against a clan occupation, if they had the proper communications network and access to relevant resources?

Edit: To clarify, I am asking about the lore, not CW. Asking for clarification on things we know nothing about would be stupid.


While some of the Inner Sphere forces that survived the initial invasion and could not get off planet "Went To Ground" and hide. Striking out here and there. With Comstar governing the planets once the fighting was over the populace was allowed to go back to what they did before the invasion. Maybe some resistance cells did pop up. But, over all there were no large scale rebellions.

Right before Operation Bulldog the Inner Sphere used Bird Dog to drop forces onto Smoke Jaguar world. From waht I understand some of these forces did meet up with Rebels Cells that had been operating for the last 9 years.

#47 Visyac Cephias

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Posted 23 March 2013 - 06:40 PM

So the Battletech univese is FAR beyond a logical relation with numbers and "scale", and there is a AMPLE body of evidence within Statistics, Calculus, and rational thought to prove why everything involved with a Clan invasion is impossible.
Ok. The point has been made.

Moving on. Does Lore mention anything about improved communications networks and monitoring on conquered planets,
(ie. Do the Technological and Engineer casts build satalites and radio relays?) To provide an advanced awareness of the citizenry ?

#48 Skylarr

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Posted 23 March 2013 - 08:14 PM

When the Clans take over a world they station a second line unit to garrison it. They let be the intermediate betweem themselves and the populace.

Nothing was really done to a planet until after the invasion. Other than setting up repair and supply depots.

#49 Bravado

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Posted 26 March 2013 - 03:45 AM

View PostVisyac Cephias, on 23 March 2013 - 06:40 PM, said:

Moving on. Does Lore mention anything about improved communications networks and monitoring on conquered planets,
(ie. Do the Technological and Engineer casts build satalites and radio relays?) To provide an advanced awareness of the citizenry ?


Nothing in the Lore that handles those specific points. Since Clan Warfare normally tries to avoid colleteral Damage i think it is safe to assume that already existing Coomunication Structures are still in intact.
On an interplanetary Communications: The Clans do have Access to their own Hyperpulse Generators and don't need ComStar Installations. Access and handling of already existing HPGs were still under Control of ComStar and since these Guys cooperated with the Clans in the Initial Invasion, they were the Ones that restricted the Access of the Civilian Population.





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